Supply and railroad hex counting

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eskuche
Posts: 1156
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

Supply and railroad hex counting

Post by eskuche »

Similar to the FBD issue Joelmar brought up here: https://www.matrixgames.com/forums/tm.asp?m=4825889

Supply path as of 1.12 I believe is first determined by fewest MP, and then the hex range is calculated from that. This leads to very weird situations which can catch players offguard. See here, where moving "one MP" away actually moves five hexes from railhead!

Perhaps the game should take into account total movement and hex supply modifiers for each hex instead of the simplified way which leads to errors such as this.

Image
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DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

RE: Supply and railroad hex counting

Post by DeletedUser1769703214 »

ORIGINAL: eskuche

Similar to the FBD issue Joelmar brought up here: https://www.matrixgames.com/forums/tm.asp?m=4825889

Supply path as of 1.12 I believe is first determined by fewest MP, and then the hex range is calculated from that. This leads to very weird situations which can catch players offguard. See here, where moving "one MP" away actually moves five hexes from railhead!

Perhaps the game should take into account total movement and hex supply modifiers for each hex instead of the simplified way which leads to errors such as this.

Image

Two different railhead countings could be the situation. One from northe the other from center. Was that checked to be not the case????
eskuche
Posts: 1156
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Supply and railroad hex counting

Post by eskuche »

Yes, that is the reason why it happens but I'm propositioning that it's completely out of whack that it happens this way because the player has no way of knowing without checking every single hex. And even then, after tiles change ownership next turn your hex distance is completely up for grabs.
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: Supply and railroad hex counting

Post by redrum68 »

Yeah it can be a little funky sometimes though I've mostly gotten used to it and as you mention tend to check individual hexes pretty often.
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joelmar
Posts: 1027
Joined: Sat Mar 16, 2019 4:05 pm

RE: Supply and railroad hex counting

Post by joelmar »

This one is pretty harmless because you don't need to figure out very long to understand it will be in supply next logistics phase, but still quite amusing! :

https://www.matrixgames.com/forums/tm.a ... 1&#4825879
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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