Really getting tired of impervious creatures

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76mm
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Really getting tired of impervious creatures

Post by 76mm »

Aren't there any creature on any of these planets that can be killed by rifles? This is really getting kind of old, having multiple battalions of infantry getting wiped out by every single creature out there. I've had an entire infantry brigade (with offensive posture) attacking some kind of land sharks* for about 5 turns in a row, with virtually no loss to the creatures. I've got no heavier weapons right now, and it will be quite a while before I have them.

Especially since many of these creatures are supposedly herbivores, I don't see why they constantly migrate towards towns/roads, and why they are so hard to kill without suffering massive losses?

*As an aside, it would be nice if the artwork was sort of compatible with the creature it is supposed to represent. This game I've got some shark-looking things attacking me on land, and last game I had "crabs" that looked like wolves.
scottrossi
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RE: Really getting tired of impervious creatures

Post by scottrossi »

Honestly, until you get better tech and upgrade, or get some good GR stuff early on, your best bet is to fight defensively. Maybe if you're lucky and your militia is artillery heavy you can also push them back.
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Malevolence
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RE: Really getting tired of impervious creatures

Post by Malevolence »

Image

I would be fine with them if they didn't change zone boundaries and borders.

I admit to baiting them toward my units and into a major regimes border because a war declaration was too much of a regime stats hit.

They are nuisances. That would be good, but they do require too much firepower to eliminate.

They should slow progress, not halt it.

With aircraft, will we be forced to dogfight pterodactys too?

That said, I don't want the character they add to go away. It's cool when you have four militia units in early game scavenging for food. It just gets tedious after awhile.

One infantry battalion should wipe their unit, but that means that unit gets delayed a turn... maybe two. They should retreat rather than do serious damage.
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Cornuthaum
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RE: Really getting tired of impervious creatures

Post by Cornuthaum »

I have a few screenshots of a Siwa planet I started on 1.03b2 where it's just wild with the wildlife and marauders. Quite literally.

Image

My brave border troops have some slight advantages, yes (heavy battledress is awesome) but if I'd started *there* instead of a relatively monster-free zone I'd have been screwed.
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Malevolence
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RE: Really getting tired of impervious creatures

Post by Malevolence »

As an aside, having watched Spy Eye In The Sky now for many turns. They rarely, if ever penetrate, into AI controlled territory on their own.

AI regimes run into them expanding.
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Malevolence
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RE: Really getting tired of impervious creatures

Post by Malevolence »

Wow that beats mine!
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lloydster4
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RE: Really getting tired of impervious creatures

Post by lloydster4 »

Definitely seems like creatures could use some tweaks. In my (admittedly) limited experience:

1) I've only come across "behemoths." Creatures with relatively impressive stats, but low numbers. Would be cool to see human-like creatures or "swarms" (low stats, high numbers)
2) As far as I can tell, every creature stack is generated at the beginning of the game. Once killed, they are gone for good.
3) I've only seen apex predators, and only one variety per planet. Might be cool to have some creatures that are more like pests or prey. Hunting for food as an alternative to farming?

More to your point OP, you might try using buggies in the early game to supplement your infantry brigades. They typically have much stronger attack values to start.
t1it
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RE: Really getting tired of impervious creatures

Post by t1it »

Second the suggestion these creatures probably shouldn't affect borders at all, I mean backstabbing minors are more than enough for that. One of the few things in this game (surprisingly enough) that's both genuinely annoying and IMO, unrealistic.
ramnblam
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RE: Really getting tired of impervious creatures

Post by ramnblam »

The giant animals just want love and affection guys, help them out.
Palora
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RE: Really getting tired of impervious creatures

Post by Palora »

Depends on the type of creatures there are.
Against 1-2m tall animals I had no problems, infantry could hold the line and the buggies could hunt all of them down with no casualties.
Against 6m tall enemies with armored plates... the buggies didn't cut it at all.

Check their stats, prepare accordingly. If you got unlucky and have a planet with armored maneaters, better build RPGs and anti-tank guns.
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Cornuthaum
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RE: Really getting tired of impervious creatures

Post by Cornuthaum »

I basically pushed all of my imperial expansion over 120 turns with buggies - the Toyota Wars of the future are real. Get a good base design (115 structural design or better, ideally) and then keep iterating on it. Have roving task forces of 5 buggy batallions (I wish I could give them a Buggy OHQ too) working together to encircle one enemy unit by cutting off all its retreat paths (you don't need to fully encircle it with *units*, just make sure it has no valid retreat path) then yeet your buggies in.

Advanced Machinegun Buggies with 25mm polymer plate will basically last you the entire game, though you can/should upgrade the weapons anyways just to make things die faster when your horde of doombuggies has a go at them
zgrssd
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RE: Really getting tired of impervious creatures

Post by zgrssd »

Using conventional military vs large animal groups. And failing at that. Where have I heard of that one before? Oh right:
The Great Australian Emu War of 1932

In the ende they just put a bounty on emus, wich worked out to a way better reduction.

We need some of those other tools to deal with animals. Some that do not involve using miltiary units.
Maybe we could adapt such bounties? Basically you pay free folk that is all over the place for killing the animals, as they press into your borders. The "enemy" would have loses just by bying a annoynce for you. And in turn, you miltiary would have a much easier time cleaning up the stragglers.
Cornuthaum
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RE: Really getting tired of impervious creatures

Post by Cornuthaum »

honestly, emus do not compare to 17 meter sized shrimp-analogue apex predators with the combat stats of light tanks.

because i really did need military units to deal with those :V
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76mm
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RE: Really getting tired of impervious creatures

Post by 76mm »

ORIGINAL: Malevolence
I would be fine with them if they didn't change zone boundaries and borders.
***
They are nuisances. That would be good, but they do require too much firepower to eliminate.

They should slow progress, not halt it.
***
That said, I don't want the character they add to go away. It's cool when you have four militia units in early game scavenging for food. It just gets tedious after awhile.

One infantry battalion should wipe their unit, but that means that unit gets delayed a turn... maybe two. They should retreat rather than do serious damage.
Yeah, I totally agree with everything you say. I don't want them to go away, I just don't want them to impervious to every weapon I have,and to not change boundaries.
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76mm
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RE: Really getting tired of impervious creatures

Post by 76mm »

ORIGINAL: zgrssd
We need some of those other tools to deal with animals. Some that do not involve using miltiary units.
Maybe we could adapt such bounties? Basically you pay free folk that is all over the place for killing the animals, as they press into your borders. The "enemy" would have loses just by bying a annoynce for you. And in turn, you miltiary would have a much easier time cleaning up the stragglers.
Good idea! You have to think that anyone living with these creatures for hundreds of years would know how to outsmart/kill them. Instead, my entire infantry brigade is having *zero* effect on a bicrab unit camped right outside my capital for about 10 turns.
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76mm
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RE: Really getting tired of impervious creatures

Post by 76mm »

ORIGINAL: Cornuthaum
I have a few screenshots of a Siwa have a few screenshots of a Siwa planet I started on 1.03b2 where it's just wild with the wildlife and marauders. Quite literally.
OMG, you've got me beat!
Cornuthaum
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RE: Really getting tired of impervious creatures

Post by Cornuthaum »

And this is after I pushed up to there with a reinforced brigade of mech inf through another screen's worth of creatures and marauders. High-food-density siwa planets can get genuinely more menacing than Medusa ones
Palora
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RE: Really getting tired of impervious creatures

Post by Palora »

ORIGINAL: Cornuthaum

I have a few screenshots of a Siwa planet I started on 1.03b2 where it's just wild with the wildlife and marauders. Quite literally.

I think I've been to that one :D

Image
Image

And all of them were slowly coming for me.
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zgrssd
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RE: Really getting tired of impervious creatures

Post by zgrssd »

ORIGINAL: Cornuthaum

And this is after I pushed up to there with a reinforced brigade of mech inf through another screen's worth of creatures and marauders. High-food-density siwa planets can get genuinely more menacing than Medusa ones
There is too little life.
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Meteor2
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RE: Really getting tired of impervious creatures

Post by Meteor2 »

Despite the sci-fi environment and all fantasy, organic, more or less dump creatures, should have NO chance against any modern weapon.
I can not imagine any lifeform (other than very, very, very exotic), that survives a burst from an MG.
The „armor“ of the creature has to be of 1 cm solid metal.
Do we need another concept or more fantasy?
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