The Cards that add to rolls

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Larac
Posts: 200
Joined: Sun Sep 05, 2004 8:09 am

The Cards that add to rolls

Post by Larac »

I have tried them a few times, but they do not show up in the results.

SO I do not know if they worked, or I somehow gave to the wrong leader or what.

If you use them to you see the info in the result screen.

Thanks
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GodwinW
Posts: 511
Joined: Thu Jun 04, 2020 9:05 pm

RE: The Cards that add to rolls

Post by GodwinW »

I agree that's not ideal indeed.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: The Cards that add to rolls

Post by zgrssd »

You mean Shadow Diplomat/Spy?
They only work for 1 specific roll type. They are added as a "consumed on use" Feat to the leader.

Also some rolls indeed do not show all modifiers. The 1.03beta versions fix a number of them. Like showing the -25 that a Secretary is given.
Larac
Posts: 200
Joined: Sun Sep 05, 2004 8:09 am

RE: The Cards that add to rolls

Post by Larac »

Yes the Shadow cards,

No idea what they add, so far had a low cost and a high cost one and failed every roll I have tried with them.

zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: The Cards that add to rolls

Post by zgrssd »

ORIGINAL: Larac

Yes the Shadow cards,

No idea what they add, so far had a low cost and a high cost one and failed every roll I have tried with them.

Spy: Special Ops
Diplomat: Diplomacy
+40, IIRC.

Just put them on a leader and look at their feat list.
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