Consensus 11.3 or 12.5 for a new game

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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56ajax
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Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: 12.5

Post by 56ajax »

ORIGINAL: eskuche

If it’s not properly countered then yeah it will snowball quick and hard. I do think ground bombing needs some rebalancing. I favor strengthening flak because that introduces a play-counterplay mechanic. Currently no number of flak will prevent IL-2 runs from racking up 100-200 kills and 10 tubes per sortie.

Agree flak does absolutely nothing and as a Soviet perhaps best to disband to free up men and weapons. Axis, stay off unfortified clear hexes. [8D]
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

RE: 12.5

Post by DeletedUser1769703214 »

ORIGINAL: eskuche

Sure, turn 1-2 40-plane regiments, wiggle your ears twice and click your heels thrice before committing planes, and use the best air commanders. That's all there is to is to it!

In seriousness, though, 42 x 20-plane regiments can knock out 10,000 jerries and about half the arms point production each turn in guns easily without optimization. Maybe axis needs to rush Voronezh and only triple-stack units!

1st para, interesting but doesn't work. As they say in the OSCP course,"Try Harder"

in seriousness 2nd para are pipe dreams that are nice if it could happen on a regular basis in games. But afraid it won't be a norm.
eskuche
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Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: 12.5

Post by eskuche »

I'm just giving you a hard time because the Pskov defense isn't holding up for me in 1.12.05 [:D][:D]
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

RE: 12.5

Post by DeletedUser1769703214 »

ORIGINAL: eskuche

I'm just giving you a hard time because the Pskov defense isn't holding up for me in 1.12.05 [:D][:D]

It is all good... People on the forums either hate me or give me a hard time. But aready mentioned the Pskov defense would not be viable in 12.x. But I'm sure you are more than smart enough to have something 100 times better than what I ever did.

What part of USA are you from?
eskuche
Posts: 1155
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: 12.5

Post by eskuche »

Eh, Cleveland, home of the WITE manual readers who can't do much else in the game :). Sparkletits has unhinged my Pskov turn 2 pretty handily, and I went over sillyflower's line pretty hard as well. This is getting slightly off-topic though, hopefully I will get better with more punishment and many more games under my belt.
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