Non-random, or less random Planet Generation

Moderator: Vic

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WBailey
Posts: 40
Joined: Wed Jan 06, 2016 1:58 am

Non-random, or less random Planet Generation

Post by WBailey »

Sometimes I want to try to play on an extreme, or some other specific kind of planet (exactly 1g, spinning as quickly as possible, highest wind speed etc). Hitting "re-roll" a million times isn't fun gameplay, how about an option for putting in certain values yourself? Perhaps based on sliders if you don't want players to put in values outside of the supported range.

I even wrote an autohotkey script that hits re-roll until it sees a particular value on screen, but it is very tedious.
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MatthewVilter
Posts: 71
Joined: Thu Apr 04, 2019 9:37 am

RE: Non-random, or less random Planet Generation

Post by MatthewVilter »

Yeah.

The only downside I see here is that new players might put together an awkward combination of variables and sour themselves on the game but a few tool tips and a more obvious "start with this one" planet class could help with that.
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