how do the reinforcement and retreat hexes work right if you edite a custom map? For me it always occure at the same place no matter where they are designed on a online game
how do you manage to switch sides and the reinforcement hexes are switching too on custom maps...
how do you overtake enemy tanks or equipment if its abandoned
how do you make sure that special forces do not shoot after entering the specified hex...it seems they do not follow the orders giving by placement?
how can i avoid that NON-engeneer units are clearing mines
how can i assign airstrikes to a specified hex, no matter which target is near it(bridge busting, bombs on soft instead hard target and so on)
how can i controle the infiltration minimum time...it is not good if your special forces are earlier...i found no controle about that available...did i miss something?
how do you increase your AA hit chance
for me its like randomly selected...sometimes they are awesome but most time
with same settings the AA hit simply worser then a rifle platoon....
anybody else feels the same? For me the US planes that wear rockets thats like they have laserguided rockets...they hit more accurate then a Mavericks
anybody else saw crews with 250lbm bombs and MG 121 adn 75mm how. ? have no idea why that is messed up....first time happened after mixing different nations while buying units
preferences max. platton/groups= "400"
but you can`t buy over 100 ? Where is the problem?
after a timeout, do you chat somehow without timeout is cancelled? Or is there another possibility with the same effect (ingame not teamspeak)
how you can increase the brightness of the game editing which file for it (not monitor)
playing games with 20 rounds online needs a lot of time and 99% of all games anyway are crashing...
which settings are you using with good success to finish an online game
btw. my freind and me were able to finish 1 game last 2 years without a crash
10 rounds set (17 were randomly played)
6 min. round
ok thats all for the start....cheers


