Fall Weiss II - WIE 14.0 - (Ready for Download)

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crispy131313
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: dhucul2011

Nice changes.

1. Turkey still needs some adjusting. Totally surrounded by Axis forces and Axis minors and they are still happy to move towards the Allies every turn. Again, if Baku falls to Axis it should move them quite a distance away from Allies.
2. Finland also needs some changes. If Allied/USSR troops within 5 hexes of Helsinki it should collapse. They are hanging on way too long. Not realistic?
3. The advice to the UK about Portugal appears at the end of the Axis turn and "Invest" needs to be capitalized. :)


Thanks!

1. There is already implemented a dummy script that moves Turkey away from the Allies every turn 1% when Cairo and Stalingrad are in Axis hands. It triggers when Turkey is 75% Axis leaning which makes it very difficult for Turkey to actually declare war for the Allies, but not impossible. With consideration of PBEM I don’t want to make it impossible to have the Allies to use Turkey as a significant launching pad.
2. Having units near Helsinki can be exploited with paras in PBEM. Taking the NM objectives can lead to early surrender. Maybe I can look at increasing the NM penalties so Less have to be taken.
3. Damn didn’t realize a UK popup could show up on Axis turn! Thanks
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dhucul2011
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by dhucul2011 »

Another one. The advice to the UK to overthrow Iraqi Ali pops up at end of Axis turn.
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crispy131313
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: dhucul2011

Another one. The advice to the UK to overthrow Iraqi Ali pops up at end of Axis turn.

Thanks I better review all 3 of those pop ups!
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Elessar2
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by Elessar2 »

Did you delete the East Africa one left over from Global? It was still there in your previous update.
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: Elessar2

Did you delete the East Africa one left over from Global? It was still there in your previous update.

No it remains, the East Africa campaign is an off map campaign, there are a few decisions tied to it on both sides and it could have a big impact on Egypt if the Allies are defeated there if not properly garrisoned.
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David Hansen
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by David Hansen »

Thinking about giving this mod a spin in SP. Intermediate Axis player here...and with the plain vanilla I give the Allies the 20% boost to MPP. Before I plunge in a couple of questions:

*Are the major differences (Harder) in playing as the Axis with this mod?..should I continue to give the 20% MPP bump to the Allies?

*Are there major strategic factor differences for the Axis...timetables...theater of war impacts...ie Soviet Union?...I usually try/plan to kick Barbarrosa off by the first turn in May '41.

Basically, what are the major differences I should expect to experience as an Axis player?

TXS
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RE: Fall Weiss II - WIE 7.1 - (Ready for Download)

Post by crispy131313 »

https://www.dropbox.com/s/2srs3x8xemn88 ... 1.zip?dl=0

This only fixes a few popup advice for the Allies.
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: David Hansen

Thinking about giving this mod a spin in SP. Intermediate Axis player here...and with the plain vanilla I give the Allies the 20% boost to MPP. Before I plunge in a couple of questions:

*Are the major differences (Harder) in playing as the Axis with this mod?..should I continue to give the 20% MPP bump to the Allies?

*Are there major strategic factor differences for the Axis...timetables...theater of war impacts...ie Soviet Union?...I usually try/plan to kick Barbarrosa off by the first turn in May '41.

Basically, what are the major differences I should expect to experience as an Axis player?

TXS

- Naval; reinforcements cost of surface fleet for all countries except France, UK, Britain and Canada are higher. This puts the Axis at disadvantage of trying to win a war of attrition.

- North African Campaign; expect a higher probability of a back and forth campaign vs the AI

- Barbarossa; enhanced importance due to Soviet Infantry Weapons maxing out at II around the first winter, and ability to counter attack earlier.

- Economic warfare; German economy is more fragile, German mines (40 MPP) and Ploesti (50 MPP) are good targets and Strategic Bombers have longer range. If you fail to capture Grozny be end of 42’ the Axis will have MPP problems as well the Allies will attempt to disrupt Axis trade agreements

- Build Limits; German build limits are reduced and will likely be over limit mid war, many lost units will never be replaced


Also keep in mind the changes to victory conditions. The war is not lost if the tide changes, only your strategy for victory must. May/June is a good target date for Barbarossa still.
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David Hansen
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by David Hansen »

TXS Crispy for your feedback! I guess I need to rethink giving the Allies the standard 20% MPP bump.
Your comments indicate playing as the Axis will be much more of a challenge for me.
On the reverse side of things...does your mod make for an "easier" Allied experience vs. vanilla?
Looking forward to starting my first campaign!
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

I’ve only play tested with +1 experience, +20% income, +2 spotting so I would consider that default vs AI.

Also the campaign is harder than vanilla vs AI imo.
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

Looks like another of the new popups (UK: advice on Greece) still fires on the Axis turn, sorry I'll fix that on next patch.
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RE: Fall Weiss II - WIE 6.5 - (Ready for Download)

Post by crispy131313 »

OK I see the error in the popups, I have them set for Axis turn (whoops) usually I test these things before I send out a new version. I'll pop out a new version before the end of the week to fix some other small typos, I don't expect any real errors though.
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RE: Fall Weiss II - WIE 7.3 - (Ready for Download)

Post by crispy131313 »

Version 7.3

Mainly this update is to fix some aesthetic errors I made in the 7.0-7.1 update and a few minor changes. Barring any other errors I think this version will be in place for some time so I can just enjoy playing PBEM.

- Fixed a series of UK Advice popups that were displaying on the Axis turn
- Fixed a missing MPP text (Synthetic Oil) and MPP up when should be down
- Added new UK advice popup: Vichy Collaboration Policy
- Amended DE notes for UK: Pressure Swiss Government
- Reduced the starting entrenchment of the Infantry Division in Warsaw from 3 to 2
- Added a garrison unit to the following countries build ques for immediate deployment upon war entry; Sweden, Spain, Turkey
- Increased Sweden build limits; +1 Garrison
- Increased Turkey build limits; +1 Garrison
- Finnish National Morale will drop 1% per turn if Lappeenranta is in Allied hands (beginning 1942)
- Lowered the cost of Tank Production to 200 MPP for all Majors
- Lowered the cost of Aircraft Production to 200 MPP for all Majors

https://www.dropbox.com/s/2oa86qp8mpkxr ... 3.zip?dl=0
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crispy131313
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by crispy131313 »

Also if anyone is interested PBEM I am up for games.
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JMAC039122
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by JMAC039122 »

Crispy,

Love your mods. I just started a 7.3 Axis game vs the AI and noticed the following. There was a suggestion popup on the Axis side that said Briton should take action to make sure the Axis does not gain more favor with Portugal. So a British popup, that a popup on the Axis turn.

The main reason to contact you is that starting with the 7.0+ series I am unable to drop paratroopers. For the invasion of France I have the para's unmoved in cities with 10 support. I go to change the mod to prepare ans there is no mode option. Instead there is an entrench option. Am I mission something. I tried under vanilla and it worked as per the manual.

Thanks,

JMAC
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crispy131313
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by crispy131313 »

ARGH I'll have to take another look at those popups, if I can't find the error i'll probably just remove those 4 new ones as they've become a pain to implement, and they are just popups afterall.

For the paratroopers, I have no idea what the reason is. I opened up 7.3 and tried a paratroop and they work as intended, also paratroops is hard coded to only have that option, is not even something I can edit. Did anyone else experience this? I wonder if it was just a corrupt download?
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JMAC039122
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by JMAC039122 »

Finally got it figured out.

The Popups were # 904 Von Rippentroop to Portugal linked t0 905. This looks ok. Soon after I make this decision then I get the British popup Portugese Neutrality it didn't show a dec or link.

As for the paratroopers mode, after reinstalling just about everything. Noticed that I had updated to the 1.17.02 beta hot fix. When I loaded the v1.17.02 Update Comp it started working as it should.

Thanks for looking at everything.
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by David Hansen »

Crispy...I have been reviewing your Barbarrosa AAR in which you played the Axis (Getting ready to play my first FW campiagn as the Axis...looking for tips from the master). In the SUMMER 1940 you decided NOT to invade Malta. In my previous vanilla campaigns I always directed my air assets to attack Malta after the fall of France...in conjunction with the Italian navy. I always assumed that the time and/or losses would be amply rewarded in my NA campaign...especially with the arrival of the AC.
Would you mind sharing your thoughts behind you AAR decision not to capture Malta...and the positives/negative effects upon the NA theater you experienced?
TXS
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crispy131313
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: David Hansen

Crispy...I have been reviewing your Barbarrosa AAR in which you played the Axis (Getting ready to play my first FW campiagn as the Axis...looking for tips from the master). In the SUMMER 1940 you decided NOT to invade Malta. In my previous vanilla campaigns I always directed my air assets to attack Malta after the fall of France...in conjunction with the Italian navy. I always assumed that the time and/or losses would be amply rewarded in my NA campaign...especially with the arrival of the AC.
Would you mind sharing your thoughts behind you AAR decision not to capture Malta...and the positives/negative effects upon the NA theater you experienced?
TXS

If the UK upgrades the anti-aircraft capability at Malta (via decision) it is a bit more costly to take Malta, also if you refer to the previous AAR I had done (winter 2020) Egypt had fallen by September 1941 and the British in that match had failed to cross the Libya/Egypt border. Malta was not occupied in that match either. Sometimes it's a gut call whether to attempt to take Malta or not.

In the Barbarossa AAR, failing to take Malta ended up problematic at one point the DAK completely ran out of supply within 1-2 hexes of Alexandria/Cairo and the DAK was almost entirely wiped out. It was not until the Allies had shifted focus to D-Day was I able to successfully launch another offensive against Egypt. In hindsight taking Malta would have allowed the DAK to take Egypt without sending significant reinforcements.

The benefit of not taking Malta is that you save a lot of MPP, and if you can afford a 3rd HQ in Egypt its much more plausible to attempt. I suppose the cost of the 3rd HQ and the cost of reinforcing the bomber losses is a measurable trade off.
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David Hansen
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RE: Fall Weiss II - WIE 7.2 - (Ready for Download)

Post by David Hansen »

Crispy-thanks for your insights!
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