Motorized Units

Moderator: Vic

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Destragon
Posts: 475
Joined: Mon Jun 08, 2020 6:27 pm

Motorized Units

Post by Destragon »

There's two different things I wanna mention here.

Firstly, I have a unit in my current game that has "wheel" movement type, even though it does not actually have enough trucks to carry all the infantry in it.
It has 400 motorcycles, 200 infantrymen, but only 10 trucks.
The weird thing is that it actually plays the marching sound effect when it moves, as if the game doesn't know if it should be wheel or foot movement type.`Mechanically it has the wheel movement type, because it costs 30 AP to move through a sand tile.
I think this might have happened after the unit lost some trucks to starvation.
Do you want a save for this?
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With the other thing I'm not entirely sure if it's a bug or intentional. When the game decides what unit type graphic it should display on a unit counter and the unit has equal amounts of different unit types, then infantry seems to have the highest priority.
That means a typical motorised infantry batallion gets displayed as an infantryman, because it has the same amount of infantry and trucks in it.
I think it would be better if the current graphic display priority was inverted. Infantry would be the lowest priority, making it actually display the truck on motorised units and thus making it easier to see when a unit is motorised or not.
It would also make it display a buggy when the unit has for example 100 soldiers and 10 buggies.
The NATO counters actually get it right. They display a "motorised infantry" icon when there are the same amount of trucks in the unit as infantrymen and they also display an "armor" icon when there is the same amount of infantry and buggies in a unit.
This topic was also talked about in this thread: https://www.matrixgames.com/forums/tm.asp?m=4832897
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Vic
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RE: Motorized Units

Post by Vic »

2 very valid points. Thanks for reporting.
Should be fixed next Open Beta

best,
Vic
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Destragon
Posts: 475
Joined: Mon Jun 08, 2020 6:27 pm

RE: Motorized Units

Post by Destragon »

The motorcycle unit above is still counted as wheel in beta 10, even after skipping turns. I'll probably send an email with the save.

Edit:
Oh, nevermind, now I understand it. The unit is moving with whatever movement type is the slowest for the terrain. So with wheel over sand and with foot over rocky plains.

But there is still a little issue, because it says that the movement type is "wheel", even though the movement type is actually a mix between wheel and foot. I think maybe in a case like this (the unit has some vehicles, but not enough to carry the infantry) it should say "mixed" instead or something similar.
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