Andy Mac v the Co-Op

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Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

ooops I did it again - did I mention I am not a good japan player well...…

AFTER ACTION REPORTS FOR Dec 19, 41

One Heavy Cruiser whos Night XP will be solid now....

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Night Naval bombardment of Sambas at 57,88

Japanese Ships
xAK Kashiwara Maru, Shell hits 1
xAK Neikai Maru, Shell hits 1, on fire
xAKL Yagi Maru, Shell hits 1
xAK Hakusika Maru, Shell hits 1
PB Shonan Maru #17, Shell hits 1
xAK Hokuzyu Maru, Shell hits 1
xAK Yamagiku Maru, Shell hits 2, heavy fires
xAK Fushimi Maru, Shell hits 1
xAK Ume Maru, Shell hits 1
xAK Ryoyo Maru, Shell hits 1, on fire
xAK Nissen Maru, Shell hits 1

Allied Ships
CA Houston

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Morning Air attack on TF, near Brunei at 65,87

Weather in hex: Light rain

Raid spotted at 18 NM, estimated altitude 4,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
Do-24K-1 x 3

Allied aircraft losses
Do-24K-1: 1 damaged

Japanese Ships
xAK Azuma Maru, Bomb hits 3, heavy fires

Japanese ground losses:
146 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 2 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Aircraft Attacking:
3 x Do-24K-1 bombing from 1000 feet
Naval Attack: 4 x 300 kg SAP Bomb



--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17D Fortress x 20

No Allied losses

Japanese Ships
xAK Koei Maru, Bomb hits 1, on fire
APD -109, Bomb hits 1, heavy fires
xAK Nittei Maru, Bomb hits 1, heavy fires
xAK Thames Maru, Bomb hits 1, on fire
xAK Ayaha Maru, Bomb hits 2, heavy fires
xAK Somedono Maru, Bomb hits 1, on fire
xAKL Hakozake Maru, Bomb hits 1, on fire
PB Eifuku Maru, Bomb hits 1, on fire
xAK Yuzan Maru, Bomb hits 1, on fire
xAK Tyoko Maru, Bomb hits 1, on fire
xAK Ume Maru, Bomb hits 1, on fire
xAK Kinsyo Maru, Bomb hits 1, heavy fires, heavy damage
TB Tokoro, Bomb hits 1, and is sunk
xAK Fukko Maru, Bomb hits 1, on fire
xAK Kurohime Maru, Bomb hits 1, on fire
PB Shuko Maru #2, Bomb hits 1, and is sunk
xAK Sanuki Maru, Bomb hits 1, on fire
xAK Fushimi Maru, Bomb hits 1, on fire
xAKL Tatibana Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

Port hits 7
Port supply hits 1

Aircraft Attacking:
3 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb

Massive explosion on xAK Tyoko Maru


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Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 20,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
139WH-3 x 9

No Allied losses

Japanese Ships
xAK Shoho Maru, Bomb hits 1, on fire

Aircraft Attacking:
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 6,000 feet.
Estimated time to target is 2 minutes

Allied aircraft
B-339D x 4
B-17D Fortress x 4

No Allied losses

Japanese Ships
xAK Nissen Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tihuku Maru, Bomb hits 1, on fire
xAK Ryoyo Maru, Bomb hits 2, heavy fires, heavy damage
xAK Koei Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tatsuho Maru, Bomb hits 1, on fire
xAKL Tatebu Maru, Bomb hits 1, heavy fires, heavy damage
xAK Kashiwara Maru, Bomb hits 1, on fire

Port hits 3

Aircraft Attacking:
4 x B-17D Fortress bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb

Massive explosion on xAK Kashiwara Maru


--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 8 NM, estimated altitude 20,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
139WH-3 x 18
B-339D x 4

Allied aircraft losses
139WH-3: 1 damaged

Japanese Ships
xAK Fushimi Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb
9 x 139WH-3 bombing from 20000 feet
Port Attack: 3 x 300 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Sambas , at 57,88

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-339D x 4
LB-30 Liberator x 21

Allied aircraft losses
LB-30 Liberator: 1 damaged

Japanese Ships
DD Shimokaze, Bomb hits 1, on fire
xAK Somedono Maru, Bomb hits 1, heavy fires, heavy damage
E Saga, Bomb hits 1, heavy fires
SC Ch 8, Bomb hits 1, heavy fires, heavy damage
TB Koetoi, Bomb hits 1, heavy fires, heavy damage
xAK Nansin Maru, Bomb hits 2, on fire
PB Kyo Maru #2, Bomb hits 1, and is sunk
xAK Yuzan Maru, Bomb hits 1, heavy fires, heavy damage
xAK Tyoko Maru, Bomb hits 2, heavy fires, heavy damage
xAK Kurohime Maru, Bomb hits 1, on fire
xAK Ryuun Maru, Bomb hits 1, on fire
xAK Kinkasan Maru, Bomb hits 1, on fire
xAK Tatsuho Maru, Bomb hits 1, heavy fires, heavy damage
xAK Kosin Maru, Bomb hits 1, on fire
xAK Neikai Maru, Bomb hits 1, heavy fires, heavy damage
xAKL Miyako Maru, Bomb hits 1, heavy fires, heavy damage
xAK Toyokawa Maru, Bomb hits 1
xAKL Tatibana Maru, and is sunk

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 4
Port supply hits 2

Aircraft Attacking:
6 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
6 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x LB-30 Liberator bombing from 6000 feet
Port Attack: 8 x 500 lb GP Bomb


AND IT GOT WORSE FROM HERE
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

I may take it after I starve it out and get rid of all the supplies but it would cost me a lot of ships miles from home - not sure its worth it when I can neutralise it by bombing it to the stone age

West Coast na that's a disaster waiting to happen - Allies have c 10 Divs there already and the second I set foot in US all his air groups get accelerated 6 months also using my unrestricted forces against his perma restricted is a bad idea

Raid maybe invade unlikely unless I have conquered the rest of the map 1st

My initial thoughts are to go right down the middle Rabaul/PM/Lunga/New Cal/Fiji/NZ as initial moves then decide from there if I go Aus or Tahiti whatever I do has to be done fast while his reinforcements are out of position - and I don't know how many or where his carriers are.

Andy

ORIGINAL: jatzi

So I know Pearl has really bad coastal guns but other than that why not try to take it? The last player I think was planning on invading the West Coast from what I can tell listening to the co-op side talk about his statements. Why not try to do the same thing? Even if it goes badly and you lost itd be very cool to see. Also though I've never gotten the tracker to work for me I've seen others use it and it looks crazy helpful. Might be worth it to install it and get it working?
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??
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Q-Ball
Posts: 7546
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Location: Chicago, Illinois

RE: Andy Mac v the Co-Op

Post by Q-Ball »

ORIGINAL: Andy Mac
BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

That's what it feels like I have soooo many LCU's its beyond belief

Invasion America! Seriously, with all those ground troops, I think an invasion of the US West Coast is not totally crazy; just secure Hawaii first.

If you take Portland and/or Seattle, you'll immediately sink a ton of building CVEs, and probably end the game
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PaxMondo
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Joined: Fri Jun 06, 2008 3:23 pm

RE: Andy Mac v the Co-Op

Post by PaxMondo »

Andy, good thing that you are so good at the AI scripts; not sure you would have made it as a beta-tester. [:D]

[&o][&o][&o]
Pax
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Q-Ball
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Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Andy Mac v the Co-Op

Post by Q-Ball »

ORIGINAL: Andy Mac

The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??

It's not that bad...figure on losing 2-3 transports a day while you are unloading. So unload fast. Anarcho vs. me managed to get 9 divisions ashore in OK-ish shape. He did lose a bunch of transports, but you have to break a few eggs to get an omelet

My CD guns rarely hit bombarding warships; if you set-up an AKE and refueling station on the Big Island, you can do daily bombardments.
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Bif1961
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Joined: Wed Jun 25, 2008 11:52 pm
Location: Phenix City, Alabama

RE: Andy Mac v the Co-Op

Post by Bif1961 »

Is Andy a Master Beta tester? [:D] Actually I was heavily invested in this with the other Japanese player. Don't worry about not being a good Japanese player, even the Japanese weren't good Japanese players.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

ORIGINAL: Q-Ball

ORIGINAL: Andy Mac
BUT I counted I have 28 Unrestricted Divs at start and can take 2k (4 - 5 Divs) out of Manchuria so in 2 months I can offset all the reinforcements allies get and still have 28 unrestricted division (+15 or so Unrestricted Indepenndent Bdes !!)

The economy is hypercharged and I have a lot of extra Air and naval assets as well too many to count in all honesty

That's what it feels like I have soooo many LCU's its beyond belief

Invasion America! Seriously, with all those ground troops, I think an invasion of the US West Coast is not totally crazy; just secure Hawaii first.

If you take Portland and/or Seattle, you'll immediately sink a ton of building CVEs, and probably end the game

Is that a good thing ? I don't play to win and end the game if I play I want o go to 46 seems a bit pointless to win by destroying his fleet on the stocks if I could.....remember he starts with all the West Coast Anti Invasion units available from the start
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

ORIGINAL: PaxMondo

Andy, good thing that you are so good at the AI scripts; not sure you would have made it as a beta-tester. [:D]

[&o][&o][&o]
So shoot me I underestimated their air power - not used to the mod also slightly astonished at what 1 heavy cruiser managed to achieve
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

ORIGINAL: Q-Ball

ORIGINAL: Andy Mac

The problem is I simply don't know how bad the PH guns are v an invasion as I have never tried it am I looking at 50% sunk of invasion force or worse ??

It's not that bad...figure on losing 2-3 transports a day while you are unloading. So unload fast. Anarcho vs. me managed to get 9 divisions ashore in OK-ish shape. He did lose a bunch of transports, but you have to break a few eggs to get an omelet

My CD guns rarely hit bombarding warships; if you set-up an AKE and refueling station on the Big Island, you can do daily bombardments.
So maybe PH is possible then
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

ORIGINAL: Bif1961

Is Andy a Master Beta tester? [:D] Actually I was heavily invested in this with the other Japanese player. Don't worry about not being a good Japanese player, even the Japanese weren't good Japanese players.
True but I take their incompetence to a whole new level :)
jatzi
Posts: 15
Joined: Mon Jun 22, 2020 2:38 pm

RE: Andy Mac v the Co-Op

Post by jatzi »

I mean I'd personally go for the win. It's not like taking any part of the west coast will happen any time soon so youd have time to enjoy it and do some cool stuff
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CaptBeefheart
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Location: Seoul, Korea

RE: Andy Mac v the Co-Op

Post by CaptBeefheart »

This is shaping up to be real interesting. I'm glad to see you take this on.

PH would take a lot of shore bombardment, but it's been done, as Q-Ball can attest. You probably will have to leave a good chunk of the KB in the area to keep PH from getting resupplied or reinforced, though.

Cheers,
CB
Beer, because barley makes lousy bread.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

OK the carnage continues off Sambas and have to say its a bit of a wake up call for me I thought I could move with impunity and the guys have punished me lesson learned

I invaded Wake and was repulsed today
Guam is still lingering
Hilo fell which is good

But I am going to slow down a bit - I think I caught buckfever and went into a few places with insufficient force going to reign myself back in and focus on PI and Malaya for next few turns
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

NORPAC

Invaded 5 islands today no opposition small FT tF's did the job no problem

MALAYA

Army concentrating at mallaca Army Bombers and Av Support coming up just waiting for force to assemble

NORTH BORNEO

Disaster total screwup on my part Should take Mili tomorrow so I will hold Mili Sambas and Jesselton going to take a few days to rest and get my supply levels up before doing anything here

CELEBES

Kendari is mine he is keeping it suppressed at present but I have something that will change that shortly

CENTPAC

Guam still holds out will fall when I bring up BB TF's
Wake - Despite a full Div landing at Wake I didn't take the base may need to evac and come back later as its not worth having a Div stuck there
Hilo is mine so all the big island is mine waiting on supply convoys to arrive before next steps
Invaded Palmyra with an SNLF and got hung up going to evac and come back later
Christmas Island got ashore with an SNLF 2 more en route so will either fall this turn or in 3 - 4 days
Invading one of the other Hawaiian Islands with an SNLF going up against a Bn of the 298th
Baker island fell

So lots of small scale action a few invasions that I probably with hindsight shouldn't have tried (Wake had only one BB in support)

SWPAC
Assembling an invasion force to hit Rabaul - all North NG is mine no major issues just need to be carefull over his Carriers they are either here or in San Fran - I would prefer San Fran as I have lots of long range search in the area but I suspect they in NZ or Australian waters so Rabaul could be interesting - I have 2 KB TF's moving to support the invasion so this one at least will be properly mounted.

Andy
Andy Mac
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Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

PI

Still has 180 fighters at Clark but I am assembling a sledgehammer to crack it - Clark Field is open terrain - yes he has 100k men there but its bad ground to fight on !!!
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Andy Mac v the Co-Op

Post by Andy Mac »

Can I just say I hate playing as japan

Nothing is instinctive cm's on gun calibre rather than inches, having to worry about port sizes, not knowing instinctively what every LCU should be doing

its all just weird !!!
GetAssista
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RE: Andy Mac v the Co-Op

Post by GetAssista »

ORIGINAL: Andy Mac
Clark Field is open terrain
Are you sure? Clark is Jungle-Rough with x3 defense multiplier in all the maps I played on
CV10
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RE: Andy Mac v the Co-Op

Post by CV10 »

Glad to see you're doing an AAR: good luck!
"Jack, you have debauched my sloth!" Dr. Stephen Maturin
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BBfanboy
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RE: Andy Mac v the Co-Op

Post by BBfanboy »

ORIGINAL: Andy Mac

Can I just say I hate playing as japan

Nothing is instinctive cm's on gun calibre rather than inches, having to worry about port sizes, not knowing instinctively what every LCU should be doing

its all just weird !!!
I think you got caught in one of the map's many "similar names confusion" traps. Mili is near Tarawa. Miri is the base on North Borneo. Just wait until you get to the Madang/Matang/Padang etc. trap!

Gun caliber can be estimated in two ways:
- divide the cm by 2.5
-benchmark on the inch sized guns you know and remember the equivalent cms : 16" ~ 40 , 14" ~ 35 , 8" ~ 20, 6" ~ 15 , 5" ~ 12.7 , 4" ~ 10 , 3" ~ 7.5 By this method, it is easy to guess that an 8.8cm gun is about 3.5" .
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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