Syndic priest gives defense x4? 1.03b11

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ydmatrix2
Posts: 286
Joined: Thu Jun 11, 2020 12:55 pm

Syndic priest gives defense x4? 1.03b11

Post by ydmatrix2 »

Syndic priest unit feat text states: "Doubles attack values in defensive combat"

In combat log, a text line states: "Syndic Priest provided 100% extra defensive points", which is a different kind of bonus.

In the actual detailed defense calculation values, the calculation shows: "Unit Feat Mod: +300%", which is also a defensive (hitpoints) bonus (instead of attack value), but times four in this case.
(There are no other unit feats, except an Anima priest which should give XP bonus).


These three statements don't match...

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ydmatrix2
Posts: 286
Joined: Thu Jun 11, 2020 12:55 pm

RE: Syndic priest gives defense x4? 1.03b11

Post by ydmatrix2 »

In a different case, the syndic priest provided just the 100% defensive bonus.
So at least the two texts in the detailed log are consistent - but still different than what is stated on the unit feat itself.

My guess regarding the issue above - the syndic priest is stated to embed with 3 sub-units. Since there was only a single sub-unit of the GR Romulus in total, is it possible the syndic priest "triple-embedded" itself with the single sub-unit, thus giving +300% instead of +100%?

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Syndic priest gives defense x4? 1.03b11

Post by zgrssd »

I noticed the absence of the Callibre/Armor Modifier. Now it is possible the Nomand infantry counst as using Physical (so it ignores that calculation entirely), wich could mean you get +200% for that?
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