Battle Odds

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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eddieballgame
Posts: 932
Joined: Wed Jun 29, 2011 2:50 am

Battle Odds

Post by eddieballgame »

After many, many battles I am convinced that the 'Odds Ratio' is the least important/reliable indicator of success.
I find, simply (after any bombardment) that adding individual counters one at a time allows me to analyze the 'Estimation of Offensive Mods' vs the 'Estimation of Defensive Mods'.

This unique way of preparing for a battle is a wonderful mechanic &, interestingly enough; I have found many times that lower odds (while adjusting the final attack composition) not only gives me better 'EoOM' numbers (even better than just adding everyone while generating higher odds)...but gives me better results per the actual battle.

The more I play this game...the more I like it. [:)]
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