Eternity movement reduces build rate 1.03b12

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Gozzon
Posts: 55
Joined: Sat Jun 20, 2020 6:20 pm

Eternity movement reduces build rate 1.03b12

Post by Gozzon »

Seems like Eternity production penalty also hits construction speed meaning that 1 turn constructions takes 1.1 turns. Effectively all building takes 1 turn longer if you have any Eternity worshipping going on.

Seems a bit excessive since the percentage doesn't matter as long as you have some the building rate takes a hit and takes turn longer to finish the leftover
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GodwinW
Posts: 511
Joined: Thu Jun 04, 2020 9:05 pm

RE: Eternity movement reduces build rate 1.03b12

Post by GodwinW »

I have this as well. The Eternity cult seems pretty bad now. I am thinking about playing without cults in my next game, and I always loved cults. It's maybe not too detrimental overall, but to me it's just less fun so I may disable it.
Basically: I want some things to just go well. Not everything has to have a negative. In fact, it makes it all feel a bit more pointless if everything is a trade-off.
ydmatrix2
Posts: 286
Joined: Thu Jun 11, 2020 12:55 pm

RE: Eternity movement reduces build rate 1.03b12

Post by ydmatrix2 »

I agree.
Hurting industrial output (being the opposite of public industry bonus) or building output seems a reasonable penalty, whereas increasing all construction time by 1 turn seems really annoying to me.
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