Bacon Mod
RE: "Hyping" my forthcoming mod (pun intended)
Hello,
Just tried installing 1.7.9. The first pop up appears but after clicking OK nothing happens. The next pop up does not appear. I'm running Windows 10 Pro 2004. I also tried with 1.7.7 and no joy. The vanilla game runs fine.
Any help would be most welcome!
Cheers
Just tried installing 1.7.9. The first pop up appears but after clicking OK nothing happens. The next pop up does not appear. I'm running Windows 10 Pro 2004. I also tried with 1.7.7 and no joy. The vanilla game runs fine.
Any help would be most welcome!
Cheers
RE: "Hyping" my forthcoming mod (pun intended)
rjonasz, this may be moot by now … have you looked to see the second grey pop up min window 'behind' the photo?
look for a second DWU window Icon at the bottom of your screen. Just select it to bring it to the front.
Actually now that I am here; who plays what mod with the Bacon exe version?
I'm trying the Retreat+Das chrome combo … just wondering if there are any better recommendations.
look for a second DWU window Icon at the bottom of your screen. Just select it to bring it to the front.
Actually now that I am here; who plays what mod with the Bacon exe version?
I'm trying the Retreat+Das chrome combo … just wondering if there are any better recommendations.
Make it interesting and positive!
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RE: "Hyping" my forthcoming mod (pun intended)
I'm trying the Retreat+Das chrome combo … just wondering if there are any better recommendations.
That's what I use. You should still make some changes to some of the ship templates though. For example, adding labs to the exploration ships so the AI empires get the research bonus like you do.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
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RE: "Hyping" my forthcoming mod (pun intended)
Hello,
Thanks for the suggestion but there is no second pop up. I've tried looking for it.
Thanks for the suggestion but there is no second pop up. I've tried looking for it.
RE: "Hyping" my forthcoming mod (pun intended)
Not sure if this is the correct thread to use but I have issue/question with Pirate play and modded research projects.
When you play pirates and the starting tech is set to pre-warp, the pirates actually start with hyperdrive tech.
Am making a guess here ... but I think DW is hard coded to grant Pirates tech #166 (hyperdrive tech in original research.txt).
Perhaps it is done some other way that eludes me.
In the RetreatUI + Das Chrome mod the research #166 happens to be Stable Warp Drives. (reason why I post here is I suspect Roger may have access to verify this?)
The real problem here is in unmodded situation the Pirates have a significant hyperdrive advantage in speed and fuel efficiency over the empires (pre-warp situation) ... considering the Pirates' dismal research capabilities it is a significant thing they have going for them.
It may be moot seeing as the hyperdrives in retreat mod are pretty similar to the stable warp drives in energy use to speed and hence range.
When you play pirates and the starting tech is set to pre-warp, the pirates actually start with hyperdrive tech.
Am making a guess here ... but I think DW is hard coded to grant Pirates tech #166 (hyperdrive tech in original research.txt).
Perhaps it is done some other way that eludes me.
In the RetreatUI + Das Chrome mod the research #166 happens to be Stable Warp Drives. (reason why I post here is I suspect Roger may have access to verify this?)
The real problem here is in unmodded situation the Pirates have a significant hyperdrive advantage in speed and fuel efficiency over the empires (pre-warp situation) ... considering the Pirates' dismal research capabilities it is a significant thing they have going for them.
It may be moot seeing as the hyperdrives in retreat mod are pretty similar to the stable warp drives in energy use to speed and hence range.
Make it interesting and positive!
RE: "Hyping" my forthcoming mod (pun intended)
I used the #combine <fleet_name> command while a fleet is selected.
saves a lot of time!
Help info states that the 'selected fleet' joins the named fleet and the selected fleet is disbanded.
What ends up happening is the reverse: named fleet is disbanded and joins selected fleet.
Having a lot of trouble getting Pirates going with all these mods
!
saves a lot of time!
Help info states that the 'selected fleet' joins the named fleet and the selected fleet is disbanded.
What ends up happening is the reverse: named fleet is disbanded and joins selected fleet.
Having a lot of trouble getting Pirates going with all these mods

Make it interesting and positive!
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: RogerBacon
I'm trying the Retreat+Das chrome combo … just wondering if there are any better recommendations.
That's what I use. You should still make some changes to some of the ship templates though. For example, adding labs to the exploration ships so the AI empires get the research bonus like you do.
Hello Roger, i am using the same, an as you know, i had troubles making the bombers work and also making use of the nofuelmultiplier modifiers.
If it was possible for you to upload the files you use for retreat UE mod (components, research, fighters) it would be deeply apreciated.
Also unfortunately i could not make the nofulemultipliers work in even the most basic setup:
I started a new game with no other mods, only bacon exe and settings.
I selected a starting warship, waited until it ran out of fuel, and its thrust went from 28 cruise speed with fuel, to 8 speed without.
I modified the nofulemultiplier to 0.98 cruise and 0.99 max
any ideas what might happened there?
And as always, thanks alot for your effort
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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: Blueinstinct
If it was possible for you to upload the files you use for retreat UE mod (components, research, fighters) it would be deeply apreciated.
https://www.dropbox.com/s/npv6xfxr9k935 ... s.zip?dl=0
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ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
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RE: "Hyping" my forthcoming mod (pun intended)
cool! i will try it out soon. Much apreciated.
RE: Bacon Mod
First of all, great mod, really love it.
There's two issue for me to play this mod:
1. Occasionally when my ship is in one system, the system info is not revealed. I noticed the bug fix in the change log. But for my game some time this occur and I need to use the ctrl+f to fix it. The systems where this occur include system that I've not explored and system I've been before. It does not have any pattern as far as I can tell. Anybody knows what cause this and how to fix it? This might be a problem in mid-late game.
2. It's about state built civilian ships. Can these ships auto-retrofit? I've never seen any of them retrofit themselves. If not is there an easy way to mass upgrade these ships? Finding them in a hundreds of ships' list is really annoying.
There's two issue for me to play this mod:
1. Occasionally when my ship is in one system, the system info is not revealed. I noticed the bug fix in the change log. But for my game some time this occur and I need to use the ctrl+f to fix it. The systems where this occur include system that I've not explored and system I've been before. It does not have any pattern as far as I can tell. Anybody knows what cause this and how to fix it? This might be a problem in mid-late game.
2. It's about state built civilian ships. Can these ships auto-retrofit? I've never seen any of them retrofit themselves. If not is there an easy way to mass upgrade these ships? Finding them in a hundreds of ships' list is really annoying.
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- Posts: 724
- Joined: Wed May 17, 2000 8:00 am
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RE: Bacon Mod
ORIGINAL: lunario
First of all, great mod, really love it.
There's two issue for me to play this mod:
1. Occasionally when my ship is in one system, the system info is not revealed. I noticed the bug fix in the change log. But for my game some time this occur and I need to use the ctrl+f to fix it. The systems where this occur include system that I've not explored and system I've been before. It does not have any pattern as far as I can tell. Anybody knows what cause this and how to fix it? This might be a problem in mid-late game.
Yeah. I noticed that bug is back and I also can't find out what causes it. Rest assured though that its only a visual problem. Your ship knows where everything is. So if you are not watching that system it makes no difference. If you are and you can't wait for it to auto-correct, which it will, just hit the ctrl-f.
In my case I've only seen it happen with explorers that are automated.
State ships that are automated choose their own missions, which should include refit. If you want to refit one before that you can use the new filter on the shiplist screen "State Versions" to find state ships quickly.2. It's about state built civilian ships. Can these ships auto-retrofit? I've never seen any of them retrofit themselves. If not is there an easy way to mass upgrade these ships? Finding them in a hundreds of ships' list is really annoying.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
RE: Bacon Mod
ORIGINAL: RogerBacon
ORIGINAL: lunario
First of all, great mod, really love it.
There's two issue for me to play this mod:
1. Occasionally when my ship is in one system, the system info is not revealed. I noticed the bug fix in the change log. But for my game some time this occur and I need to use the ctrl+f to fix it. The systems where this occur include system that I've not explored and system I've been before. It does not have any pattern as far as I can tell. Anybody knows what cause this and how to fix it? This might be a problem in mid-late game.
Yeah. I noticed that bug is back and I also can't find out what causes it. Rest assured though that its only a visual problem. Your ship knows where everything is. So if you are not watching that system it makes no difference. If you are and you can't wait for it to auto-correct, which it will, just hit the ctrl-f.
In my case I've only seen it happen with explorers that are automated.
State ships that are automated choose their own missions, which should include refit. If you want to refit one before that you can use the new filter on the shiplist screen "State Versions" to find state ships quickly.2. It's about state built civilian ships. Can these ships auto-retrofit? I've never seen any of them retrofit themselves. If not is there an easy way to mass upgrade these ships? Finding them in a hundreds of ships' list is really annoying.
Thanks for your kind reply, that's really helpful.[&o][&o]
Hadn't noticed the "state version" before!
And the "system not showing" is OK I guess if it doesn't affect the exploring.
RE: Bacon Mod
Is there a high level writeup somewhere on how you made this mod? I assume your EXE just wraps the existing DistantWorlds.exe and uses P/Invoke to interact with memory offsets and values somehow and also for keyboard interception?
I have some QOL ideas that I would love to build into this game but having trouble getting the basics even working.
I have some QOL ideas that I would love to build into this game but having trouble getting the basics even working.
RE: "Hyping" my forthcoming mod (pun intended)
Well I'm at my wit's end. Seeing everyone else report playing with this mod makes me green with envy!
I've tried everything to get the 2nd pop up to appear but without success. Attached is the result of my last attempt. Any help would be most welcome!
I've tried vers 1.77, 1.78, and 1.79 on a clean install of Win 10 Pro. Vanilla game works fine.


I've tried vers 1.77, 1.78, and 1.79 on a clean install of Win 10 Pro. Vanilla game works fine.

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RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: rjonasz
Well I'm at my wit's end. Seeing everyone else report playing with this mod makes me green with envy!I've tried everything to get the 2nd pop up to appear but without success. Attached is the result of my last attempt. Any help would be most welcome!
I've tried vers 1.77, 1.78, and 1.79 on a clean install of Win 10 Pro. Vanilla game works fine.
Have you tried disabling any anti virus software running?
RE: "Hyping" my forthcoming mod (pun intended)
Other than Microsoft's anti virus I have none installedHave you tried disabling any anti virus software running?
RE: "Hyping" my forthcoming mod (pun intended)
Can you run a md5 checksum on the bacon DistantWorlds.exe?
The value should be e32fd4d18e4d6f09314816c4e7502db1 on version 1.79
Command line utility available here from Microsoft.
If it does not match, then something has altered your .exe, that error your getting has that impression.
The value should be e32fd4d18e4d6f09314816c4e7502db1 on version 1.79
Command line utility available here from Microsoft.
If it does not match, then something has altered your .exe, that error your getting has that impression.
RE: "Hyping" my forthcoming mod (pun intended)
ORIGINAL: mxmissile
Can you run a md5 checksum on the bacon DistantWorlds.exe?
Thanks for your help!
RE: "Hyping" my forthcoming mod (pun intended)
Oops, the checksum matches. Now I get this error after downloading the mod again.
RE: "Hyping" my forthcoming mod (pun intended)
just learning the ropes of the forum. Bare with me.


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