For example, looking at the attacks on a Raider Militia:
* Only the first 3 attacks on them have no penalty. Logically, this would imply they have "max attacked" setting of 3
* However, the numbers then don't match up - attack 4 on them has a penalty of -33%, and attack 5 a penalty of -50%.
* By the manual description, only attack 6 (double the "max attacked" value) should have penalty of -50%.
Similar results for Militia Buggy being attacked:
* No penalty for first 5 attacks - implies "max attacked" of 5?
* But we get to penalty of -50% too early - by attack 9 instead of 10.
The more plausible conclusion?
If we assume that the actual "max attacked" numbers are 2 for Raider Militia and 4 for Militia Buggy, the calculated penalty matches perfectly with the actual penalty currently - only with an offset of one (penalty should start one attack earlier).

