How do you read the bottlenecks overlay?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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CelestialSlayer
Posts: 11
Joined: Wed Jun 24, 2020 6:27 am

RE: How do you read the bottlenecks overlay?

Post by CelestialSlayer »

I really recommend that you check out the videos by DasTactic they explain many things well that you need to know and the logistics video was enlightning for me - i did not understand the bottleneck until after i watched the video.
WCG
Posts: 140
Joined: Thu May 30, 2013 2:47 pm

RE: How do you read the bottlenecks overlay?

Post by WCG »

ORIGINAL: LordAldrich

I *think* it's the percentage of requested supplies which were delivered, but don't quote me on it. (The road % is straightforward currentLP/startingLP)


Thanks, but I seem to show 100% everywhere, even when I've got tons of units which aren't getting fully supplied. But... maybe that number doesn't show up at all unless it's 100%? I'll have to look closer.

And thanks, CelestialSlayer, but I've watched all of the videos by DasTactic. They were very useful. But if he explained what this number is, I must have missed that. Did he?


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zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: How do you read the bottlenecks overlay?

Post by zgrssd »

ORIGINAL: WCG

ORIGINAL: LordAldrich

I *think* it's the percentage of requested supplies which were delivered, but don't quote me on it. (The road % is straightforward currentLP/startingLP)


Thanks, but I seem to show 100% everywhere, even when I've got tons of units which aren't getting fully supplied. But... maybe that number doesn't show up at all unless it's 100%? I'll have to look closer.
It is a bottleneck display.
If the bottleneck is way back at the SHQ, of coruse the figures up there say "100%". After all, it is not the bottleneck [:)]
lloydster4
Posts: 174
Joined: Fri Jun 19, 2020 8:13 pm

RE: How do you read the bottlenecks overlay?

Post by lloydster4 »

You are imagining that logistics capacity flows out from its source. This is not true. Logistics capacity is generated at the beginning of the turn in each hex. Capacity used in one hex does not affect another. They are all independent.

Put simply, capacity is The total amount of supplies that can pass through this hex per turn.

Let's say you have 3 hexes in a straight line, A-B-C. A is a truck station generating 1000 capacity. B is a unit requesting 1200 supplies from A. This exceeds capacity. A sends 1000. B receives 1000. A and B have used all of their logistics capacity. But C still has 1000. You would see a bottleneck at A and B, and 1000 current points at C.

Hope that helps. :)
WCG
Posts: 140
Joined: Thu May 30, 2013 2:47 pm

RE: How do you read the bottlenecks overlay?

Post by WCG »

ORIGINAL: zgrssd

If the bottleneck is way back at the SHQ, of coruse the figures up there say "100%".


I don't ever see that number in parentheses near the SHQ. I only ever see it further away, closer to where my units are. And again, I don't think I've ever seen a number that wasn't 100% - even when my units aren't getting their full supply.

But I could be mistaken about that. I don't see any other numbers now, but those numbers (again, the ones in the parentheses) don't show up everywhere.

Well, it's not a big deal. But if that's supposed to be showing me something useful, it isn't. [:)]


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Poliorcetes
Posts: 141
Joined: Fri Nov 05, 2004 7:01 pm

RE: How do you read the bottlenecks overlay?

Post by Poliorcetes »

The issue is that seeing a "black" area doesn't actually tell you what the problem is
It could be you are too far away, so a supply dump would help. It could be you have too many units drawing off that spot (so spread out or upgrade logistics).
This is still very hard to sort out, partly because all you get are a bunch of numbers that have to be cross referenced. I would love a simple summary ("not enough supply" , "not enough delivery")
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: How do you read the bottlenecks overlay?

Post by zgrssd »

ORIGINAL: Poliorcetes

The issue is that seeing a "black" area doesn't actually tell you what the problem is
The black tells you exactly wich hex is the bottleneck.
That is the hex that needs more Logistics.

Doing the right stuff to make that happen? That is your job.
WCG
Posts: 140
Joined: Thu May 30, 2013 2:47 pm

RE: How do you read the bottlenecks overlay?

Post by WCG »

ORIGINAL: Poliorcetes

The issue is that seeing a "black" area doesn't actually tell you what the problem is


I agree. I suppose it tells us what the problem is - not enough logistics - but it doesn't tell us why. And in my first game, I'd do everything I could to increase the LP in an area without having much of an impact. Again, I would struggle to understand why.

Of course, in that game, by the time I recognized a problem, my map was very complicated. I've started a new game with version 1.04, and I'm going to try to keep an eye on this from the start.

Ironically, logistics buildings are about the only things I can build in this game, since I don't have any way to get more energy. Heh, heh. So I might end up with more than enough logistics, just because I can't build what I want to build. Funny, huh?

I love how there's always something new to worry about in this game!


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