The Next War 1979 Intro

After Action Reports
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

ORIGINAL: John B.

Thanks for the AAR. Very interesting!

Thanks for the kind words! And special thanks to Mr. Cross who designed such a fun and challenging scenario! It really does capture the feel of the original board game.

I am currently playing another go at it against tyronec and will post an AAR for that game too. I would be very interested to learn tyronec's thoughts about the scene. I have rarely had the chance to play it PBEM (had a few games from the old Blitz ladder some 15 years ago or so, but for the life of me I cannot remember any of them.) T, shall we do an AAR? We're half way through (on turn 10 now) and our game should finish at the end of NATO turn #18, since I declared on turn 1 I think.

I'm Pact in that one and hold a draw @ the beginning of Pact T10.

StuccoFresco
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RE: The Next War 1979 Intro

Post by StuccoFresco »

Can you do a "review" on the scenario based on the AAR? How difficult was for each side, possible strategies, etc.
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

ORIGINAL: StuccoFresco

Can you do a "review" on the scenario based on the AAR? How difficult was for each side, possible strategies, etc.

Sure, be glad to. I'll break it up into three sections: a general overview / review, then two separate sections for strategy and tactics: one for NATO and one for Pact. Overview follows; S&T for NATO/Pact are in the following two posts.

OVERVIEW

I would say that Mr. Cross's The Next War 1979 is one of the more challenging scenes. It is hypothetical but dwells in a sort of nether region between complete make believe and historical fact. Recall that in 1979 there was a Cold War with much sabre rattling between the US and the USSR. They would soon go to war by proxy in Afghanistan. So the board game on which the scene is based was timely. It was one of those monster games that I was fortunate to see in a game store in 1979 and I bought it at the time. That wasn't my first board game--I had subscribed to Strategy & Tactics magazine since about 1974.

I never really got to play the board game; I only managed to set up most of the air war and a few ground units and got through maybe four moves before I had to tear down the set-up I had in a spare bedroom. Over time I lost the game, so I was very happy to find it in the TOAW:II disc I bought some 20 years ago (I think it first appeared with TOAW:II, not sure.) I know it was in ACOW.

The best thing about the scene is its very well constructed event engine. Mr. Cross really captured the feel of the board game by including so many variations that can occur from the very first moves. It seems like the game never plays the same way twice. Some of the Pact countries may not participate, as happened with East Germany in this AAR. NATO too has that same variation; France and Italy were only in it for part of the AAR. I can't do the math exactly, but the number of different ways that this scene can start ... simply due to the Pact "Tension" choice, the Austrian option, and dice rolls for both sides w/re/to supply, reinforcements, and participation ... it must be somewhere around at least 20 factorial if you include the "Tension" options (over 1000 trillion possible variations).

That is a LOT of variation and is what makes the scene constantly re-playable. I estimate that I have enjoyed many hundreds of hours of entertainment playing this scene solitaire off and on for 20 years. To this day, I still learn something new or find some different kind of strategy and tactic.

I think it is best played as PBEM. Next best is solitaire. I think the PO is only lacking because of the complexity of the game--Elmer simply cannot take into account the nuanced strategies that a fleshly player will use. It is a complex scenario with a fair learning curve. It can last anywhere from 18 to 35 turns, depending on how long the Pact player rides the "Tension" option. NATO always moves last -- the game ends 17 moves after Pact declares hostilities.

The next two posts are possible strategies: one for NATO one for and Pact.

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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

STRATEGY: NATO

Playing NATO is a challenge. As in the board game, NATO will spend most of its time digging in but should not attempt to build a "stand fast" line all along the front. NATO must choose to defend certain key points and abandon other areas--what those points will be is up to the player and is also another factor in the variability of the game. Forces must maintain mobility if at all possible and avoid being drawn into prolonged entrenched fighting unless absolutely necessary.

Offensively, NATO must take advantage of every possibility to grab one or more of the key cities that may trigger insurrections in East Germany, Czechoslovakia, and Poland. If successfully triggered, insurrections will take Red chits off the board and impose shock penalties on Soviet forces. If those key cities are well guarded by Pact forces (and they better be, or Pact will have some nasty surprises) then NATO must use its special forces and airborne units to wreak havoc in Pact rear areas ... disrupting supply lines and railroads and keeping the Pact looking East instead of West.

NATO has to defend its own key cities, too: the "BRHD" hexes (bridgeheads over the Rhine which give Pact 100 VP if crossed by a red chit) and the essential REFORGER hexes (I think those are Kaiserslauten and ... I forget the other one.) If Pact takes a REFORGER hex, NATO reinforcements are delayed or cancelled. There are nine BRHD hexes and two REFORGER hexes that MUST be garrisoned by at least an AA unit. That's 11 NATO chits that should be earmarked for rear area security at all times.

NATO is tough to play but gets more offensive opportunities as the game progresses. NATO grand strategy is to try to gain the initiative at some point somewhere so that it might start a ground offensive later in the game. This will keep the Pact pinned down and hopefully will stop the westward advance of the Pact steamroller.
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

STRATEGY: Warsaw Pact

Pact has the offensive and the initiative from the get go, and plenty of firepower.

There are so many strategies available to Pact that are workable. One of the best that I have found is the "shock drop" which tyronec well knows is not only effective but demoralizing.

By "shock drop" I mean the early and continuing use of the many Red paratroops that are available in wave after wave of rear area attacks aimed at disrupting NATO infrastructure, occupying a BRHD hex for the permanent 100VP award for seizing a Rhine bridgehead, and triggering possible Dutch and Danish surrenders. Dropping one or two paratroop units every turn, spreading them out over wide areas, turn after turn at the NATO edge of the board has a devastating effect on NATO reaction.

It is impossible for the NATO player to guard every hex, every railroad, and every bridge. There will be drop zones, and Pact has near total air superiority for much of the first half of the game. Use that time to destroy NATO infrastructure and limit mobility of NATO forces.

On the front lines, the Pact player also should not use a "broad front" approach. Pick a large urban area full of blue points and stick to an attack plan for that city ... Essen is a good choice if you can get through Hamburg and the BAOR. Or, you might try a South German offensive ... Munich and Frankfurt (this is a harder play because of USAEUR garrisons that will work with the many West German forces in the south, and probably works better if Austria is invaded.)

Well, there are so many strategies available to both NATO and Pact that it is impossible to describe them all without writing a book-length treatise. I hope that I have given enough information here that will inspire you all to give it a try. PS: if you are using Win10, be sure to remember to be careful in selecting a naval unit and then scrolling the map. You might get a CTD. Under Win7, I have never had a CTD. I hope the powers that be will be able to patch whatever memory leak is causing the CTD under Win10.

Special thanks to Mr. Cross for bringing this classic board game to life.



Thanks for reading!

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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

Tyronec and I just finished our game of Next War "sudden".

It was a draw--as Pact I could not quite get through his line.

Around turn 14 or so, he sneaked into Plzen and almost got my Czechs pulled off the board.

I got lucky on that dice roll! Had the insurrection succeeded,
it probably would have been a victory for NATO.

Well played, tyronec!
Thanks for playing me!

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StuccoFresco
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RE: The Next War 1979 Intro

Post by StuccoFresco »

Amazing posts, thank you very much for explaining the scenario in detail.
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erichswafford
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RE: The Next War 1979 Intro

Post by erichswafford »

Love this AAR! I always wanted to play this old SPI monster back in middle school (1980). They had it set up in our wargaming club and I can still remember seeing the maps and the hundreds of counters. It was totally impractical and, if iirc, they had a team of 5 players and they still couldn’t get through more than a few turns before everyone decided that maybe this was best left to the retirees :)

I think this one scenario makes TOAW a must-buy for any Cold War-era wargamer. The War That Never Was continues to grab the imaginations of us children of the 70s/80s.
"It is right to learn, even from the enemy."
- Ovid
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

Thanks for the kind words! Yes, this was the "holy grail" of hypothetical war game back in the day before computers. I do recall, that at one point, I had some of the maps pinned to a bedroom wall, and used "stick-um" clay to adhere units to it. I never got much beyond playing some "air war" for a few turns ... it was just too much to play back then. I recall an estimate of up to 10 hours(!) to complete just one turn w/o a computer back then. There was a chap who posted a TV tube recap of one of his turns using this monster ... but I cannot find the link at the moment, I posted it somewhere.

Around the time I was trying to play it around 1980 or so, a war gaming group in Fort Worth had all the maps set up on a huge table, trying to play it out ... that was before "smart" phones, computers, and any videos of it never got made, but it was a blast at the time, sharing some brew and pizza w/ them one Saturday long ago. It was amazing, seeing the original game being played in all of its glory.

Now we have Mr. Cross's port of it, which I still opine is the very best realization of that game in TOAW. He is a really good designer. Also did the North Africa scene me and GeneralJCL are playing right now. Maybe someday he will do "Wacht am Rhein", another classic "monster" of that era.

Okay, well, thanks again and have a great gaming day!



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erichswafford
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RE: The Next War 1979 Intro

Post by erichswafford »

I live in Dallas, sounds like we might be neighbors of a sort! I'm experimenting with playing both sides in Next War, but using AI-assisted moves for the Soviet formations to speed things up a bit and introduce a little ineptitude into their giant war machine. To keep it fair, I'm forcing the Bundeswehr to adopt a "not one step back" brittle defense to buy time for civilian evacuation.

I play these things like it's a strategic-level RPG. I've spent so many years playing board wargames solitaire, it's second nature by now. For me, it's not about "winning", but recreating an event.

I'll be sure to check out you other AAR. Have you tried the new(ish) North Africa game: https://www.matrixgames.com/game/desert-war-1940-1942
"It is right to learn, even from the enemy."
- Ovid
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

Howdy, Neighbor! I live in GP! Small world.

I haven't tried that other scene, will def. check it out though.
Maybe we try the Next War via email some time? The AI is lacking a bit in that one, I've found.
Best as PBEM, I think. Okay, well, have a great day!
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Hellen_slith
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RE: The Next War 1979 Intro

Post by Hellen_slith »

Just bumping this one up for the Froggles,

and giving myself the opportunity to add,

I hope that someday the EXPANDED version of this scene
will someday come to fruition.

just build it one piece at a time :)

Have a great day!

(Johnny Cash: One Piece at a Time)
https://www.youtube.com/watch?v=060A15ELz00
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