AI Ignorning Raiders?

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LordOfPants
Posts: 59
Joined: Thu Apr 05, 2018 12:22 pm

AI Ignorning Raiders?

Post by LordOfPants »

I played the European SC a lot, and recently bought this version and the WWI one. In my first game, I played the 1939 scenario as Germany/Italy and sent the two heavy cruisers off to raid ports. They moved into the 'bombardment' hexes, one in Canada and one in South Africa. I was expecting them to die fairly quickly, but the AI didn't seem to realize they even existed. The one near Canada just hung out blockading the port until the US entered and finally sank them, and the one off South Africa was still around in 1945 when I ended the game (Defeated Russia, Japan was collapsing, was destroying US/UK in France).

Seems like an oversight in some of the AI scripts to me.
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Torplexed
Posts: 365
Joined: Thu Mar 21, 2002 10:37 am
Location: The Pacific

RE: AI Ignorning Raiders?

Post by Torplexed »

ORIGINAL: LordOfPants
Seems like an oversight in some of the AI scripts to me.


I've noticed much the same thing. It could be the AI puts a higher priority on blockading the North Sea and Mediterranean and chasing U-Boats off convoy lanes. Capetown is a long way off the beaten path and once that German cruiser has reduced its port MPP value from five to zero you can't reduce it anymore no matter how long you stay there. As for Canada there is no Canadian navy at start and when does finally get its first naval units a few turns in they are only destroyers which wouldn't be able to dislodge a cruiser without help.

In a previous game I had the German CA Deutschland sitting off Halifax for quite a few turns. Eventually, the British cruisers Belfast and Sheffield showed up to damage it, but I can't recall how long that took.
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