[1.04b3] Custom pull points without global automatic not working

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Malevolence
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[1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

Per image, player cannot assign custom pull points to a hex without setting the global ops settings. The interface indicates pull points are set in the hex, however, no pull points are shown in the preview and no pull points are delivered.

Despite the setting, no pull points are prioritized to the hex.

Pursuant to posts, I assumed these tools were mixed.

For reference, Game Build v 1.04-beta3; Scenario Build v1.04-beta2; Last Game Build used 103-beta3; Scenario Version Number #42.

I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.


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Malevolence
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

Better screenshot.

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Malevolence
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

Notice the preview shows the 100 asset assigned pull points when the global ops settings are turned on. However, those are only the the automatic 100 for the asset.

The hex image also now shows the correct 200 pull points assigned--100 custom and 100 automatic.

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Malevolence
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

When the flow is reduced to the hex, it appears that 100 custom assigned pull points will not be delivered to hex.

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Malevolence
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

Image of the next turn and start turn log. The 100 custom pull points were not automatically "pulled" to the hex as priority.

Curious about the background color of the pull points in the hex image (it changed from pinkish to greenish). Does that mean something?

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zgrssd
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RE: [1.04b3] Custom pull points without global automatic not working

Post by zgrssd »

As asssets to not actually consume Logistics (only need it passing by), there is a special handling for it.
They pull points will not add if there is already enough pull from somehting else on the road.
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Malevolence
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Malevolence »

ORIGINAL: zgrssd

As asssets to not actually consume Logistics (only need it passing by), there is a special handling for it.
They pull points will not add if there is already enough pull from somehting else on the road.

That's not related to the above report.

Per the log, "100 custom pull points have been set on Hex".

Despite the setting, 100 custom pull points were not pulled to the hex.

I could set the same setting on any hex on the route and the custom pull points are not pulled to the hex.
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Vic
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RE: [1.04b3] Custom pull points without global automatic not working

Post by Vic »

Fixed issue with Custom Pull Points not working if Automatic Points disabled for beta-4. Thanks!
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