Does not really make sense, since I'm supposed to be taking over an existing and at least self-sufficient zone.

Moderator: Vic
ORIGINAL: zgrssd
You get rainfall from the entire zone, those green areas included.
I do not argue this is sustainable. You absolutely should have a water mine.ORIGINAL: ydmatrix2
ORIGINAL: zgrssd
You get rainfall from the entire zone, those green areas included.
I know, couldn't include all hexes in the screenshot
All the starting area and much of the surrounding terrain has zero or almost zero rainfall (including everything uncovered here in the first turn of the game).
Now - sure, I can expand into the greener forest are to SW to try to get rainwater, I can build an ice mine, I can buy water on the market. Many things to do - but this doesn't change the fact that the initial setup is completely unsustainable.
Not even remotely in the ballpark... The area uncovered in the first turn, shown in that first screenshot generated a total of zero water. Even many turns later, after incorporating the greener areas to the SW, the total collected rainwater is a measly 44 (whereas 200 is needed just to operate agri-dome I at full capacity).ORIGINAL: zgrssd
With that many hexes, there is even a chance passive collection is getting you 200 water or more - just not so much more that the SHQ received any excess yet.
Is that a global or local average?ORIGINAL: Vic
The condition was set a bit to hard. Free ice mine on avg rain < 20mm
It should not be dependant on the terrain you hold either. As you can loose terrain.ORIGINAL: Vic
Local, average of all seasons and hexes.
Should not happen anymore in beta-4 or at least you'll have a much lower water deficit.