Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

No Ground Strikes.

Japan rail the MAR Div from Tianshui to Canton.

Land Movement:
Japan:
CAV (88,37) -> 86,135
HQI (90,139) -> 88,138
MAR (86,139) -> 88,140

Air Rebase:

Japan:
LND2 (73,149) -> Sasebo
FTR2 (Osaka) -> Truk
LND2 (Tianshui) -> 86,135

Italy:
LND3 (53,56) -> Lubeck

No reorganization.
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jjdenver
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MA i3 (allies):
CW comb, SU land

naval moves:
CW Barham + Can TRS with Hurricane loaded moves from Halifax through N Atl - IT SUB can intercept. Will it?

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IT SUB flips to intercept. 7 roll fails intercept. Ships continue to FG where they stop in 0 box.
CW 3xBB + TRS with MIL Plymouth -> N Sea 1 box
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Yes,plz
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

Allies decline all searches. Axis has 3 search choices:



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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis only initiates in the North Sea.

Edit: The German 7 strength FTR2 initiates.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

CW reacts all 5 FTR + LND3. FTRs are 6,6,5,5,5.
GE/IT can react these:


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

All naval bombers, and all LND3, except the Ju 88A1, fly out to the 2-box. The Z.1007 fly on extended range.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

Axis flies what can be described as a "horde" of bombers. RAF and RN are tense as they prepare for combat in the North Sea.
But.....rolls are 7 axis, 9 allies and no one sees anything.
The ANZAC troops will be able to get ashore.

rail:
CAVDIV Tsitsihar -> Kalinin
Spitfire Tiflis -> Basra

land:
CW INF Frederiskhavn -> 43.35
TER in India north to Nagpur

CH no moves

SU moves DIV south 1 hex in Manchuria, shuffles around on E Front in storm/rain

CW debark MIL -> Frederikshavn

air rebase:
US P-40C -> Pearl
CW Hurricane FG -> Scapa
CW Beaufighter Basra -> Aden
SU TB-3 1 hex E near Smolensk
MIG-3 -> occupies hex TB-3 was in

On to axis i5. :)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

1942 Mar/Apr Axis 5# Weather

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mar/Apr '42
Impulse #5 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes

Naval Air:

Germany:
FTR2 (46,36) -> North Sea 2-box
FTR2 (75,40) -> East Med 2-box

Italy:
FTR2 (51,30) -> North Sea 2-box

Naval Movement:
Italy:
2 x BB + 3 x CA + 2 x TRS + GARR + MIL (La Spezia) -> East Med 0-box

Italy begins to search in the North Sea. No additional Axis air. Will CW reinforce the sea area?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Fighter box 1, thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No combat in the North Sea. (Axis 9, Allies 4)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Japan bombs Chungking for no effect.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mar/Apr '42
Impulse #5 (Axis)

Japan launch one ground strike versus the valley defenders.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Both defenders were hit.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »


Rail Moves:

Germany:
INF Kiel->38,52
INF Kiel->40,53
ART Kiel->40,53

Italy:
INF (Naples) -> Nantes

Land Moves:
Japan makes some adjustments of the lines surrounding the Chinese.

MAR (88,140) -> 90,141

Over to Germany for the second part of our impulse.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land Move continued:

Germany:
Bad weather in the USSR makes Germany only shuffel a few units around on the east front. Some units in Denmark/France/Germany also move.

Debark:
Italy:
GARR -> Tripoli
MIL -> Tobruk

Land Combat:
Japan:
All adjacent units attack hex 81,133. The ENG use their ability to support the 8-3 INF. Odds 40:9.

All adjacent units attack hex 84,134 Odds 40:8.

Japan can make offensive HQ support on the southern attack and also support with 6 points of ground support that can reach both combat hexes.

Any CH HQ support on the southern combat hex? Also I guess china will take assault and the Chunking MIL will be first loss on the northern combat hex, correct?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

China will call blitz for both combats assuming retreat is possible for both, and yes MIL first loss. However if retreat is not possible for one of the combats then call assault of course. I'm always confused by how MWIF implements retreats. My understanding of RAC and RAW rules is that retreat should be possible in both combats. Does anyone know if retreat is possible for both? If yes then call blitz both.

No HQ suppt.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Japan add HQ support on the southern hex and ground support omn the northern hex,

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Land Combat Selection & Resolution


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