8&9 include 0 AP units

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zgrssd
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8&9 include 0 AP units

Post by zgrssd »

Going through units with 8 and 9 includes:
- Units I just raised this turn.
- the SHQ

The Units have 0 AP
The SHQ also has 0 AP, while being immobile by design.
So both should propably not appear in a list of unmoved units.

But IIRC it was possible to artillery attack with replacements in the SHQ and units there do entrench, so it should propably have some AP?
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Malevolence
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RE: 8&9 include 0 AP units

Post by Malevolence »

I believe SHQ is movable by strategic move. I remember doing that in a very early game.

The SHQ location is important, but I've not had a need since.

That said, setting SHQ to guard is a turn 1 action for me.
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zgrssd
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RE: 8&9 include 0 AP units

Post by zgrssd »

ORIGINAL: Malevolence

I believe SHQ is movable by strategic move. I remember doing that in a very early game.
To my knowledge Strategi Move applied to it. Afaik it applies even to inhrently (auto MG/Turrets) or accidentally (too weak engine) immobile units.

It just did not cross my mind that is what this was there for.
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Malevolence
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RE: 8&9 include 0 AP units

Post by Malevolence »

Yes, the auto turrets. That's a good point too.

Off topic, have you used them anywhere, but on top of assets? I only use them, when I get them for free.

They will be a nice base model for air defense, etc. someday I suppose.
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zgrssd
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RE: 8&9 include 0 AP units

Post by zgrssd »

ORIGINAL: Malevolence

Yes, the auto turrets. That's a good point too.

Off topic, have you used them anywhere, but on top of assets? I only use them, when I get them for free.

They will base a nice base model for air defense, etc. someday I suppose.
I never got to really use them. I tend towards being very agressive so a purely defensive unit does not really work for me. Also I only ever get the free ones, as I am still not playing any game very long. Wich means I have to build the roads to them.
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Malevolence
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RE: 8&9 include 0 AP units

Post by Malevolence »

Indeed.
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Vic
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RE: 8&9 include 0 AP units

Post by Vic »

agreed. will improve this next patch!
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