Manpower shortage

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Moderator: Vic

Zyphtan
Posts: 43
Joined: Mon Jun 08, 2020 5:47 am

RE: Manpower shortage

Post by Zyphtan »

I tend to really try for hex assets that give pop either recruits/colonist/refugee. I love find some merc camps to power my manpower and then can get rid of recruitment in my cities to get that bit of pop growth.

I found that at a certain point I usually had to much manpower for what I currently needed. Recruits and colonist and workers too need food which can be a drain on your food and require you to produce more that has been the problem I usually face having to have to expand my food production to keep up with growing needs.

You can find artifacts in ruins by build a savaging asset on it. You can see them on the map with the white pyramid or the higher ql gold ones. If you get lucky you can find a cloning facility card to use in a city that gives 1000 pop a turn.
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