How long is a turn?

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mdsmall
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How long is a turn?

Post by mdsmall »

Bill - I have been trying to figure this out for while, so I thought I would ask. Can you explain how many turns fall in each month? Some months in the winter skip by without a turn for one side or the other, while other months seem to always have two turns (like June). Sometimes a month like July or August can have three turns. How exactly does the passage of time work in the game? And how many turns are there in each of the campaign games?

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RE: How long is a turn?

Post by gwgardner »

5.13 in the manual has info on turn length by season.

Xsillione
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RE: How long is a turn?

Post by Xsillione »

By default it is 2 weeks per side, so 4 weeks for a full turn, but the summer turns are shorter and the winter ones are longer, so you still have 12-13 full turns per year, you only have 3-4 winter ones, and 5-6 summer ones, spring and fall usually fit into the 4 per season range.
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RE: How long is a turn?

Post by mdsmall »

Why is the answer to this simple question so slippery? I have read the relevant section in the manual three times and it still makes no sense to me. The turns are two weeks long - except when they are not. I manually wrote down the dates of each turn in the last year of my last campaign and came up with fourteen for the year. But is that always the case? What are the fixed time parameters and what are the variable ones? For any specific date, it is not unreasonable to want to know how many turns there are left in a campaign.
gwgardner
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RE: How long is a turn?

Post by gwgardner »

looking at the default campaign scenario in the editor:



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Hubert Cater
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RE: How long is a turn?

Post by Hubert Cater »

You can also open the campaign in the Editor and then use the 'Export Dates' function (File->Export Dates) which will create a list of all the dates in game (and per side) in your USER folder for your game which you can then reference as desired.

Typically the file will be found here after you export:

C:\Users\Hubert Cater\Documents\My Games\Strategic Command WWI

mdsmall
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RE: How long is a turn?

Post by mdsmall »

I appreciate both of the above replies. Seeing the settings in the game editor makes clear precisely how the turn lengths differ by season and how the turn lengths are constructed. I would suggest including this explanation in a future revision to the Manual. Before starting my next campaign, I will download the dates as recommended by Hubert.

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dwesolick
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RE: How long is a turn?

Post by dwesolick »

ORIGINAL: gwgardner

looking at the default campaign scenario in the editor:



Image

Sorry if this is a stupid question but I've never modded/edited a game before. So is it possible to make the game play out in, say, one week turns? SC games always feel a bit rushed to me. Would changing the timespan of turns mess up the game? Anyone tried this yet?
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RE: How long is a turn?

Post by BillRunacre »

ORIGINAL: dwesolick

Sorry if this is a stupid question but I've never modded/edited a game before. So is it possible to make the game play out in, say, one week turns? SC games always feel a bit rushed to me. Would changing the timespan of turns mess up the game? Anyone tried this yet?

It is certainly possible to change it to one week turns, but changing this can affect the whole tempo and balance so requires some experimentation to get right.
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dwesolick
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RE: How long is a turn?

Post by dwesolick »

Making turns simultaneous would basically double the number of turns in a campaign, or do I have that wrong?
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Hubert Cater
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RE: How long is a turn?

Post by Hubert Cater »

I believe that is correct
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Elessar2
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RE: How long is a turn?

Post by Elessar2 »

ORIGINAL: dwesolick

Making turns simultaneous would basically double the number of turns in a campaign, or do I have that wrong?

It also gives both sides the same weather during the simo turns. This however does give an edge to the player moving first, since they will know what the weather will be like on their opponent's turn, and prepare accordingly.
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RE: How long is a turn?

Post by OldCrowBalthazor »

ORIGINAL: Elessar2

ORIGINAL: dwesolick

Making turns simultaneous would basically double the number of turns in a campaign, or do I have that wrong?

It also gives both sides the same weather during the simo turns. This however does give an edge to the player moving first, since they will know what the weather will be like on their opponent's turn, and prepare accordingly.

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