Leaving strongpoints behind

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
Post Reply
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

Leaving strongpoints behind

Post by jhdeerslayer »

Playing the campaign game as Russians. Any disadvantage to leaving all those German strongpoints behind me and not attack every single one? I have some nice thrusts going and hate to divert resources to deal with this pesky units. They are not blocking my supply, VP holding cities, etc..
Pawlock
Posts: 412
Joined: Tue Sep 17, 2002 11:39 pm
Location: U.K.

Post by Pawlock »

Deerslayer wrote:Playing the campaign game as Russians. Any disadvantage to leaving all those German strongpoints behind me and not attack every single one? I have some nice thrusts going and hate to divert resources to deal with this pesky units. They are not blocking my supply, VP holding cities, etc..



Just my opinion, but I think you have it right, as long as they are not hindering supply, but it may be worth when time and resources permit to handle a few of ones say in the middle, as later on when thaw turns start appearing they may make a nuisance of themselves.

Proirities is keep pressure constantly on Germans, dont let up as to do so invites consolidation and deadly counters.
Wallenstein
Posts: 91
Joined: Sat Jan 18, 2003 11:41 pm
Location: Austria

Post by Wallenstein »

If the gaps in the strongpoint line are too narrow, air interdiction in those gaps can cause havoc on your supply situation...happened to me while advancing eastwards with my 1st Ukrainian front :(
User avatar
BrubakerII
Posts: 339
Joined: Sun Sep 15, 2002 4:00 pm
Location: Adelaide Australia

Post by BrubakerII »

Agree on leaving strongpoints alone IF not hindering supply.
[8D] SSG Beta Tester [8D]
User avatar
Rob Gjessing
Posts: 525
Joined: Mon Jan 27, 2003 5:09 am
Location: Sydney Australia
Contact:

Post by Rob Gjessing »

Wont want to be doing that in the next release.. Battles in Normandy.. rumour has it that some strongpoints will be able to inflict damage..
Isn't that bizarre?
User avatar
Fallschirmjager
Posts: 3555
Joined: Mon Mar 18, 2002 12:46 am
Location: Chattanooga, Tennessee

Post by Fallschirmjager »

Rob Gjessing wrote:Wont want to be doing that in the next release.. Battles in Normandy.. rumour has it that some strongpoints will be able to inflict damage..

Large Field guns housed in bunkers perhaps?
User avatar
Adam Parker
Posts: 1848
Joined: Tue Apr 02, 2002 8:05 am
Location: Melbourne Australia

Post by Adam Parker »

More like Morris and Hillman in front of Caen. This would also suit the bocage nature of the conflict. I do like some of Roger Keating's ideas. DB Normandy I think will be a game I've been waiting for a long while - its scale leading to a nice level of abstraction for this particular campaign.

I'd push for a wider variety of scenarios than KP too: Cherbourg, Carentan, Caen, Falaise/Mortain, the Rommel Option etc., although the promised streamlined scenario editor will be a great help in this regard. My advice to SSG would be to can the map editor.
Post Reply

Return to “Decisive Battles: Korsun Pocket”