Units Move Options/Screen Magnifications

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Jeff_Hradkowsky
Posts: 11
Joined: Sun May 14, 2000 8:00 am
Location: Beach Haven, NJ

Units Move Options/Screen Magnifications

Post by Jeff_Hradkowsky »

I noiced that when first selecting a unit of any type, you cannot see the avalable move options ie lighted hexes. Only after the first actual move do the hexes then show where a unit can move.

Also the magnification could go one level closer. Now I've only started one scenario, so do the closest magnifications vary from scenario to scenario?

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Jeff
M.J.!
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edgar
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Joined: Sat May 20, 2000 8:00 am
Location: Nijmegen, the Netherlands
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Post by edgar »

Originally posted by Jeff_Hradkowsky:
I noiced that when first selecting a unit of any type, you cannot see the avalable move options ie lighted hexes. Only after the first actual move do the hexes then show where a unit can move.
(snip)
I've noticed the same thing; is there a particalar reason for this?

Edgar



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Pack Rat
Posts: 591
Joined: Mon May 08, 2000 8:00 am
Location: north central Pennsylvania USA

Post by Pack Rat »

I've not seen this. What are your settings in the prefernces? What I have noticed is sometimes it will show a false movement radius. How I can tell is the unit doesn't make the hex I tried for, I hit the back button, click on the unit again and the hex I was going for is no longer lit up.

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Pack Rat
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Larry Holt
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Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by Pack Rat:
I've not seen this. What are your settings in the prefernces? What I have noticed is sometimes it will show a false movement radius. How I can tell is the unit doesn't make the hex I tried for, I hit the back button, click on the unit again and the hex I was going for is no longer lit up.
I've noticed that if my Ger armored cars are fired on, they stop (of course) then when I click on them again, they have lost a significant amount of their movement (could have moved 15, now 8 or so) and when I click on them the movement radius is less than actual, i.e. when I click on them after being fired on I get a 5 hex or so radius but they will actuall go 8 or so. I've not played enough to generalize this bug, I've only seen it in this one case.
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Big Joe
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Joined: Mon Apr 17, 2000 8:00 am
Location: Colorado

Post by Big Joe »

I think the lost movement points are due to suppression points from taking fire. I also noticed that with c&c on you can't see move radius and of course with it off you can.
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