[FIXED] 1121.4- Air intercept mission- too many (all) planes take off to intercept a single target

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michaelm75au
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RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by michaelm75au »

Change the "Maximum # of flights allowed to fly mission" setting to 1 and only one flight be active at a time.
There isn't an option for '#flights per contact'.
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bostjan
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RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by bostjan »

ORIGINAL: michaelm75au

Change the "Maximum # of flights allowed to fly mission" setting to 1 and only one flight be active at a time.
There isn't an option for '#flights per contact'.
If you look at the history of the post you will see exactly the same argument has already been discussed above...and solved. Unfortunately solved only temporarilly for the duration of a few months.
By setting the max no of flights to 1 works only for one case- a single (and easy) target intercept. Let us presume the opponent has 40 aircraft available. One can expect the attack from 0 to 40 aircraft... One would have to manually change the setting again if there were more than 1 aircraft attacking...
For the player side it makes little sense of creating a mission which needs manual intervention for almost every single case. Some help/ computer intelligence would be desirable.
On the other hand I believe it also makes the opponent (computer) less competent the way "air intercept mission" logic funcions at the moment.
An option #flights per contact would be a nice upgrade. Much better than the current the "same no.of planes out" response.

P.S. Just for the discussion: It could be even better if there was more control in the mission planning available. Without using lua. For example the no. of aircraft responding to 5th gen aircraft attack could be different to 4th gen...
Dimitris
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RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by Dimitris »

ORIGINAL: bostjan
If you look at the history of the post you will see exactly the same argument has already been discussed above...and solved. Unfortunately solved only temporarilly for the duration of a few months.

So, in which exactly build you think the behavior "re-broke"?
Dimitris
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RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by Dimitris »

ORIGINAL: bostjan
P.S. Just for the discussion: It could be even better if there was more control in the mission planning available. Without using lua. For example the no. of aircraft responding to 5th gen aircraft attack could be different to 4th gen...

So, even more buttons and dropdowns?

Image
bostjan
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Joined: Sat Feb 23, 2019 8:12 am

RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by bostjan »


Was it solved, or was it "solved"? (ie. fixed one specific case and broke 100 others?)

So, even more buttons and dropdowns?

Your questions sound more like statments. I will restrain from ideas in the future. You are the decison maker. ;)

Dimitris
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RE: 1147.7- Air intercept mission- too many (all) planes take off to intercept a single target

Post by Dimitris »

Passive-aggressive comments are not welcome here.

Locking this thread. If someone has a problem with how the AI works, make your case without playing games with us.
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