ORIGINAL: Vic
-In order to get the Logistics system more comprehensible I added a rule change. Once a runner from one logistical Assets encounters another logistical Asset it stops there. This is the only sane way to avoid the big majority (almost total) of the problem cases where a runner from a far away Asset would remove Pull Points that would cause a more nearby Asset to not use them. Furthermore it makes the network more comprehensible as there is less runners per hex in large networks now. * (requires new game start with beta9 for not to disrupt older games in progress)
Sounds interesting, but I have a lot of questions. I think this is gonna need a lot of testing.
What counts as "logistical asset" for this? Are truck and rail logistics separate? Will railway logistics be stopped, because they hit a supply base? What if truck logistics hit a railway station? Can railway logistics not path through a railhead anymore?
Can't the player just avoid this new rule by putting little bypass roads around their logistical assets, so that the logistic runners from other stations can just drive around the new station?
Edit:
Okay, I can answer one question right away, truck logistics and rail logistics are apparently separate for these stops. The logistics log will say something like "Truck points end with meeting other truck logistics asset".
Looks like railheads also don't end train logistics, which is nice. But it looks like railheads don't produce any train points anymore? The asset info still says they produce 5 train points, but I don't see the logistics log mention that.