RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Jorge_Stanbury
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

My guess:
Saratoga is still in fighting conditions, with the best chances of escaping if he run it full speed

Yorktown might be operational, but will be slow and an easy target

Wasp and Enterprise are afloat but in very poor shape

Lexington sinking is confirmed, Hornet is very likely sunk
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

This is the situation map - i forgot to label their CV TFs 2 hexes south of Adak

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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

Here's my carriers - not too hot

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Jorge_Stanbury
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

Shokaku, Zuikaku, Soryu, Akagi should go home, they are not at risk of sinking, and there is no point in risking them anymore as they are very valuable for Japan. Better if you move them near Japanese controlled bases, in case of some flooding events get triggered.

TF 21 should join the KB, Hosho too; this gives you Hiryu, Junyo, Hiyo, Zuiho, Hosho, Ryuho ; a very respectable strike pack of 6 carriers vs maybe 1 enemy

Ryujo is a goner, if you scuttle you might save the captain

Shoho should go to the nearest port

Also, looking at your map, Dutch Harbor is not a valid destination, if you have LBAs at Umnak, he will have to go south to PH

I would set the carriers south, and the escort carriers south east, in the unlikely event he tries to reach Dutch Harbor
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Q-Ball
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Q-Ball »

ORIGINAL: RADM.Yamaguchi

Here's my carriers - not too hot

Image

Not great but I bet anything it's better than him. You have about 250 a/c capacity give or take with HIYO, JUNYO, ZUIHO, RYUHO, HOSHO, and the 3 CVEs, and the other damage isn't bad....RYUJO is toast, and SHOHO looks 50/50, but everyone else should be fine. Get them back to Japan and start repairs.

I agree that you almost certainly sank both LEX and HORNET, and that from the damage report only SARATOGA looks like she might be operational. At this point he is probably weighing whether to try to protect the cripples, or cut losses and run. He's not thinking offense, I guarantee!

I really think you need to follow-up and try to finish this...you have every advantage. Fly more planes out to fill your CVs if you need to, but you should have plenty of aircraft to follow-up

Remember, he's in worse shape than you
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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

ORIGINAL: RADM.Yamaguchi

This is what the air losses look like. Not really sure what they mean

Image

A big victory. [&o]

Those Ops losses mean that those planes could not land on their carriers or any other carrier nor a air base. The pilots may or may not have been picked up.

You have carrier superiority for over six months. Then the enemy will start to get CVLs then the Essex classes. The Allies will get CVEs in the meantime.

The enemy should not be able to push in the Central Pacific for awhile, only where the Allies can get LBA air superiority. To surprise the enemy and to protect a base where the Allies do not have Naval air strikes, you could load up your CVEs with fighters and send them to that base. They will not have any penalty there. Of course, you can expect Naval Air strikes the next turn . . .

I would say make as many small DD TFs set to charge the enemy to find cripples, launch torpedoes, and retreat. Have larger SCTF follow them up with your Carriers punishing any enemy ships that they can.

Don't forget night search, although they may not fly the turn after you set them if they were on day operations.

Get subs between his TFs and bases that they can run to.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: Jorge_Stanbury

Shokaku, Zuikaku, Soryu, Akagi should go home, they are not at risk of sinking, and there is no point in risking them anymore as they are very valuable for Japan. Better if you move them near Japanese controlled bases, in case of some flooding events get triggered.

TF 21 should join the KB, Hosho too; this gives you Hiryu, Junyo, Hiyo, Zuiho, Hosho, Ryuho ; a very respectable strike pack of 6 carriers vs maybe 1 enemy

Ryujo is a goner, if you scuttle you might save the captain

Shoho should go to the nearest port

Also, looking at your map, Dutch Harbor is not a valid destination, if you have LBAs at Umnak, he will have to go south to PH

I would set the carriers south, and the escort carriers south east, in the unlikely event he tries to reach Dutch Harbor
Thanks Jorge. I think you're right about them trying to go to Dutch Harbor or even Anchorage for that matter.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: Q-Ball

ORIGINAL: RADM.Yamaguchi

Here's my carriers - not too hot

Image

Not great but I bet anything it's better than him. You have about 250 a/c capacity give or take with HIYO, JUNYO, ZUIHO, RYUHO, HOSHO, and the 3 CVEs, and the other damage isn't bad....RYUJO is toast, and SHOHO looks 50/50, but everyone else should be fine. Get them back to Japan and start repairs.

I agree that you almost certainly sank both LEX and HORNET, and that from the damage report only SARATOGA looks like she might be operational. At this point he is probably weighing whether to try to protect the cripples, or cut losses and run. He's not thinking offense, I guarantee!

I really think you need to follow-up and try to finish this...you have every advantage. Fly more planes out to fill your CVs if you need to, but you should have plenty of aircraft to follow-up

Remember, he's in worse shape than you
Thanks Q-ball, i was thinking that they might be a little low on fuel and armnaments too. They have been up there a while. I guess i got really lucky they didn't hit me with torpedoes.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: RangerJoe

ORIGINAL: RADM.Yamaguchi

This is what the air losses look like. Not really sure what they mean

Image

A big victory. [&o]

Those Ops losses mean that those planes could not land on their carriers or any other carrier nor a air base. The pilots may or may not have been picked up.

You have carrier superiority for over six months. Then the enemy will start to get CVLs then the Essex classes. The Allies will get CVEs in the meantime.

The enemy should not be able to push in the Central Pacific for awhile, only where the Allies can get LBA air superiority. To surprise the enemy and to protect a base where the Allies do not have Naval air strikes, you could load up your CVEs with fighters and send them to that base. They will not have any penalty there. Of course, you can expect Naval Air strikes the next turn . . .

I would say make as many small DD TFs set to charge the enemy to find cripples, launch torpedoes, and retreat. Have larger SCTF follow them up with your Carriers punishing any enemy ships that they can.

Don't forget night search, although they may not fly the turn after you set them if they were on day operations.

Get subs between his TFs and bases that they can run to.
Hi joe, i like the idea of a bunch of DDs running around looking for stragglers. My DDs and their Torps have always done well for me.
Good idea about the subs too. I've got a bunch of them positioned near Baker I that missed the invasion force there. I point them between Adak and Pearl Harbor.
I've never run subs at full speed. any problems other than fuel and a little wear and tear?
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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

I never ran subs at full speed. Check to see if you need to run them at full speed. The subs should be able to move faster than crippled ships. But if you could get the Saratoga with torpedoes . . .

Remember that the Japanese move first!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Bif1961
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Bif1961 »

My the ops losses I would wager 3 American carrier sunk and you have 8 carriers in fighting trim, though those on the lower end when it comes to aircraft capacity. The CVEs may be near the limit on ops so I would stations fighters on those and ASW aircraft and strike aircraft on the CVs and CVL still operational as they have a larger amount of sorties available.
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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

I get overwhelmed pretty easy on these mega turns so this took me a couple of days. Here's the results of the day after the Carrier Battle of the Aleutian Islands


AFTER ACTION REPORTS FOR Sep 26, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Adak Island at 162,53, Range 8,000 Yards
Japanese Ships
CL Naka
DD Shiratsuyu
DD Shigure, Shell hits 1
DD Murasame
DD Harusame

Allied Ships
DD Sterett
DD Wilson, Shell hits 5, on fire

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
Kobayashi, Sonosuke crosses the 'T'
------------------------------------------------------------------------------
Night Time Surface Combat, near Adak Island at 162,53, Range 11,000 Yards

Japanese Ships
CL Naka
DD Shiratsuyu
DD Shigure
DD Murasame
DD Harusame

Allied Ships
CLAA Atlanta, Shell hits 4, Torpedo hits 1, and is sunk
DD Lardner
DD McCalla

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Adak Island at 162,53, Range 11,000 Yards

Japanese Ships
CL Naka, Shell hits 1, on fire, heavy damage
DD Shiratsuyu
DD Shigure
DD Murasame
DD Harusame

Allied Ships
BB North Carolina, Shell hits 1
DD Gwin, Shell hits 1
DD Grayson

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 26,000 Yards

Japanese Ships
CVE Hosho
CVE Taiyo
CVE Unyo
CVE Chuyo
CS Mizuho
DD Onami
DD Natsugumo
DD Yamagumo
DD Asagumo
DD Arare
DD Kasumi
DD Tachekaze

Allied Ships
BB North Carolina
DD Gwin
DD Grayson

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
RUN!
--------------------------------------------------------------------------------
Night Time Surface Combat, near Great Sitkin Island at 163,51, Range 17,000 Yards

Japanese Ships
CV Hiryu
CV Junyo
CV Hiyo
CVL Zuiho
CVL Ryuho, Shell hits 1
CS Chitose
CS Chiyoda
BB Nagato
BB Mutsu
CLAA Tenryu
CLAA Tatsuta
DD Yugumo
DD Akigumo
DD Makigumo
DD Makinami
DD Takanami
DD Naganami
DD Asashio
DD Minegumo

Allied Ships
BB North Carolina
DD Gwin
DD Grayson

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
RUN AGAIN
--------------------------------------------------------------------------------
Night Time Surface Combat, near Adak Island at 162,53, Range 11,000 Yards

Japanese Ships
CL Kitakami
CL Oi
DD Akizuki
DD Teruzuki
DD Hatsuzuki

Allied Ships
DD Lardner
DD McCalla, Shell hits 6, on fire

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 11,000 Yards

Japanese Ships
BB Yamato
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Kuroshio
DD Shiranui
DD Amatsukaze
DD Tokitsukaze
DD Fubuki

Allied Ships
DD Sterett, Shell hits 2, on fire
DD Wilson, Shell hits 9, and is sunk

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Atka Island at 164,52, Range 11,000 Yards

Japanese Ships
BB Kongo, Shell hits 2, on fire
BB Haruna
BB Hiei
BB Kirishima
DD Inazuma
DD Yugiri, Shell hits 1, heavy fires, heavy damage
DD Akebono
DD Sazanami

Allied Ships
BB North Carolina, Shell hits 16, on fire, heavy damage
DD Gwin, Shell hits 1
DD Grayson

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
Imazato, Hiroshi crosses the 'T'
--------------------------------------------------------------------------------
Night Time Surface Combat, near Great Sitkin Island at 163,53, Range 11,000 Yards

Japanese Ships
BB Yamato
BB Fuso
BB Yamashiro
BB Ise
BB Hyuga
DD Kuroshio
DD Shiranui
DD Amatsukaze
DD Tokitsukaze
DD Fubuki

Allied Ships
DD Lardner, Shell hits 1, on fire
DD McCalla, Shell hits 4, and is sunk

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Atka Island at 164,53, Range 11,000 Yards

Allied aircraft
no flights

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Inazuma
DD Akebono

Allied Ships
BB North Carolina, Shell hits 18, and is sunk
DD Gwin, on fire
DD Grayson, Shell hits 2, on fire

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Atka Island at 165,54, Range 11,000 Yards

Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Inazuma
DD Akebono

Allied Ships
DD Gwin, on fire
DD Grayson, Shell hits 3, heavy fires, heavy damage

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Yunaska Island at 166,51, Range 11,000 Yards

Japanese Ships
CV Hiryu
CV Junyo
CV Hiyo
CVL Zuiho
CVL Ryuho, Shell hits 1
CS Chitose
CS Chiyoda
BB Nagato
BB Mutsu
CLAA Tenryu
CLAA Tatsuta
DD Yugumo
DD Akigumo
DD Makigumo
DD Makinami
DD Takanami, Shell hits 1
DD Naganami
DD Asashio
DD Minegumo

Allied Ships
DD Buchanan
DD Duncan
DD Lansdowne, Shell hits 4, and is sunk

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
even DDs have radar and find me
--------------------------------------------------------------------------------
Night Time Surface Combat, near Yunaska Island at 167,51, Range 11,000 Yards

Japanese Ships
CV Hiryu, Shell hits 1
CV Junyo, Shell hits 1
CV Hiyo
CVL Zuiho
CVL Ryuho, Shell hits 2, on fire
CS Chitose
CS Chiyoda
BB Nagato
BB Mutsu
CLAA Tenryu
CLAA Tatsuta
DD Yugumo
DD Akigumo
DD Makigumo
DD Makinami, Shell hits 1, on fire
DD Takanami
DD Naganami
DD Asashio
DD Minegumo

Allied Ships
DD Buchanan
DD Duncan

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
again DDs with radar find me
--------------------------------------------------------------------------------
Night Time Surface Combat, near Yunaska Island at 165,55, Range 11,000 Yards

Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Inazuma
DD Akebono

Allied Ships
DD Gwin, Shell hits 3, on fire
DD Grayson, Shell hits 7, and is sunk

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
--------------------------------------------------------------------------------
Night Time Surface Combat, near Yunaska Island at 167,51, Range 9,000 Yards

Japanese Ships
CA Tone
CA Takao
CA Atago
CA Maya
DD Shinonome
DD Shirayuki
DD Hatsuyuki
DD Uranami

Allied Ships
PT-66
PT-75
PT-81, Shell hits 1, and is sunk
PT-123
PT-124
PT-125
PT-126
PT-128
guys, why are you wasting your time with these?
--------------------------------------------------------------------------------
Day Time Surface Combat, near Umnak Island at 170,55, Range 26,000 Yards

Japanese Ships
CV Hiryu
CV Junyo
CV Hiyo
CVL Zuiho
CVL Ryuho
CS Chitose
CS Chiyoda
BB Nagato
BB Mutsu
CLAA Tenryu
CLAA Tatsuta
DD Yugumo
DD Akigumo
DD Makigumo
DD Makinami
DD Takanami
DD Naganami
DD Asashio
DD Minegumo

Allied Ships
CV Saratoga
CV Yorktown
CA Portland
CA Minneapolis
CA Quincy
DD Meredith
DD Monssen
DD Woodworth
DD Porter
DD Selfridge

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 26,000 yards
CONTACT: Allied lookouts spot Japanese task force at 26,000 yards
Both TF attempt to withdraw!
Range increases to 30,000 yards...
Both Task Forces evade combat
um, i think i found the american carriers?
--------------------------------------------------------------------------------
Day Time Surface Combat, near Umnak Island at 171,54, Range 24,000 Yards

Japanese Ships
DD Suruyame, Shell hits 3, heavy fires
DD Tadeyame, Shell hits 2, on fire
DD Yamanagiri, Shell hits 15, heavy fires, heavy damage

Allied Ships
CV Saratoga
CV Yorktown, Shell hits 1
CA Portland, Shell hits 3, Torpedo hits 1, heavy fires, heavy damage
CA Minneapolis
CA Quincy
DD Meredith
DD Monssen
DD Woodworth
DD Porter
DD Selfridge

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
--------------------------------------------------------------------------------
Day Time Surface Combat, near Dutch Harbor at 171,50, Range 26,000 Yards

Japanese Ships
CA Mogami, Shell hits 1
CA Mikuma, Shell hits 1
CA Suzuya
CA Kumano, Shell hits 2
DD Shikinami, Shell hits 1
DD Ayanami
DD Tatsuyuke, Shell hits 2, heavy fires
DD Uruyuke

Allied Ships
DD Buchanan, Shell hits 8, heavy fires, heavy damage
DD Duncan, Shell hits 8, and is sunk
--------------------------------------------------------------------------------
Morning Air attack on TF, near Ulak Island at 162,56

Weather in hex: Heavy cloud

Raid detected at 33 NM, estimated altitude 5,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G3M2 Nell x 6

Japanese aircraft losses
G3M2 Nell: 2 damaged

Allied Ships
CV Enterprise, Torpedo hits 2, and is sunk
--------------------------------------------------------------------------------
Morning Air attack on TF, near Ulak Island at 163,58

Weather in hex: Heavy cloud

Raid detected at 35 NM, estimated altitude 4,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G4M1 Betty x 3

No Japanese losses

Allied Ships
CV Wasp, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Morning Air attack on TF, near Ulak Island at 163,58

Weather in hex: Heavy cloud

Raid detected at 25 NM, estimated altitude 4,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
B5N2 Kate x 18

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
CV Wasp, Bomb hits 9, and is sunk
CLAA San Diego
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sanak Island at 174,52

Weather in hex: Moderate rain

Raid detected at 70 NM, estimated altitude 4,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M2 Zero x 40
A6M5c Zero x 16
B5N1 Kate x 13
B5N2 Kate x 32

Allied aircraft
F4F-4 Wildcat x 40

Japanese aircraft losses
A6M2 Zero: 5 destroyed
A6M5c Zero: 3 destroyed
B5N1 Kate: 1 destroyed, 1 damaged
B5N2 Kate: 1 destroyed, 7 damaged
B5N2 Kate: 1 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CA Minneapolis
CV Saratoga, Bomb hits 4, heavy fires, heavy damage
CV Yorktown, Bomb hits 8, heavy fires, heavy damage
CA Quincy, Bomb hits 1
--------------------------------------------------------------------------------
Morning Air attack on TF, near Adak Island at 162,53

Weather in hex: Heavy cloud

Raid spotted at 22 NM, estimated altitude 3,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
B5N2 Kate x 6

No Japanese losses

Allied Ships
DD Gwin, Bomb hits 6, and is sunk
--------------------------------------------------------------------------------
Morning Air attack on TF, near Umnak Island at 169,52

Weather in hex: Overcast

Raid detected at 36 NM, estimated altitude 14,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 27
A6M2-N Rufe x 12
A6M5c Zero x 12
E13A1 Jake x 15

Allied aircraft
SBD-3 Dauntless x 18
TBD-1 Devastator x 5

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 9 destroyed
TBD-1 Devastator: 3 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sanak Island at 175,54

Weather in hex: Moderate rain

Raid detected at 29 NM, estimated altitude 4,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
B5N2 Kate x 5

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
BB Idaho, Bomb hits 3
--------------------------------------------------------------------------------
Morning Air attack on TF, near Yunaska Island at 166,56

Weather in hex: Light cloud

Raid detected at 35 NM, estimated altitude 3,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
B5N2 Kate x 9

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
DD Lardner, Bomb hits 7, and is sunk
--------------------------------------------------------------------------------
Morning Air attack on TF, near Nagai Island at 176,50

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 3,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
B5N2 Kate x 9

Japanese aircraft losses
B5N2 Kate: 4 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
DD Anderson
CL Concord
DD O'Brien
--------------------------------------------------------------------------------
Morning Air attack on TF, near Dutch Harbor at 170,49

Weather in hex: Light rain

Raid spotted at 47 NM, estimated altitude 3,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
B5N2 Kate x 8

No Japanese losses

Allied Ships
DD Buchanan, Bomb hits 6, and is sunk
--------------------------------------------------------------------------------
Morning Air attack on TF, near Ulak Island at 162,56

Weather in hex: Heavy cloud

Raid detected at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
G4M1 Betty x 10

Japanese aircraft losses
G4M1 Betty: 4 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
CV Hornet, heavy damage
CLAA San Juan
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sanak Island at 174,52

Weather in hex: Moderate rain

Raid detected at 26 NM, estimated altitude 4,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
B5N2 Kate x 1

Allied aircraft
F4F-4 Wildcat x 25

Japanese aircraft losses
B5N2 Kate: 1 destroyed

No Allied losses

Allied Ships
CA Quincy
--------------------------------------------------------------------------------
Morning Air attack on TF, near Umnak Island at 169,52

Weather in hex: Overcast

Raid detected at 44 NM, estimated altitude 12,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 25
A6M2-N Rufe x 12
A6M5c Zero x 12
E13A1 Jake x 12

Allied aircraft
SBD-3 Dauntless x 8

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 5 destroyed
SBD-3 Dauntless: 1 destroyed by flak

Japanese Ships
CVL Zuiho
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ulak Island at 162,56

Weather in hex: Heavy rain

Raid detected at 35 NM, estimated altitude 2,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G4M1 Betty x 7

Allied aircraft
no flights

Japanese aircraft losses
G4M1 Betty: 4 damaged

Allied aircraft losses
TBF-1 Avenger: 7 destroyed

Allied Ships
CV Hornet, Torpedo hits 2, and is sunk
CLAA San Juan
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ulak Island at 162,56

Weather in hex: Heavy rain

Raid detected at 26 NM, estimated altitude 3,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
B5N2 Kate x 18

No Japanese losses

Allied Ships
CLAA San Juan
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sanak Island at 174,52

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 4,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
B5N1 Kate x 37

Japanese aircraft losses
B5N1 Kate: 1 destroyed by flak

Allied Ships
CA Quincy, Bomb hits 6, on fire
CA Minneapolis, Bomb hits 8, heavy fires
DD Meredith, Bomb hits 1, on fire
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Umnak Island at 171,54

Weather in hex: Light cloud

Raid detected at 39 NM, estimated altitude 4,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M5c Zero x 3
B5N1 Kate x 12

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
SOC-1 Seagull: 3 destroyed

Allied Ships
DD Selfridge, Bomb hits 1
CA Portland, Bomb hits 6, and is sunk
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sanak Island at 175,54

Weather in hex: Light cloud

Raid detected at 55 NM, estimated altitude 2,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M2 Zero x 6
B5N2 Kate x 4

Japanese aircraft losses
B5N2 Kate: 2 damaged

Allied Ships
BB Maryland, Bomb hits 2
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Nagai Island at 176,50

Weather in hex: Partial cloud

Raid detected at 34 NM, estimated altitude 3,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 3
A6M5c Zero x 13
B5N2 Kate x 11

Japanese aircraft losses
B5N2 Kate: 7 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
CA Astoria, Bomb hits 4, on fire
CL Concord
CL Detroit, Bomb hits 3, on fire
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sanak Island at 174,52

Weather in hex: Partial cloud

Raid detected at 73 NM, estimated altitude 4,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 21
B5N2 Kate x 42

Japanese aircraft losses
B5N2 Kate: 7 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
CV Yorktown, Bomb hits 7, heavy fires, heavy damage
CV Saratoga, Bomb hits 14, heavy fires, heavy damage
DD Woodworth
DD Porter

Man that's a lot of carnage

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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Yes, that is a lot of damage. [&o]

For those carriers, did you get any critical hits? Fuel and ammo explosions would be listed and those, with the other damage, would be hard for his ships to handle so far from a friendly base. Three carriers definitely sunk with two others heavily damaged. [&o]

Carriers sunk. [&o]

Also important, a fast BB and a CLAA sinking is good because they make nice escorts for his future carriers. It looks like only one carrier was able to fly aircraft. [&o]

Don't forget to have port bombings selected for the closest enemy bases or even don't select a target and let the computer choose. Hit any cripples in port. Vector in your subs and maybe even lay minefields if you can should any cripples try to leave port. Or if you can lay them before the ships can get into port and disband.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Evoken
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Evoken »

[&o]you set allies back at least a year , enjoy the naval superiority!
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Jorge_Stanbury
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

I knew Yorktown and Saratoga were operational (at least before last battle). he should had sent them at full speed on direction south, to PH... he might had saved one or maybe both carriers

I was not surprised to see Enterprise and Wasp afloat, but sinking quickly this turn as they were in poor shape

I was surprised to see Hornet surviving the night, as it got 4 torpedoes; but then it was an easy target this last turn

you should be careful now with your carriers; maybe keep them at long range from where Yorktown and Saratoga are, so that they strike if they survive, but not close enough as to risk another surface combat

in any case, he is done now, he will to wait until early 1944 for any sort of carrier parity, which means you will have plenty of time to consolidate. Don't lose your carriers, be careful with submarines and keep them on well patrolled waters
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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Be aggressively passive. That is, be aggressive when you can get LBA protection but flood the area with Naval Search (day and night) and ASW search prior to entry. If he attacks anyplace, be ready to punish him. He has toys and he wants to play with them. Remember, for CAP for one turn, you can surprise him with CVEs at a base but do not do that for more than one turn because he will probably try to attack with everything that he can. So then set up a CAP trap maybe even with the KB nearby to assist - but out of range of his best attacking aircraft. If you are allowed night bombing of his airfields, the long range Nells would be good for that the night turn before the CAP trap to fatigue his air crews. So make sure that they are flying at night before that. Maybe they would be the ones on night search.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

Well it looks to me like:

Enterprise 0B, 5T - sunk
Hornet 0B, 6T - sunk
Lexington 2B, 4T - sunk
Saratoga 18B, 1T - ?
Wasp 14B, 2T - sunk
Yorktown 16B, 3T - ?
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RangerJoe
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

ORIGINAL: RADM.Yamaguchi

Well it looks to me like:

Enterprise 0B, 5T - sunk
Hornet 0B, 6T - sunk
Lexington 2B, 4T - sunk
Saratoga 18B, 1T - ?
Wasp 14B, 2T - sunk
Yorktown 16B, 3T - ?

On the Saratoga and the Yorktown, were there any fuel and ammo explosions? Those can really cause more damage and increase the fires. With two sub torpedoes into the Big E near Johnston Island, it did not make it to Pearl Harbor. One fuel and one ammo explosion. The task force ran over a mini-sub carrier returning to Kwaj after the Pearl Harbor raid.

But did you add that damage above to what happened in previous turns?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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RADM.Yamaguchi
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

Hi Joe,

no i didn't see anything about fuel or ammo. Those are just the total results over the two days. Trying to gauge what kind of shape their in.

Pretty sure i should continue after them. I may transfer more BBs into my CV TFs though. I don't like those surface TF getting through to them.

I might advance my nells/betties closer to his home. Even if they don't have torpedoes they have done very well for me with bombs at 1000 ft.
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Jorge_Stanbury
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

What you normally want to look for is "heavy damage"; ideally "heavy damage, heavy fires" this is the best predictor of doom;

if for example there is a torpedo hit, sometimes you don't see damage reported, then that means it is not at risk.

same for fires, even heavy fires can get extinguished; so you want to see "heavy damage"

ammo explosions can be deceptive, because sometimes what explodes is a MG or a small AA cannon, which doesn't do too much damage

unless a miracle, both Yorktown and Saratoga are doomed, but it won't hurt to keep naval search and SCTF patrolling. At least you know they can't run away anymore, so search will be easy

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