CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
33
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
31
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
8
4%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 218

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Simulacra53
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Simulacra53 »

Better graphics in general.
I rather have high resolution synthetic terrain than mediocre satellite imagery.

There is a lot under the hood and the GUI has been revised, but the map views...
Worse than playing with Google Earth.

[8|]
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SheriGoddart
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by SheriGoddart »

How good that you care about multiplayer!
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

ORIGINAL: Simulacra53
but the map views...
Worse than playing with Google Earth.
[8|]

...which is kinda like saying "you're a good boxer, but you're worse than Ali in his prime [:D]"

The "mediocre" satellite imagery that you refer to is this: https://s2maps.eu/

...which, to our knowledge, is the best-quality global-scale terrain imagery that can be acquired at a reasonable cost.

If you have some other imagery set in mind, which covers the entire planet landmass, offers better quality & resolution, and doesn't cost an arm and a leg to use commercially, we are all ears [:)]
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Simulacra53
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Simulacra53 »

ORIGINAL: Dimitris
ORIGINAL: Simulacra53
but the map views...
Worse than playing with Google Earth.
[8|]

...which is kinda like saying "you're a good boxer, but you're worse than Ali in his prime [:D]"

The "mediocre" satellite imagery that you refer to is this: https://s2maps.eu/

...which, to our knowledge, is the best-quality global-scale terrain imagery that can be acquired at a reasonable cost.

If you have some other imagery set in mind, which covers the entire planet landmass, offers better quality & resolution, and doesn't cost an arm and a leg to use commercially, we are all ears [:)]

First let me state that I really appreciate your reaction and it deserves a constructive response.
I have just used the link you have provided with my humble iPad and wifi - looking at the Middle East region with its contrasting terrain - and both the quality and performance are excellent (except for the blown highlights in the desert).

If the visuals and performance in game were the same as or even near to the Sentinel 2 website on my iPad I would be a happy camper.

That said, looks like I am the only one... [:D]
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Dimitris
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

ORIGINAL: Simulacra53

ORIGINAL: Dimitris
ORIGINAL: Simulacra53
but the map views...
Worse than playing with Google Earth.
[8|]

...which is kinda like saying "you're a good boxer, but you're worse than Ali in his prime [:D]"

The "mediocre" satellite imagery that you refer to is this: https://s2maps.eu/

...which, to our knowledge, is the best-quality global-scale terrain imagery that can be acquired at a reasonable cost.

If you have some other imagery set in mind, which covers the entire planet landmass, offers better quality & resolution, and doesn't cost an arm and a leg to use commercially, we are all ears [:)]

First let me state that I really appreciate your reaction and it deserves a constructive response.
I have just used the link you have provided with my humble iPad and wifi - looking at the Middle East region with its contrasting terrain - and both the quality and performance are excellent (except for the blown highlights in the desert).

If the visuals and performance in game were the same as or even near to the Sentinel 2 website on my iPad I would be a happy camper.

That said, looks like I am the only one... [:D]

It's the same map source (strictly speaking the dataset they are using is the 2018 version while we are currently using the 2016 one). Perhaps the high-detail map tiles are slow to load on your system for whatever reason.

Any comparison between our map system and those from Google, Microsoft etc. must necessarily be prefaced with the caveat that you are comparing us against literally trillion-dollar companies [:D]
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Simulacra53
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Simulacra53 »

Sentinel 2019
Image

Sentinel 2018
Image

CMO
Image

CMO closer zoom (not max) - resolution stays same
Image

Maybe it is time to move to the 2019 data?
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Simulacra53 »

The system is a 9700K, with RTX 2080, 32GB and CMO is on a SSD.
Could be connection - but iPad to site does not seem that affected.

This is sort of OT, so I can understand if you want to take this out of the thread.

EDIT screenshots were taken on same desktop as game install.
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Kushan04
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Kushan04 »

This should be under Tech Support forum rather then here in the feature request thread.
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Simulacra53
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Simulacra53 »

ORIGINAL: Kushan04

This should be under Tech Support forum rather then here in the feature request thread.

I don’t need tech support.

If anything the feature would be to update CMO with Sentinal 2019 data.
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BeirutDude
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by BeirutDude »

Two issues I would love to see, the first i think is vital as I just had a computer crash and lost an hour's worth of Scenario Editing work...

1. Autosave for Scenario Editing. Maybe once every minute to five minutes. Seems like it doesn't need to be as frequent as game play autosave, but if you can save a game every 10 seconds, this should be pretty easy.

2. A "Go To Location" option were you add a Lat/Long and the game goes to that location. Sorry but at 60 those numbers on the bottom are hard to use. If I need to go to 30.5, -81.5 i should just have to type in in and got there. So if it's there and I missed someone please tell me, but that would be EXTREMELY useful!
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cdnice
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by cdnice »

A feature under "Nice to have" since there are ways around it, would be for waterways to always have a minimum depth. As a Canadian example I cannot sail a frigate down to Quebec City let alone the Great Lakes due to the depths issue. I understand that this is due to the altitude and depths being based on sea level, it would be nice if that could be corrected at some point.

A work around pointed out to me that has worked, in case others are not aware, is a series of small ports placed along the shorelines to make the water navigable. An ability to change the cone on the ports to make the radius of the area affected smaller would also be helpful as an improvement for the above mentioned work around.

Thanks for all you guys do!
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Battelman2
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Battelman2 »

Another QoL feature would be the ability to define mission patrol/prosecution areas as a radius around a particular unit, instead of using reference points. For example, I want to create a CAP around my CVBG with a patrol area of 50nm and prosecution area of 250nm. Currently, the only way to do this is by creating a circular pattern of reference points relative to the CVBG. Having this capability built into the missions editor UI would be killer.
DracheTek
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by DracheTek »

I would like to have a feature that allow aircrafts (or at least those equipped with RWR, but it can technically be done by receiving intel from ELINT units in real life) be aware of and keep distance to certain sensor (namely search radars of some well known missile systems). This can come along with doctrine setting like WRA (A list of enemy sensors are provided, we can choose default distance/manual override distance/ ignore).
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hzarr6901
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by hzarr6901 »

enable borders/coastlines at close in zoom
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Zahar00
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Zahar00 »

[&o]
1. settings/ range symbols- It would be nice if the default option was not "all units" but the option selected by the player
2. time acceleration - should work as in the previous version of the game. In that version, all you had to do was move your mouse over the appropriate acceleration. Very useful. This way it also allowed you to quickly slow down time to one second without holding hands on the keyboard.
3. Formation Editor- some kind of grid would be useful to help you set up other ships in relation to the leader. Best with a visible group course.


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RE: CMO RUNNING POLL - Gameplay feature requests

Post by orca »


I’m not sure the programming feasibility but it would be nice to be able to have an option for a computer generated formation based on user set inputs such as expected primary threat vector direction, dispersed vs concentrated formation, and primary ship mission (ie asw or aaw escort, central formation ship, ...). This would especially be useful for computer controlled sides. Specifically after some of the ships in the formation are destroyed leaving the rest of the ships which remain in the original formation positions resulting in a very unbalanced formation.
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ronmexico111
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by ronmexico111 »

ORIGINAL: Zahar00

[&o]
1. settings/ range symbols- It would be nice if the default option was not "all units" but the option selected by the player
2. time acceleration - should work as in the previous version of the game. In that version, all you had to do was move your mouse over the appropriate acceleration. Very useful. This way it also allowed you to quickly slow down time to one second without holding hands on the keyboard.
3. Formation Editor- some kind of grid would be useful to help you set up other ships in relation to the leader. Best with a visible group course.



For #1 I think you can already do this by saving a personal map profile. As for #3, that isn't like the formation editor in Harpoon is it?
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Zahar00
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by Zahar00 »


For #1 I think you can already do this by saving a personal map profile. As for #3, that isn't like the formation editor in Harpoon is it?


Yeah, it's about some kind of tool to make it easier for you to get your ships in line.
And thanks, I didn't know I could save a personal map profile.
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ronmexico111
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by ronmexico111 »

ORIGINAL: Zahar00

For #1 I think you can already do this by saving a personal map profile. As for #3, that isn't like the formation editor in Harpoon is it?


Yeah, it's about some kind of tool to make it easier for you to get your ships in line.
And thanks, I didn't know I could save a personal map profile.

Oh, ok. I usually pause the game, use the range/bearing tool to find where I'd like to place a ship relative to another one and then set down a reference point. Once I've got those plotted then it's simple for me to just place the ships in the formation editor and unpause the game. I actually never really liked the formation editor in all the years I played Harpoon. I could never quite get my ships and aircraft in the optimal formation I would've liked, simply because the different zones in the different range rings had different behaviors so it always came down to making some weird compromises and having to change the distances on the rings to get things to work properly. CMANO and CMO is a lot easier for me in these respects.
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gsalvar
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RE: CMO RUNNING POLL - Gameplay feature requests

Post by gsalvar »

Hi,
Is it still open?.
I can not see the radio button to vote.
thx
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