Pull Points

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Moderator: Vic

Post Reply
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

Pull Points

Post by PaxMondo »

Struggling to understand this concept. Is there a discussion on how to use somewhere other than the few lines in the 1.04b beta notes?
Pax
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Pull Points

Post by zgrssd »

What do you mean "how to use them"?

Pull points are emited by anything that needs Logistics. The decide wich direction logistics flows.
Pull points replace managing Logistics via traffic Signs.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: Pull Points

Post by PaxMondo »

Oh, so I have both traffic signs and pull points and can't figure out what to do / what I am doing ...
Pax
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Pull Points

Post by zgrssd »

Usually you do nothing. That you got nothing to micro-manage is the point of the whole pull point system.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: Pull Points

Post by PaxMondo »

Oh, ok , that's good then. let me watch the logistics and see if it is working for me then. THANKS!
Pax
WCG
Posts: 140
Joined: Thu May 30, 2013 2:47 pm

RE: Pull Points

Post by WCG »

This is only in the beta, then? I've been playing the 1.4 version of the game, but I've never even heard of "pull points." I just wanted to be sure it's not something I've missed. [:)]


Image
Falke
Posts: 179
Joined: Fri Aug 13, 2004 10:11 am

RE: Pull Points

Post by Falke »

Yes it is in Beta
JWW
Posts: 1694
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

RE: Pull Points

Post by JWW »

ORIGINAL: zgrssd

Usually you do nothing. That you got nothing to micro-manage is the point of the whole pull point system.

Except playing the beta I find that there is still management to be done, including roadblocks. But I'm not complaining. I'm one of those fools who actually enjoyed the intense management of the logistics system in the non-beta game, though I have no problem with the pull system being created and perfected in the beta.
Falke
Posts: 179
Joined: Fri Aug 13, 2004 10:11 am

RE: Pull Points

Post by Falke »

ORIGINAL: jwarrenw13

Except playing the beta I find that there is still management to be done, including roadblocks.

Roadblocks are mostly just for fine-tuning the excess LIS for strategic movement/ Unit creation. It can run OK without roadblocks.
JWW
Posts: 1694
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

RE: Pull Points

Post by JWW »

ORIGINAL: Falke

ORIGINAL: jwarrenw13

Except playing the beta I find that there is still management to be done, including roadblocks.

Roadblocks are mostly just for fine-tuning the excess LIS for strategic movement/ Unit creation. It can run OK without roadblocks.

I don't think that is always true. In my last game played with beta .08/.09, I had to do one reorganization using roadblocks before starting an offensive in a zone I had conquered from a major power. Not that I minded. I definitely used fewer roadblocks than pre-beta, but I had to do a good bit of work once I got into the spaghetti network of a major.
Post Reply

Return to “Shadow Empire”