Any thoughts what I might look into for reasons this is happening?
Thanks,
-Mark R.
(We're playing 1.04 beta-7)

Moderator: Vic

Not sure what what you mean by "behind the city". There is a unit stationed in Moonshelf that is starving (300 hunger) - black box to lower left of counter.What about troops behind the city?
Not in Moonshelf itself. It seems that everything (units, construction projects) that is not in Moonshelf is being supplied from my other city far to the south.Any running contruction project?
I don't think so - it's a simple situation militarily; just trying to settle the frontier of free-folk mauraders. The borders probably only changed a hex or so.Did a change of zone borders change what assets it is responsible for?
Similar to this turn, IIRC. This has been going on for a few turns, each time the pull in Moonshelf getting larger. I can't identify what is pulling.What about last turn consumption/deliveries?
You have pull points for units (green bar) and city (blue bar) in this hex.
If you go into traffic signs mode, you can see how many pull points are for the city, and how many are for your forces.
I'm not sure what a hunting I club is, but it could be producing public food which is being shipped back to SHQ? You can check the items tab to see what was produced in the zone. Anything produced here would have to be shipped back to the SHQ.
Your forces may have used a lot of fuel or ammo in the last turn, so this turn was used to re-supply them. Check the individual units supply tabs (click on the units, then the oil barrel icon on the bottom panel) to see what was requested and what was sent to the unit. If any units received reinforcements, this will also use a lot of logistical points.
Hope this gives you a good starting point to try and find the problem.

ORIGINAL: Falke
The pull size is due to all the stocks that are building up in the city. Somewhere else you have a bottleneck that is preventing these from being sent. Check the bottleneck view along the whole route to your SHQ
The red tab is for asset pulls

ORIGINAL: mroyer
Would that actually cause Moonshelf to starve it's own militia?
Yes. While the city produces what the Militia needs, it has to be distributed through the SHQ.
You should nationalize the Truckstop, the additional LIS and AP thereof could resolve your issue

ORIGINAL: mroyer
I have no idea why Moonshelf was doing fine on it's own as a minor, fine as a client state of mine, but then totally collapsed after being incorporated. That seems very odd if it's intentional by game design.
Minors aren't following most of game rules (for example - logistics), even majors are ignoring some of them (while they're using it, they get logistic points & dirt roads for free).
No reason to do so. Militia is useless in combat past first turns and for scouting your suggestion change nothing. Hell, you need to keep quite large militia force in city to deal with rebels at turn of their spawn.ORIGINAL: mroyer
Would it be good if the game were changed so that militia used their respective zone cities as pseudo-SHQ's?
Opinions?
For first turn after joining ~600 pull is reasonable. ~500 food to place in stockpile + 80 food for workers + food for militia. Then it should became much less.ORIGINAL: mroyer
What I'm really perplexed over, however, is why the pull points in the Moonshelf city hex is so high - all the other issues notwithstanding.
... run a rail to a Railhead in Moonshine ...
