Lots of new mods to check out

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

Lots of new mods to check out

Post by Paullus »

Deepstuff3725 has added a lot of new mods copvering many nations tha last few days. he has also made a list of available nations in the different mods here. Outstanding work Jeff.[&o]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Big Ivan
Posts: 2032
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Lots of new mods to check out

Post by Big Ivan »

ORIGINAL: Paullus

Deepstuff3725 has added a lot of new mods copvering many nations tha last few days. he has also made a list of available nations in the different mods here. Outstanding work Jeff.[&o]

+1 Jeff!![:D]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Lots of new mods to check out

Post by Deepstuff3725 »

Thanks guys.

I have had some extra time during each day and wanted to make a few mods. Then I looked online and saw what nations that were left that participated in WWII, so I thought I’d just do them, too. Haha. Kinda of like Forrest, I just kept on going...

Just glad to help the wargaming community. Martin and I just played the scenario Meat Grinder online via Steam and soon I’ll do an AAR on it. TotH is a great game, and playing against a live person makes it even more fun.

If anyone wants to use any of the Mods I put together for scenarios, or edit them in any way, feel free.

Like the rest of the guys on here, I’m hoping this game keeps getting updates and development in the future.

Jeff
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Lots of new mods to check out

Post by PDiFolco »

Hi
About the new countries mods like France Romania etc, are they only reskins, I mean the engine still uses the Ge/Ru/US unit data ?
Or do they include new national unit data ?
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Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Lots of new mods to check out

Post by Deepstuff3725 »

Hey PDiFolco.

They are just re-skins. I’m not sure how to dive into the National and Unit data in this game to edit all that. If someone wants to do some of that they can.

I was just wanting to make some skins to cover some countries that were not already represented in the game.

Rather than editing nation and unit ratings, if you’re making a scenario with one nation much stronger than the other, you could just give the stronger nation units with more experience. Give the weak nation lower experienced units. Then in the battle it would probably play out realistically without having to change any data.

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