Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

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cantona2
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by cantona2 »

ORIGINAL: Lowpe

Just heard from Japan, and they are open to shutting the M8 to Sam loophole down.

Curious request, he wants to switch to PDU off. I am not sure that is possible without redoing all the already completed data entry. Anyone know for sure?

PDU on or off, I don't care and left that choice to him from the beginning. I am like Mr. Kane here and think it has little real game impact with the exception of perhaps weakening Japan's night fighter defense which may or may not even play a role in the game.

I do not think you can change the PDU setting once passwords have been set.
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Anachro
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Anachro »

Nope, if you decided to change settings now, he'd have to go back and re-do all his turn 1 orders, and you've already been waiting for awhile. Not to mention, in some ways I think PDU off is a more complex game than PDU on for Japan.
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GetAssista
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by GetAssista »

ORIGINAL: Lowpe
Curious request, he wants to switch to PDU off. I am not sure that is possible without redoing all the already completed data entry. Anyone know for sure?
He would have to redo everything. Or just follow the designated upgrade paths himself while in a PDU ON, and trust you to do the same.
ORIGINAL: Lowpe
... I am unaware of any legitimate Allied source of understanding the Japanese garrison requirements. Is there one?...
There are none from the opposite side. But you can always load up a scenario for the opposite side. Garrison requirements do not change through the play.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by BBfanboy »

ORIGINAL: Lowpe

ORIGINAL: BBfanboy


EDIT: +1 on leaving Kimmel at PH. Put Nimitz in charge of an Air Combat TF and let your opponent know you have a Nimitz Carrier TF ...[:D]

I like Kimmel. His family continually tries to clear his name or reinstate all his stars. I think the Senate approved but no President has signed it that I recall. Mentioned this a bit in one of my old AARs.[:)]

How much does Nimitz cost to put in charge of CV TF? Is he even a choice?
Nimitz appears in the leader list in early 1942. I am not sure of the PP expenditure - likely the same as putting in Spruance or Halsey as the TF commander. I think he can be put in command of a carrier and that carrier made the TF flag.
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RangerJoe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

I think that it is 35 to 38 days transit from East Coast to Cape Town when you don't use your own ships.

West Coast > Oahu > Pago Pago > New Zealand or even Australia.
The shorter the distance, the less chance of damage or OPs loss, I do believe. Damaged aircraft in fragments can be disband into another unit at the same base. Excess repaired aircraft in the receiving unit can then be sent to the Pools. One plane only in the Unit to Australia and then it can take Replacements from the Pools. If the fragment gets repaired and can make it to the parent, it will try to do so.

PBYs if they can't make Hawaii.
San Francisco > Prince Rupert > Dutch Harbor > Midway > Oahu.
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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

Thanks everyone, lots of good input there and I will pass it along.[&o]

I definitely can play voluntary PDU off if that is the option.
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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: BBfanboy



EDIT: +1 on leaving Kimmel at PH. Put Nimitz in charge of an Air Combat TF and let your opponent know you have a Nimitz Carrier TF ...[:D]

I found Nimitz in the leader list...good Naval very poor air rating. So SAG group leader only, or command of a CV under a good TF Commander.

I found one reason to change Kimmel out, and that is that many naval squads (30+) are disabled, at least in my test run. Putting a better admin leader would get those squads back in shape faster thus aiding naval repairs. A squad if I remember correctly provide 2 or 3 IRP depending upon ship mode.

An interesting thought, would be to send one system damaged ship to Lahaina and Molokai to enjoy the Naval Support squads ranged bonus to speed repairs. Wouldn't be much 60 effective squads at Molokai and 30 at Lahaina once the naval squads weren't disabled....

Talking Pearl repairs, I always seem to prioritize getting the smaller ships out and about. I find them very useful, while the battleships are pretty much vp generators for Japan early on. I don't feel any pressure about repairing them...just losing them. Pearl though could be an invasion target...so there is that, or having the KB hang around and bomb them into oblivion.

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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

Anybody know the story of this unit? I read about the history, briefly, of the Cavite Base...trying to understand why it is unrestricted.

I recall Bullwinkle or NYgiants made it a priority for getting some of it and down to Oz as I recall. Also, it upgrades to a very nice SCR radar set.

The Allies seem to start with very few naval squads overall...and this one is at 200% TOE initially.

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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

Did some testing, and Kimmel absolutely has to go. Actually, a pretty high importance on this. Maybe not with Nimitz though.

I am really burning thru the PP in changing leaders. I think I might have doubled my earlier estimate now....maybe tripled. Ugh. Need to do some critical pathing here. No point in changing leaders if I can't fully use them at start.



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rustysi
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by rustysi »

There are a number of Allied air units that may be withdrawn early on for PP's. AFAIK they'll be withdrawn eventually, and I doubt their training is any good.

As I don't play the Allies I've no idea if its worth it or not. Something to think about if you are not aware.
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Lawless1
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lawless1 »

The air units at HK can be turned in for PP, also two B17 units at SF can be withdrawn for PP on is worth IB 69 PP and the other is 23.
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Anachro »

ORIGINAL: rustysi

As I don't play the Allies I've no idea if its worth it or not. Something to think about if you are not aware.

I think any extra political points you can get early on as the Allies is worth it.
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RangerJoe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

You can turn them in ONE day early and still get the points. However, I do not know if the allowable air craft will go into the pools or not.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Alfred
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Alfred »

ORIGINAL: Lowpe

ORIGINAL: Alfred

I said "All bases", not "Enemy".

Alfred

No joy here...I opened up a different game and it shows "your side's" garrison requirements or I am doing something horribly wrong.

Although this particular screen is one I should check far more often than I ever do.[&o]

The garrison data appears on my saved computer games. I haven't checked situation pre first turn running.

Alfred
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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: RangerJoe

You can turn them in ONE day early and still get the points. However, I do not know if the allowable air craft will go into the pools or not.

That is my memory of it too. Obvert always liked turning them in early....but I guess it depends maybe more on location and intended use.

I am going to starve for PP. My proclivity is to get the PP asap, as Anachro alludes to.


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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: Alfred

ORIGINAL: Lowpe

ORIGINAL: Alfred

I said "All bases", not "Enemy".

Alfred

No joy here...I opened up a different game and it shows "your side's" garrison requirements or I am doing something horribly wrong.

Although this particular screen is one I should check far more often than I ever do.[&o]

The garrison data appears on my saved computer games. I haven't checked situation pre first turn running.

Alfred

I hope so, hopefully in a week we will have a game going with turns...I really want to support those partisans.[:)]
Plus there are other things I need to look at and I am too lazy to test them out now.

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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

Dropped another email to the Empire....I let him know about a dozen topics that have come up on the AAR just to fill him in. I know he is curious about what we are all talking about, and a lot of it isn't top secret, some of it is insights into how the game works which he should know about for example.

Let him know I wasn't going to use level 2 runways for 4E beasties for example. I did tell him about taking Portland, and that it was only accomplished by abusing the magic task force system.

I did keep quiet my plans for Marcus and other opening moves I anticipate making.[:)]

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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Alfred »

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

You can turn them in ONE day early and still get the points. However, I do not know if the allowable air craft will go into the pools or not.

That is my memory of it too. Obvert always liked turning them in early....but I guess it depends maybe more on location and intended use.

I am going to starve for PP. My proclivity is to get the PP asap, as Anachro alludes to.



Before expending the PPs on changing leaders, you should take into account the likelihood of the LCU being destroyed or the ship/TF being sunk.

Alfred

PS: Just doing my part in getting this ghost AAR to break the record.
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Lowpe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by Lowpe »

ORIGINAL: Alfred

ORIGINAL: Lowpe

ORIGINAL: RangerJoe

You can turn them in ONE day early and still get the points. However, I do not know if the allowable air craft will go into the pools or not.

That is my memory of it too. Obvert always liked turning them in early....but I guess it depends maybe more on location and intended use.

I am going to starve for PP. My proclivity is to get the PP asap, as Anachro alludes to.



Before expending the PPs on changing leaders, you should take into account the likelihood of the LCU being destroyed or the ship/TF being sunk.

Alfred

PS: Just doing my part in getting this ghost AAR to break the record.

Good point, no reason to change leaders on a unit that is going to take a month crossing the oceans.

For land destruction, I think I have done that with the Chinese. If he does invade Pearl, well those changes will get lost then. Malaya changes are very conditional on the opening and I am comfortable losing those to buy time.

I haven't gone thru the list yet, but the Allies have a ton of Command HQs, and I will be looking at improving leadership in them all eventually some more urgently than others. Some might not need changing...the Bombay Command leader is pretty strong for example. I am sure the Burma HQc leader needs changing & most likely with the 1st Burma Division too once it forms up. Kimmel is gone, as is Dewitt as fast as I can.

Really only the 1st Burma, which is withdrawn at some point, and Malaya are very likely for elimination. And of course ship captains.

The Allies really are in HQ heaven compared to the Japanese.

So the priority will be about 15 Corp and HQ changes in China as number 1, a few units targeted to China and Oz, then Command HQs across the map with Pearl and San Francisco heading the list there and then some selected HQa (the one at San Diego seems very important to me too, haven't checked the others...most likely Pearls). I will probably run out of leaders I want before I run out of Hqs. Once I burn thru all that, will be looking at Squadron commanders and will probably try to afford a ship captains every turn...some of those can be free, or only a few points.

I don't think I will be buying out many troops in December, and right now I am ok with that. I think.[;)]
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RangerJoe
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RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

Post by RangerJoe »

The Burma HQ withdraws, the 1st Burma Division becomes an Indian division. I forget the number.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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