3 Hoped for changes after 850 hours

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sage751
Posts: 2
Joined: Mon Jul 27, 2020 10:08 pm

3 Hoped for changes after 850 hours

Post by sage751 »

First of all, great game, well done gentlemen!

But here are 3 things I'd like to see changed/added that I think are possible and could improve the gameplay:

1- Crete. As of now Crete is pretty useless and as the Axis there is no reason to attack it. Historically it was important and I think a small change could make it worthwhile to attack...Have a % chance per turn if owned by the Allies that the oil fields of Romania are bombed and cost you, I don't know 10 Mpp's for as long as they have it.

2- The Atlantic Wall should be more than just "Atlantic Guns"...perhaps the addition of a few fortified hexes could be "constructed" as well. Also, The guns should have Opportunity fire against Allied warships and not just landing craft.

3-Sea Mines. Have a DE where the Axis can spend some $$ to lay mines with a % chance per turn that Allied ships are damaged if they enter one of the few hexes mined.

That's all I got, again, great game, thanks for stealing so much of my time!
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Elessar2
Posts: 1478
Joined: Wed Nov 30, 2016 12:35 am

RE: 3 Hoped for changes after 850 hours

Post by Elessar2 »

Crispy's scenario [Fall Weiss] has an anti-Axis supply event if Crete remains uncaptured.

You can build 2 engineers (incl. the Italian one) and build them yourself.
sage751
Posts: 2
Joined: Mon Jul 27, 2020 10:08 pm

RE: 3 Hoped for changes after 850 hours

Post by sage751 »

Yes, you can buy engineers but that sort of defeats the point. You’re already buying the Atlantic Wall which is just guns. The Germans already have their hands full and shouldn’t have to spend extra money/time fortifying coastal hexes, that’s the purpose of the “wall”.

And if they have a penalty or Crete in a scenario, then obviously they could have it in the main campaign or is anyone against this??
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