Yugoslavia

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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RE: Yugoslavia

Post by AlvaroSousa »

Can't be random chance. Has to be by investment of time and resources.
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Omnius
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RE: Yugoslavia

Post by Omnius »

I'm new to the game but thought that the Yugoslavia entry option for the Axis was very ahistorical. I saw one video where it was suggested to invade Greece with a mech unit in the empty port hex. Either that port is superfluous and doesn't need to be on the map or a Greek unit should be guarding it. Expecting the British navy to protect that port isn't historically accurate. I'm glad that the Yugoslavia entry gimmick will be fixed so Axis players can't cheat history.
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RE: Yugoslavia

Post by kennonlightfoot »

There were some interesting cost/benefit calculations earlier on Yugoslavia. I can see a substantial gain to the Axis of having Yugoslavia join the Axis side bring its sizable army which is handy for garrison duty all over Europe. But if you take Yugoslavia by invasion is there any useful gain? You won't get any of those troops. You will get a VP hex. The resource hexes I haven't figured out how to translate into gains. I assume they improve your production numbers but don't know how that is calculated. But now you have to garrison it.
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ncc1701e
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RE: Yugoslavia

Post by ncc1701e »

And was if the Axis player do nothing? I mean Yugo goes Allies, fair. Is there a need for Axis to invade? Italy may protect the sea next to it, no?
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Flaviusx
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RE: Yugoslavia

Post by Flaviusx »

I would always invade a neutral Yugo, myself. I want those rail lines, and there is a bit of production and a resource to go with it. It's just too logistically important too leave alone. Greece and Norway are optional and peripheral, Yugoslavia isn't imo.
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RE: Yugoslavia

Post by kennonlightfoot »

At least in version 7, if you don't bother Yugoslavia they don't bother you. And it acts as a nice buffer from the Allies. Since it is so hard to fight up the Italian boot I sometimes move the US Army over to take Greece and attack from that direction. It is easily blocked but requires a line of relatively good Axis units to plug it. If you don't invade Greece and Yugoslavia, then they act as a shield leaving the Allied the bad choices of invading and turning Yugo Axis or not creating any threat from that direction.
I would always invade a neutral Yugo, myself. I want those rail lines, and there is a bit of production and a resource to go with it. It's just too logistically important too leave alone. Greece and Norway are optional and peripheral, Yugoslavia isn't imo.

How do those rail lines help? I don't have the map up but it seems like there is plenty of supply through Hungary and Romania.
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Flaviusx
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RE: Yugoslavia

Post by Flaviusx »

You can never have enough rail lines.

The main thing is that Yugoslavia is too centrally located and too big for me to ignore. I want that real estate.

And Yugoslavia is easy to take out, at least once Romania and Hungary activate. Can be done in a single clear weather turn just before Barbarossa. You can knock it out without compromising Barbarossa so why not?
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battlevonwar
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RE: Yugoslavia

Post by battlevonwar »

Yugoslavia worth it without getting it for free? Probably not... The garrison issue itself is annoying. I would need a bigger prize to bother with it once it's not an Ally. Norway is similarly not really worth it unless the VPs or bases. There are more interesting things to do with your Production.
boldairade
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RE: Yugoslavia

Post by boldairade »

wait-my current MP game has the std rules for Yugo joining(Greece goes down pre 41)

does this mean that is no longer accurate?
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battlevonwar
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RE: Yugoslavia

Post by battlevonwar »

If it's the old patch or current beta I doubt it... until Alvaro reworks things. Or doesn't, it's up to him ultimately.
ORIGINAL: boldairade

wait-my current MP game has the std rules for Yugo joining(Greece goes down pre 41)

does this mean that is no longer accurate?
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MagicMissile
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RE: Yugoslavia

Post by MagicMissile »

I seem to have left my own thread [:)]. I understand the wish for no random elements but many boardgames use it and it can be good to create some variation. The players otherwise usually figures out the best way to do things and most games will look the same. We will see how the new rules will play out. I guess maybe it can be changed later or considered for Warplan 2.

/MM
Harrybanana
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RE: Yugoslavia

Post by Harrybanana »

I have no problem with random elements per se. It is just that this particular one will have such a huge outcome on the game. It would be like saying why don't we have a random element as to when the US joins the War with a 25% chance for December of each of 1940, 1941, 1942 or 1943. Okay, well maybe it is not quite like saying that, but it is pretty huge.
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kennonlightfoot
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RE: Yugoslavia

Post by kennonlightfoot »

Random events can make things interesting and keep the game from becoming predictable. They just have to be small effects not game changers.
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