[1.04b11] Model Name Freedom

Moderator: Vic

Post Reply
User avatar
Malevolence
Posts: 1801
Joined: Sat Apr 03, 2010 11:12 am

[1.04b11] Model Name Freedom

Post by Malevolence »

Per the image, recommend the model name be assigned as default at creation, but allow the player freedom to change the name to anything later -- without restriction, without automatic prefix or suffix, and without changing other model names.

Sometimes a model name is an important signal regarding a design capability, role, etc.

As currently working, a change to model name changes all the model names in the stack. It also forces a roman numeral suffix on the end of the name.

Image

Image
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
User avatar
Malevolence
Posts: 1801
Joined: Sat Apr 03, 2010 11:12 am

RE: [1.04b11] Model Name Freedom

Post by Malevolence »

Repeat. Version 1.04b11.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
User avatar
Nachtjager
Posts: 71
Joined: Fri Mar 02, 2018 4:17 am

RE: [1.04b11] Model Name Freedom

Post by Nachtjager »

This is a personal favorite item on my list of small things that would be nice to have. When I first started I thought it would be fun to name some models after the in-game year they entered service in, only to find that automatic suffixes pretty much prevent that.
User avatar
mroyer
Posts: 1277
Joined: Sun Mar 06, 2016 12:27 pm

RE: [1.04b11] Model Name Freedom

Post by mroyer »

In a similar vein, I had the bright idea to rename OHQ's for their general operational mission to help me with managing force dispositions. For example, the following image shows what was the "3rd Light Infantry Brigade" renamed to the "2nd Route Brigade" because it is assigned to patrol Route 2.

The new name nicely shows up on the unit tab, but the counter clings to the earlier "3Inf" designation.

It'd be very cool if, in addition to renaming the unit, players could re-designate the abbreviated name for counter display as I show below the image.

-Mark R.


Image
Attachments
RenameUnit.jpg
RenameUnit.jpg (153.26 KiB) Viewed 263 times
Post Reply

Return to “Suggestions and Feedback”