RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
RangerJoe
Posts: 19522
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Actually, there is talk about loading more units in a regular task force and having a magic move TF move through that hex with the regular task force which then merges with the magic move task force. In other words, more magic move invasions with additional units that weren't loaded. So more units would be at sea, not necessarily moving towards Siam which had some military scuffles with France/Vichy France in Indochina. Some people thought that the Japanese were going to invade Siam only to settle the situation since the Japanese had imposed itself on Vichy controlled Indochina. The Japanese did invade Siam - which resisted for a few days - then went on to Malaya.

More units traveling to different locales could have brought immediate war warnings and alerts that weren't of the type "Here we go again, same ole shyte again!"
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
Anachro
Posts: 2506
Joined: Mon Nov 23, 2015 4:51 pm
Location: The Coastal Elite

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Anachro »

ORIGINAL: Evoken

Yeah as a mostly allied player i see no issue with doing unhistorical landings as long as they are not super deep (Java,West Coast etc). In my japan game i invaded Bataan turn 1( very costly [:D] ) and my opponent was completely fine with that

From my testing, there seems to be a maximum limit to how far a magic move TF can travel. For instance, it won't be able to reach all the way to a target on the west coast, but would end up moving a decent amount of distance and end up somewhere in the central or eastern Pacific on the second day.
"Now excuse me while I go polish my balls ..." - BBfanboy
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

well it's been five days since the big carrier battle and haven't had a turn.

I'd like to see if i'm on track for supplies and fuel. Could somebody please look at my number and let me know what they think?
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

am i burning up supplies too fast? too many sorties? steaming ships around too much?

Image
Attachments
sorties.jpg
sorties.jpg (76.98 KiB) Viewed 393 times
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

do these look okay?

Image
Attachments
industry.jpg
industry.jpg (108.17 KiB) Viewed 393 times
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

and this

Image
Attachments
resource.jpg
resource.jpg (62.96 KiB) Viewed 393 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Lowpe »

ORIGINAL: RADM.Yamaguchi

BTW, i'm reading a lot of posts in other AARs about some people getting really upset about some japan players that rearrange magic move task forces and land at places other than those historically.


TMI, I don't want to know.....
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Evoken »

ORIGINAL: Anachro

ORIGINAL: Evoken

Yeah as a mostly allied player i see no issue with doing unhistorical landings as long as they are not super deep (Java,West Coast etc). In my japan game i invaded Bataan turn 1( very costly [:D] ) and my opponent was completely fine with that

From my testing, there seems to be a maximum limit to how far a magic move TF can travel. For instance, it won't be able to reach all the way to a target on the west coast, but would end up moving a decent amount of distance and end up somewhere in the central or eastern Pacific on the second day.
Magic move task force gives you 20x speed as long as you can find some fast ships you can make it to West Coast , here is an example , Heavy Cover task force from Thailand bombarding San Fran on day 1 Image
User avatar
Anachro
Posts: 2506
Joined: Mon Nov 23, 2015 4:51 pm
Location: The Coastal Elite

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Anachro »

ORIGINAL: Evoken

Magic move task force gives you 20x speed as long as you can find some fast ships you can make it to West Coast , here is an example , Heavy Cover task force from Thailand bombarding San Fran on day 1

That's good to know. I admit I haven't tried this with anything other than xAP xAK invasion convoys. Either way, its impractical or still not possible to move TFs that aren't fast (aka no major ground invasion unless you can fit everything onto destroyers or APDs, etc).

In regards to people getting mad, it's a game. People should be able to play it however they want, just make sure both sides have set up rules and expectations beforehand.
"Now excuse me while I go polish my balls ..." - BBfanboy
User avatar
RangerJoe
Posts: 19522
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

ORIGINAL: Anachro
ORIGINAL: Evoken

Magic move task force gives you 20x speed as long as you can find some fast ships you can make it to West Coast , here is an example , Heavy Cover task force from Thailand bombarding San Fran on day 1

That's good to know. I admit I haven't tried this with anything other than xAP xAK invasion convoys. Either way, its impractical or still not possible to move TFs that aren't fast (aka no major ground invasion unless you can fit everything onto destroyers or APDs, etc).

In regards to people getting mad, it's a game. People should be able to play it however they want, just make sure both sides have set up rules and expectations beforehand.

I thought that the magic moves can go 100 hexes. I might have to look it up. RTFM time!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: RangerJoe
ORIGINAL: Anachro
ORIGINAL: Evoken

Magic move task force gives you 20x speed as long as you can find some fast ships you can make it to West Coast , here is an example , Heavy Cover task force from Thailand bombarding San Fran on day 1

That's good to know. I admit I haven't tried this with anything other than xAP xAK invasion convoys. Either way, its impractical or still not possible to move TFs that aren't fast (aka no major ground invasion unless you can fit everything onto destroyers or APDs, etc).

In regards to people getting mad, it's a game. People should be able to play it however they want, just make sure both sides have set up rules and expectations beforehand.

I thought that the magic moves can go 100 hexes. I might have to look it up. RTFM time!
Those TFs can move 20 times their normal speed

Image
Attachments
tf.jpg
tf.jpg (36.98 KiB) Viewed 393 times
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Sep 27, 42
--------------------------------------------------------------------------------
Sub attack near Diamond Harbour at 51,39

Japanese Ships
SS RO-65

Allied Ships
xAP Rajula
KV Aster
KV Nigella
CM Abdiel
AVP Heron
xAP Amra
xAP Rohna
xAP Doumer
xAK Masula
xAK Filleigh
KV Fritillary
KV Hollyhock
first time i've seen any activity near Diamond harbor - Reinforcements heading in? invasion force heading for where?
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 11,000 Yards

Japanese Ships
DD Arikaze
DD Takakaze
DD Satsukaze, Shell hits 2, on fire
DD Hikokaze, Shell hits 5, heavy fires
DD Susukaze, Shell hits 1
DD Ishikaze

Allied Ships
CA Chicago
CA San Francisco
CL Perth, Shell hits 1
CL Hobart
DD Paul Jones, Shell hits 2, on fire
DD Parrott
DD Stuart, Shell hits 2
DD Vendetta, Shell hits 1
saw some APDs at Lord Howe and thought i'd take a whack at them.Turned out to be something else
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 11,000 Yards

Japanese Ships
DD Hikokaze, Shell hits 4, heavy fires, heavy damage
DD Ishikaze

Allied Ships
CA Chicago
CA San Francisco
CL Perth
CL Hobart
DD Paul Jones, Shell hits 1
DD Parrott
DD Stuart, Shell hits 1
DD Vendetta
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 11,000 Yards

Japanese Ships
DD Hikokaze, Shell hits 8, and is sunk
DD Ishikaze, Shell hits 2, on fire

Allied Ships
CA Chicago
CA San Francisco, Shell hits 2
CL Perth
CL Hobart
DD Paul Jones
DD Parrott
DD Stuart, Shell hits 3
DD Vendetta
dang. lost one of my new toys
--------------------------------------------------------------------------------
Night Naval bombardment of Broome at 62,127

Japanese aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 28 damaged
G3M2 Nell: 1 destroyed on ground
Ki-43-Ic Oscar: 8 damaged
Ki-43-Ic Oscar: 1 destroyed on ground

Allied Ships
BB Revenge
CA Devonshire
DD Express
DD Electra

Japanese ground losses:
64 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 1 disabled
Engineers: 1 destroyed, 2 disabled

Airbase hits 4
Airbase supply hits 2
Runway hits 20
Port hits 5
Port supply hits 1
--------------------------------------------------------------------------------
Amphibious Assault at Port Hedland (57,129)

TF 17 troops unloading over beach at Port Hedland, 57,129

Allied ground losses:
121 casualties reported
Squads: 0 destroyed, 25 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)

Improv. AFV (Hvy) dropped into water during unload of 2/5th Armoured Rgt
TF northeast of Australia hit Broome and landed at Port Hedland
--------------------------------------------------------------------------------
Night Naval bombardment of Pago Pago at 148,161 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
A-24 Banshee: 6 damaged
C-47 Skytrain: 1 damaged
SBD-2 Dauntless: 7 damaged

18 Coastal gun shots fired in defense.

Japanese Ships
CL Jintsu
DD Oboro
DD Sagiri
DD Asagiri
DD Hagikaze
DD Nowaki

Airbase hits 6
Airbase supply hits 1
Runway hits 11
Port hits 5
Port fuel hits 1
i took a swipe at Pago Pago - Not sure what to do there
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Hedland at 57,129

Weather in hex: Light rain

Raid spotted at 16 NM, estimated altitude 3,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
G4M1 Betty x 16

Allied aircraft
Martlet II x 7

Japanese aircraft losses
G4M1 Betty: 5 destroyed, 5 damaged

No Allied losses

Allied Ships
DD Banckert
DD Nizam
DD Witte de With

Aircraft Attacking:
9 x G4M1 Betty bombing from 1000 feet
Naval Attack: 1 x 250 kg SAP Bomb, 2 x 60 kg GP Bomb
Had some Betties on Nav attack NE Australia but they brought along some British Nav Air
--------------------------------------------------------------------------------

Ground combat at Changsha (82,52)

Japanese Bombardment attack

Attacking force 181589 troops, 1873 guns, 875 vehicles, Assault Value = 5380

Defending force 68708 troops, 330 guns, 0 vehicles, Assault Value = 2100

Japanese ground losses:
147 casualties reported
Squads: 1 destroyed, 12 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
197 casualties reported
Squads: 7 destroyed, 17 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 2 (1 destroyed, 1 disabled)
I'd like to get Changsha soon
--------------------------------------------------------------------------------

Ground combat at Baker Island (149,136)

Allied Deliberate attack

Attacking force 993 troops, 3 guns, 112 vehicles, Assault Value = 60

Defending force 1188 troops, 11 guns, 0 vehicles, Assault Value = 7

Allied adjusted assault: 12

Japanese adjusted defense: 4

Allied assault odds: 3 to 1 (fort level 0)

Allied forces CAPTURE Baker Island !!!

Combat modifiers
Defender: disruption(-), fatigue(-)
Attacker: disruption(-), fatigue(-)

Japanese ground losses:
1363 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 110 destroyed, 36 disabled
Engineers: 14 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
763rd Tank Battalion
1st USMC Parachute Battalion

Defending units:
64th Naval Guard Unit
27th JNAF AF Unit
I didn't do very well to prepare or evacuate Baker i think i was overwhelmed with the aluetians
I'm not sure how many CVs i got - i was still looking for 2 heavily damaged but no sign of them. My opponents seem to be still coming at me everywhere they can.
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Sep 28, 42
--------------------------------------------------------------------------------
Submarine attack near Norfolk Island at 109,164

Japanese Ships
DD Ishikaze, Torpedo hits 1, heavy damage

Allied Ships
SS S-18
Crap, another new fast DD gone
--------------------------------------------------------------------------------
Night Time Surface Combat, near Lord Howe Island at 100,169, Range 10,000 Yards

Japanese Ships
DD Arikaze
DD Takakaze
DD Satsukaze
DD Susukaze

Allied Ships
APD Little, Shell hits 3, on fire
xAK Talune, Shell hits 4, on fire
xAP Idomeneus, Shell hits 3, on fire
xAP Lycaon, Shell hits 12, Torpedo hits 1, and is sunk

Allied ground losses:
148 casualties reported
Squads: 2 destroyed, 14 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 1 disabled
I sent what was left over back in because i really thought there were APDs and or APs there.
--------------------------------------------------------------------------------
Night Naval bombardment of Port Hedland at 57,129

Allied Ships
BB Revenge
CA Devonshire
DD Express
DD Electra

Japanese ground losses:
43 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 8
Continued landing and bombardment of Port Hedland
--------------------------------------------------------------------------------
ASW attack near Perth at 48,145

Japanese Ships
SS I-165

Allied Ships
CM Rigel, Torpedo hits 1, heavy damage
xAP Santhia
xAP Khedive Ismail
A couple more APs heading north away from Perth- to Join the Port Hedland invasion?
--------------------------------------------------------------------------------
Sub vs Sub: SS KXVI attacking SS I-157 at 47,134 - near Carnarvon

Japanese Ships
SS I-157, Torpedo hits 2, heavy damage

Allied Ships
SS KXVI

SS KXVI launches 4 torpedoes at 3,000 yards
Crap, SSI-157 was responsible for a CA sinking earlier in the game.
--------------------------------------------------------------------------------
Sub attack near Exmouth at 51,128

Japanese Ships
SS I-164

Allied Ships
BB Revenge, Torpedo hits 2
DD Express

SS I-164 launches 4 torpedoes at BB Revenge
DD Express fails to find sub, continues to search...
DD Express fails to find sub, continues to search...
Escort abandons search for sub
That's pretty cool - Revenge too a bomb or two a couple of turns ago. Maybe i can get her with another nell or betty attack
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 47068 troops, 403 guns, 52 vehicles, Assault Value = 1816

Defending force 21844 troops, 591 guns, 581 vehicles, Assault Value = 550

Japanese adjusted assault: 982

Allied adjusted defense: 661

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
3591 casualties reported
Squads: 13 destroyed, 251 disabled
Non Combat: 3 destroyed, 74 disabled
Engineers: 8 destroyed, 42 disabled
Guns lost 14 (2 destroyed, 12 disabled)
Vehicles lost 48 (9 destroyed, 39 disabled)

Allied ground losses:
539 casualties reported
Squads: 11 destroyed, 34 disabled
Non Combat: 1 destroyed, 19 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 42 (1 destroyed, 41 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Assaulting units:
302nd Ind.Infantry Battalion
53rd Division
27th Electric Engineer Regiment
54th Division
303rd Ind.Infantry Battalion
Guards Mixed Brigade
7th Division
52nd Division
Ichiki Det.
31st Air Defense AA Regiment
5th Fleet
9th Ind. Engineer Regiment
16th JNAF AF Unit
1st Air Army
107th JAAF AF Bn

Defending units:
138th(Sep) Infantry Regiment
87th Mountain Regiment
22nd Marine Regiment
41st Infantry Division
353rd Construction Regiment
165th Field Artillery Battalion
813th Engineer Aviation Battalion
503rd Coast AA Regiment
210th Coast AA Regiment
209th Field Artillery Battalion
13th USN Naval Construction Battalion
12th USN Naval Construction Battalion
They still have a lot of units on Adak. It might take a while and a little smart effort to wipe them out. I'll have to figure out what to do.
--------------------------------------------------------------------------------

Ground combat at 84,54 (near Nanchang)

Japanese Shock attack

Attacking force 11774 troops, 104 guns, 42 vehicles, Assault Value = 355

Defending force 3543 troops, 73 guns, 0 vehicles, Assault Value = 22

Japanese adjusted assault: 235

Allied adjusted defense: 3

Japanese assault odds: 78 to 1

Combat modifiers
Defender: op mode(-), disruption(-), morale(-), experience(-)
supply(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
77 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
2160 casualties reported
Squads: 74 destroyed, 0 disabled
Non Combat: 207 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 18 (18 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
39th Division

Defending units:
21st Chinese Corps
78th Chinese Corps
3rd New Chinese Corps
30th Group Army
9th Prov Chinese Corps
still cleaning up China and found some beat up units in the clear
--------------------------------------------------------------------------------

Ground combat at Changsha (82,52)

Japanese Bombardment attack

Attacking force 182946 troops, 1883 guns, 894 vehicles, Assault Value = 5503

Defending force 68681 troops, 329 guns, 0 vehicles, Assault Value = 2087

Japanese ground losses:
79 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
121 casualties reported
Squads: 5 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
27th/C Division
40th/B Division
59th/A Division
63rd/B Division
36th/A Division
36th/B Division
68th/A Division
41st/C Division
110th/A Division
13th/C Division
27th/A Division
35th/B Division
40th/C Division
41st/B Division
27th/B Division
63rd/C Division
32nd/A Division
68th/B Division
6th/A Division
13th/A Division
35th/A Division
69th/B Division
6th/C Division
69th/A Division
3rd/B Division
34th/B Division
13th/B Division
3rd/C Division
37th/A Division
59th/B Division
37th/C Division
110th/C Division
68th/C Division
6th/B Division
69th/C Division
34th/C Division
35th/C Division
37th/B Division
110th/B Division
3rd/A Division
40th/A Division
63rd/A Division
34th/A Division
41st/A Division
36th/C Division
32nd/B Division
32nd/C Division
59th/C Division
7th Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
52nd Ind.Mtn.Gun Battalion
9th Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion
12th Ind.Hvy.Art Battalion
1st Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
5th Ind.Hvy.Art Battalion
11th Ind.Hvy.Art Battalion
China Expeditionary Army
6th Ind.Hvy.Art. Battalion
2nd Ind. Mountain Gun Regiment
2nd Hvy.Artillery Regiment
Tonei Hvy Gun Regiment
22nd AA Regiment
15th Ind.Medium Field Artillery Regiment
North China Area Army
1st Mortar Battalion
2nd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
11th Army
4th Ind.Hvy.Art. Battalion
8th Ind.Hvy.Art. Battalion
Botanko Hvy Gun Regiment
6th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
13th Ind.Hvy.Art Battalion

Defending units:
72nd Chinese Corps
99th Chinese Corps
5th Construction Regiment
20th Chinese Corps
10th Chinese Corps
37th Chinese Corps
58th Chinese Corps
26th Chinese Corps
73rd Chinese Corps
14th Construction Regiment
27th Group Army
29th Group Army
19th Group Army
50th Chinese Corps
23rd Group Army
9th War Area
17th Chinese Base Force
Not getting a whole lot accomplished in Changsha.
User avatar
RangerJoe
Posts: 19522
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Bomb and bombard Adak to reduce supplies plus morale and increase fatigue plus disruption. Then you should be able to attack.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

AFTER ACTION REPORTS FOR Sep 29, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Savaii at 146,159, Range 8,000 Yards

Japanese Ships
DD Yukikaze
DD Hayashio, Shell hits 1, on fire
DD Maikaze
DD Urakaze
DD Hamakaze
DD Arashi
DD Arashio, Shell hits 1
DD Usugumo

Allied Ships
CA New Orleans
DD Mugford
DD Maury, Shell hits 1, Torpedo hits 1, and is sunk

Improved night sighting under 78% moonlight
Maximum visibility in Partly Cloudy Conditions and 78% moonlight: 11,000 yards
Range closes to 20,000 yards...
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Shiga T. crosses the 'T'
Allied radar is always finding me first luckily moonlight was okay and my TF leader got the t cross
--------------------------------------------------------------------------------
Submarine attack near Cox's Bazar at 54,43

Japanese Ships
SS RO-65

Allied Ships
xAK Jaladurga, Shell hits 1, Torpedo hits 3, on fire, heavy damage
more ships near diamond harbor/cox's bazar - not sure what's up
--------------------------------------------------------------------------------
Sub attack near Carnarvon at 48,132

Japanese Ships
SS I-166

Allied Ships
CA Devonshire, Torpedo hits 1, on fire, heavy damage
DD Express
NE of Australia sub looking for damaged BB Revenge found a CA instead.
--------------------------------------------------------------------------------
ASW attack near Geraldton at 47,139

Japanese Ships
SS I-162, hits 3

Allied Ships
AVP Fazant
xAP Khedive Ismail
AM Warrnambool
another sub lying in wait for Revenge gets caught
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 31 NM, estimated altitude 11,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
G3M2 Nell x 8

Japanese aircraft losses
G3M2 Nell: 1 damaged

Allied Ships
CVE Long Island, Bomb hits 3, on fire
BB Oklahoma, Bomb hits 5, heavy damage

Port hits 5
Still looking all over for the 2 CVs that were heavily damaged. Found these
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 27 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
G4M1 Betty x 11

No Japanese losses

Allied Ships
BB Oklahoma, Bomb hits 5, heavy damage
CVE Long Island, Bomb hits 1, on fire, heavy damage

Port hits 2
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 27 NM, estimated altitude 3,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
B5N1 Kate x 35

Japanese aircraft losses
B5N1 Kate: 19 damaged
B5N1 Kate: 1 destroyed by flak

Allied Ships
BB Oklahoma, Bomb hits 17, heavy fires, heavy damage
CVE Long Island, Bomb hits 4, heavy fires, heavy damage
AKE Mormacstar, Bomb hits 1
DD Downes, Bomb hits 1, heavy fires, heavy damage
AD Whitney, Bomb hits 2, heavy fires, heavy damage

Port hits 4
Port supply hits 2
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M3 Zero x 11
D3A1 Val x 48

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
CVE Long Island, Bomb hits 2, heavy fires, heavy damage
BB Oklahoma, Bomb hits 9, heavy fires, heavy damage

Port hits 1
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 38 NM, estimated altitude 1,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M5c Zero x 11
B5N1 Kate x 17
B5N2 Kate x 50

Japanese aircraft losses
B5N1 Kate: 10 damaged
B5N1 Kate: 1 destroyed by flak
B5N2 Kate: 9 damaged
B5N2 Kate: 3 destroyed by flak

Allied Ships
BB Oklahoma, Bomb hits 11, heavy fires, heavy damage
xAK Forbes Hauptmann, Bomb hits 1, heavy fires, heavy damage
CVE Long Island, Bomb hits 2, and is sunk
DD Downes, Bomb hits 1, and is sunk
AKE Mormacstar, Bomb hits 3, heavy fires, heavy damage
AMc Grosbeak, Bomb hits 1, and is sunk
AD Whitney, Bomb hits 1, heavy fires, heavy damage
Aircraft Attacking:
23 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
23 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
16 x B5N1 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
I don't know but that seems like a lot of 800 kg bombs for just a couple ships!
--------------------------------------------------------------------------------
Afternoon Air attack on Dutch Harbor , at 171,50

Weather in hex: Clear sky

Raid detected at 60 NM, estimated altitude 1,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M2 Zero x 29
A6M5c Zero x 10
B5N2 Kate x 71

Japanese aircraft losses
B5N2 Kate: 31 damaged
B5N2 Kate: 5 destroyed by flak

Allied Ships
ACM Barbican, Bomb hits 2, heavy fires, heavy damage
BB Oklahoma, Bomb hits 6, heavy fires, heavy damage
AMc Waxbill, Bomb hits 1, and is sunk
xAK Forbes Hauptmann, Bomb hits 2, heavy fires, heavy damage

Port hits 12

Aircraft Attacking:
3 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 1000 feet
Port Attack: 2 x 250 kg SAP Bomb
21 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
12 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
11 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x B5N2 Kate bombing from 1000 feet
Port Attack: 1 x 800 kg AP Bomb
Seriously how are these things still afloat?
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 44219 troops, 400 guns, 45 vehicles, Assault Value = 1590

Defending force 21474 troops, 590 guns, 580 vehicles, Assault Value = 515

Japanese adjusted assault: 564

Allied adjusted defense: 917

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
2884 casualties reported
Squads: 31 destroyed, 163 disabled
Non Combat: 8 destroyed, 30 disabled
Engineers: 6 destroyed, 16 disabled
Guns lost 30 (1 destroyed, 29 disabled)
Vehicles lost 10 (10 destroyed, 0 disabled)

Allied ground losses:
333 casualties reported
Squads: 7 destroyed, 25 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 18 (3 destroyed, 15 disabled)
Forgot to rest my troops
--------------------------------------------------------------------------------

Ground combat at Changsha (82,52)

Japanese Deliberate attack

Attacking force 184103 troops, 1909 guns, 920 vehicles, Assault Value = 5552

Defending force 68507 troops, 329 guns, 0 vehicles, Assault Value = 2077

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 7314

Allied adjusted defense: 5527

Japanese assault odds: 1 to 1 (fort level 3)

Japanese Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
12186 casualties reported
Squads: 26 destroyed, 1089 disabled
Non Combat: 3 destroyed, 89 disabled
Engineers: 5 destroyed, 120 disabled
Guns lost 98 (9 destroyed, 89 disabled)
Vehicles lost 12 (1 destroyed, 11 disabled)

Allied ground losses:
4128 casualties reported
Squads: 37 destroyed, 279 disabled
Non Combat: 5 destroyed, 184 disabled
Engineers: 3 destroyed, 60 disabled
Guns lost 34 (3 destroyed, 31 disabled)
i'm pretty sure this is looking favorable now
--------------------------------------------------------------------------------

Ground combat at 83,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 225 troops, 0 guns, 32 vehicles, Assault Value = 18

Defending force 3166 troops, 44 guns, 0 vehicles, Assault Value = 73

Japanese adjusted assault: 6

Allied adjusted defense: 280

Japanese assault odds: 1 to 46

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: op mode(-), leaders(+)

Assaulting units:
9th Armored Car Co

Defending units:
1st Chinese Cavalry Corps
i like playing with my armored units in china - i knew this was a superior force in the woods but what the heck
--------------------------------------------------------------------------------

Ground combat at Kukong (79,57)

Japanese Bombardment attack

Attacking force 30380 troops, 318 guns, 84 vehicles, Assault Value = 1472

Defending force 21867 troops, 150 guns, 0 vehicles, Assault Value = 657

Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
104th Division
70th Division
13th Ind.Mixed Brigade
51st Division
1st Ind.Inf.Group
13th Army
23rd Army
4th Mortar Battalion
21st Mortar Battalion

Defending units:
25th Chinese Corps
63rd Chinese Corps
49th Chinese Corps
65th Chinese Corps
11th Construction Regiment
13th Chinese Base Force
7th War Area
12th Group Army
18th Chinese Base Force
this may be ready soon
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

4 Walrus II float planes were listed as ground losses this turn.

Could those be a sign that the BB Revenge went down?

I don't think it would be the CA Devonshire would it?

neither showed in the sunk ship list.
User avatar
Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

Devonshire can carry 3 + 1 spare

Revenge can carry 1 + 1 spare

so your most likely scenario is Devonshire went down

if you were really lucky, both went down
User avatar
RADM.Yamaguchi
Posts: 849
Joined: Sun Jun 30, 2019 5:09 pm

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RADM.Yamaguchi »

ORIGINAL: Jorge_Stanbury

Devonshire can carry 3 + 1 spare

Revenge can carry 1 + 1 spare

so your most likely scenario is Devonshire went down

if you were really lucky, both went down
Hey Jorge thanks for your response. I'm still never sure about how many torpedo hits a ship can take. I'll look back and see if i might have had some previous damage on Devonshire a few turns ago with my bettys.
User avatar
Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by Jorge_Stanbury »

i can see:
CA Devonshire, Torpedo hits 1, on fire, heavy damage
BB Revenge, Torpedo hits 2

Revenge is still ok, Devonshire sank
the torpedo didn't sink it, it was likely flooding or fire getting out of control. Your opponent was unlucky

it happens, in my game I lost a Yorktown class carrier to 3 bombs, or something like that. Or better to say these bombs triggered a fire that couldn't be extinguished, kept growing until the ship sank

User avatar
RangerJoe
Posts: 19522
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

Post by RangerJoe »

Those ships in port are hurting from those little bombs. You need to watch and see if any are critical hits or whether or not the belt was penetrated for flooding damage. At least you sank some AMcs . . . [&o]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Post Reply

Return to “After Action Reports”