close combat help
Moderator: MOD_TitansOfSteel
close combat help
Is there some kind of 'trick' to using your close combat weapons? I cannot seem to use an attack with an axe or claw in close combat. Thanks in advance for the advice.
The "not moving" part is key. However, it can be worth it to jump into the air and DfA in the middle of a fight (make sure your legs are charged or it won't work), especially if your enemy's head and shoulders are more damaged than your legs are, or if his balancing ability is compromised. Note that the higher you drop from, the more damage you deal.
-Coyote
Being fully charged means not recycling. Check your weapons status, if the legs read 'x PUs' in their recycle status, it means they're still recycling (from a charge, or DfA, or EMP hit or whatever).
You also cannot be prone or crouched to use CC/HtH attacks.
As for the higher you drop thing, you always drop from level 1 = 30m (if you're in level 2, you have to first drop to level 1, then DfA).
You also cannot be prone or crouched to use CC/HtH attacks.
As for the higher you drop thing, you always drop from level 1 = 30m (if you're in level 2, you have to first drop to level 1, then DfA).
Iceman
got my first CC attacks in tonight...thanks again I think it was a power issue, because I cannot use CC attacks after using another weapon. Or was that because the weapon was on the same arm as the CC?
oh and a quick question before bed...
1. why use a scanner?
2. does my accuracy with a guided missile improve over time? The percentage seemed to go up a few points when I waited 20 seconds in combat or was that my scanner link?
thanks again
mateo
oh and a quick question before bed...
1. why use a scanner?
2. does my accuracy with a guided missile improve over time? The percentage seemed to go up a few points when I waited 20 seconds in combat or was that my scanner link?
thanks again
mateo
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You can't use a weapon in the same arm at the same time you use a CC attack with it, but if you re-open the attack box after one, the other should be there to use.mateo wrote:got my first CC attacks in tonight...thanks again I think it was a power issue, because I cannot use CC attacks after using another weapon. Or was that because the weapon was on the same arm as the CC?
oh and a quick question before bed...
1. why use a scanner?
2. does my accuracy with a guided missile improve over time? The percentage seemed to go up a few points when I waited 20 seconds in combat or was that my scanner link?
thanks again
mateo
1. Scanners give you bonuses to hit, and allow you to see what weapons and equipment the enemy is carrying, as well tell how damaged he is.
2. The GMH's are heat-seeking missiles, so if the target's heat went up, so does your percent to hit with them. If you had scanned the target successfully, too, your percentage would go up. the GME missile is electronics guided, so if your opponent turned on a shield, or ECM, etc, your percent to hit would go up.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
No, the scanner won't affect GMH's to hit. It will only affect GME's (energy-emission guided) to hit if you are scanning the target active at the time he fires. You don't need to turn off the scanner, just don't scan him if he's about to fire.mateo wrote:great and I would have my scanner off if I was being pelted by guided missiles while getting into range of another Titan...got it thanks
Iceman
In my experience it seemed like dropping from level 2 down made the damage dealt significantly greater. Maybe this was just luck though.Thorgrim wrote: As for the higher you drop thing, you always drop from level 1 = 30m (if you're in level 2, you have to first drop to level 1, then DfA).
Also, with regards to jump .. if you have a titan that uses plenty of flamethrowers or machine guns, and are fighting an enemy with close combat weapons, try jumping up and bouncing between jumplevel 1 and 2 as long as you can before DfA-ing the loser. Keep your attacks set on wait-on-move. This way you can pummel your enemy from above (and still get double damage from MG's), but he can't use his CC weapons. Your damage will also be concentrated on the enemy's upper body and head. Note this will backfire if your enemy can stay in the air longer than you can.
-Coyote
I don't recall luck being a factor in the charge formulas...
Notice that jumping up/down will give you a to hit penalty, so this may not be a sound tactic for rookies.
Also, the "reverse" is true too, if the target has any other weapons, he will hit you mostly in the legs and LOT. And you do know how those locations and skill checks are related, right?
Falling on a CC titan's lap ain't no sweet deal. Oh, and your CBT is also exposed while in the air... for both actually, but the other guy is a CC titan.
BTW, some time back Larkin was thinking of adding a skill check for breaking jump up/down. He hasn't as of yet, but he still might

Notice that jumping up/down will give you a to hit penalty, so this may not be a sound tactic for rookies.
Also, the "reverse" is true too, if the target has any other weapons, he will hit you mostly in the legs and LOT. And you do know how those locations and skill checks are related, right?

BTW, some time back Larkin was thinking of adding a skill check for breaking jump up/down. He hasn't as of yet, but he still might

Iceman
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I like it. Is there a petition to sign?Thorgrim wrote:BTW, some time back Larkin was thinking of adding a skill check for breaking jump up/down. He hasn't as of yet, but he still might

Seriously, though, I've always gotten the impression that jumping (in BT and ToS both) is not easy, simple, or routine. Having a skill check for breaking any Jump move order is fine by me.
On a related note, does wind speed affect skill checks made while jumping? That would make sense (to me, at least). Or does wind only affect fire and smoke?
widowmaker
"The trick is to be angled just right so when your Titan's engine shuts down, you fall behind the cover."
--"Running the Redline", page 37.
--"Running the Redline", page 37.
Strangest thing is breaking move while jumping up from the ground, you don't have to land again
AFAIK, wind only affects fire and smoke/steam. But I like the skill check idea. You mean move skill checks only, or any skill checks (including attacks)? Hmm, each battlefield type has a different average wind speed... that could be interesting.

AFAIK, wind only affects fire and smoke/steam. But I like the skill check idea. You mean move skill checks only, or any skill checks (including attacks)? Hmm, each battlefield type has a different average wind speed... that could be interesting.
Iceman