[1.04b11b] Game start with 0% taxes in capital zone

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demiare
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[1.04b11b] Game start with 0% taxes in capital zone

Post by demiare »

Sometimes games in 1.04 (IMHO I saw it during all betas) are starting with 0% income & sales tax in starting zone.

History classes used: Severe Violence and Survival Stress. Used detailed generation with no re-rolls & disabled corporations.

Link for turn 0 save: https://drive.google.com/file/d/1v09vNl ... sp=sharing.

This is not my actual game, so I guess this bug is easy to reproduce.

Hell, and I was so confused why I'm so poor at early games recently =/
ramnblam
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by ramnblam »

I can confirm this.
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Vic
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by Vic »

Probably due to the following rule:

"In difficulty mode beginner or regular you’ll start the game with 20% Income Tax (and 0% Sales Tax). In difficulty mode hard or higher you will start without taxation."

I will add this to the manual the next revision.

best wishes,
Vic
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ramnblam
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by ramnblam »

Why you do this to us Vic? :P
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Vic
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by Vic »

ORIGINAL: ramnblam

Why you do this to us Vic? :P

Well because initially all games where with 0% Tax and you first had to construct Interior Council. But this was to though for most, so I made some changes to help beginners :)
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demiare
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by demiare »

ORIGINAL: Vic
Well because initially all games where with 0% Tax and you first had to construct Interior Council. But this was to though for most, so I made some changes to help beginners :)

And how it's related to fun to have a mandatory first move (especially - to design it)? Why it should be an option at all - just reduce starting PP and and make us begin with Interior Council. Not even mention how sane is looking for any country be with NO taxes.

Same situation with starting Trucking Hub. We aren't receiving free LP like AI, so nationalizing it's a mandatory starting move.

There is no fun at all, at best - a simple and crude trap for newbies.

Imagine any RPG where you starting without weapons equipped so first move will be always to go into inventory. Is that fun? No.
Soar_Slitherine
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by Soar_Slitherine »

There's still the service tax and a tax on private-sector production. Effective income taxation requires a certain level of bureaucracy to keep track of everyone's income, which a post-apocalyptic society may lack. Besides, does the lack of income tax actually make going interior council first a no-brainer? There are other councils with extremely important early-game functions as well.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
demiare
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by demiare »

ORIGINAL: Soar_Slitherine
Besides, does the lack of income tax actually make going interior council first a no-brainer? There are other councils with extremely important early-game functions as well.

"Others"? Only Model Design Council is mandatory no-brainer too (if we're about Hard+), Military design is very close to being mandatory, while energy and everything else is nice to have but it's a luxury [:D].
And yes, lack of money will force you to make Interior Council 1-2nd if you aren't extremely lucky with first independent villages. As you need credits for:
1) Nationalize Truck Hub.
2) Salaries to workers & payments to hire new recruits.

P.S. Take in mind that for me "Unification" is broken OP on Hard+, so I'm ignoring it + playing with "Extreme violence" to have very few peaceful minors around.
ramnblam
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RE: [1.04b11b] Game start with 0% taxes in capital zone

Post by ramnblam »

I nationalize the recycling facility and sell the surplus rare metal and fuel. Interior council is never worth it before model --> military.
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