Flicker's Fabulous Strategy

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RangerJoe
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RE: Flicker's Fabulous Strategy

Post by RangerJoe »

Whenever I played Allies, the Japanese surrendered as soon as they could so no Soviet involvement at all.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Flicker
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RE: Flicker's Fabulous Strategy

Post by Flicker »

Ranger Joe, I was hoping to keep playing after I win. I play as if I'm facing a human opponent for the most part, however I'll 'waste' PPs to slow my game (for example, buying out Dutch units that will never leave Java). Also, my 'house rules' slow the game a little - Canadian militia can't leave Canada, re-colonization rules, restricted units can't cross borders (except upgraded Canadian units can deploy to the US if the US 'trades' units for them - usually AA and Engineers), keeping air wings together (and buying out squadrons with different HQs). Ensuring that Air and Ground Units have the 'correct' HQs is a big waste of PPs.
Flicker
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RE: Flicker's Fabulous Strategy

Post by Flicker »

Ian, I think I might set the Japanese AI to human control when I deplete the Japanese Manchokuo garrison, then turn it back to AI after that turn. I've tried a 'hotseat' game before, and it was UNSAT. If that works, then the Allies can compete against the Soviets for territory.

To continue with ground units, we are at Soerabaja. I fortified and reinforced Soerabaja as much as possible early on, with thoughts of having a forward repair shipyard. I then decided that it would be an ideal sub base (small repair yard, big port). As one can see from the 'Sunk Ships' screen, I have been fairly successful at attriting Japanese shipping. Using the US fleet subs (the 'Blue Ball Express', cause, uh, Navy) to supply the PI has been a literal lifeline for those troops. The Java Sea side of the island has Dutch regiments with rescued-from-Borneo British Base units. The Java airfields are comfortably built up to handle the squadrons. Aussie units bolster the island's defense, Pioneering, and base units. Merak has Aussie Coastal Guns guarding the strait. Tilitjap is the main supply / fuel / transport port.

Sumatra has British and Indian units bolstering the Dutch defense. Palembang is the lifeline to Singapore, and some of the 'useless mouths' from Singapore are stationed here. HQ units with the range to cover Singapore are in Sumatra (for example, Malaya HQ is in Djambi preparing for Singapore); I think that it provides leadership bonuses to Singapore, without eating supply or suffering casualties. Some other units were transferred to Palembang to strengthen the defenses (they beat back an early Japanese division that invaded). There are Indian Coastal guns at Oesthaven, Palembang, and Sabang. Oesthaven and Sabang are the supply ports.

I reformed the Aussie Divisions at Singapore, plus shipped in an Aussie Corps HQ. Singers has been besieged for months, but I can (relatively) safely supply it from Palembang with 1000 ton XAKLs; I've lost a couple... I evacuated Georgetown early, then the garrison made itself quiet and the Japanese never attacked. I recently reinforced Georgetown with a British Brigade and have a base force on the way. Georgetown will be the jump-off point for the Malaya campaign, which will focus on trapping the Japanese at Singapore. When Malaya is fairly secure, the Aussies will take Borneo and the Celebes (focusing on the Makkasar side first).

I stopped the Japanese at Pegu, with the help of PP-purchased Chinese divisions. Currently, I have forces engaged SE of Pegu - they are my 'forlorn hope' Burmese and unrestricted troops, all scheduled to withdraw. Bombers from Rangoon and Chittagong provide support. Port Blair is a nugget - I deploy the 'Best Friends Forever' brigade there to strengthen the base - it fought off a half-hearted invasion. It is fortified and the air / port are expanding. The Burma Road is at airfield level three up to Lashio.

Next: China.
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RangerJoe
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RE: Flicker's Fabulous Strategy

Post by RangerJoe »

Simply set up a Fast Transport mission for the Japanese to drop rotten sushi on the coast for Stalin. That will bring in the Soviets.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Ian R
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RE: Flicker's Fabulous Strategy

Post by Ian R »

ORIGINAL: RangerJoe

Simply set up a Fast Transport mission for the Japanese to drop rotten sushi on the coast for Stalin. That will bring in the Soviets.

Was it Lowpe that did that by mistake?
"I am Alfred"
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RangerJoe
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RE: Flicker's Fabulous Strategy

Post by RangerJoe »

ORIGINAL: Ian R

ORIGINAL: RangerJoe

Simply set up a Fast Transport mission for the Japanese to drop rotten sushi on the coast for Stalin. That will bring in the Soviets.

Was it Lowpe that did that by mistake?

+1

If I recall correctly, he was trying to evade an American SC TF with a loaded TF and set the destination to a Soviet held shore hex. He did not set it to "Do Not Unload" so Stalin got some rotten sushi.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Flicker's Fabulous Strategy

Post by Ian R »

ORIGINAL: RangerJoe

ORIGINAL: Ian R

ORIGINAL: RangerJoe

Simply set up a Fast Transport mission for the Japanese to drop rotten sushi on the coast for Stalin. That will bring in the Soviets.

Was it Lowpe that did that by mistake?

+1

If I recall correctly, he was trying to evade an American SC TF with a loaded TF and set the destination to a Soviet held shore hex. He did not set it to "Do Not Unload" so Stalin got some rotten sushi.

And accordingly, declared war.
"I am Alfred"
Flicker
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RE: Flicker's Fabulous Strategy

Post by Flicker »

China:

I play 'loud' China as contrasted with 'quiet' China. After the initial scramble around Hong Kong (I stayed) the Chinese stabilized their lines and sorted out their commands, as well as sending the troops that can be bought out to Burma (they saved Pegu and thereby Rangoon). The Chinese beat off attacks at Nanning, then took Canton and retook Hong Kong. I started early in Chungking repairing up China's Light Industry and Heavy Industry, which took months. I repaired Canton and Hong Kong and am now repairing Changsha. Ranger Joe, I see the trade-off between using the supply now, versus repairing now with a breakeven years down the road, however IIRC don't repaired facilities count toward your victory point score somehow? Plus, I like having indigenous supply, even though I'm shipping loads of supply to Rangoon. Call it mild OCD, however I prefer to repair the industries.

The Chinese Northern forces took Sinyang, then shifted South to Hankow. The Southern forces shifted North and took Wuchang. They're besieging Hankow and have trapped an army south of Wuchang - but the Chinese are stalemated. Chinese assaults on Hankow have been costly failures. Sinyang is now an airbase fielding bombers, originally meant to support Hankow, however the Japanese attacked Chengchow so the bombers are ground attacking there (6,000 ft). Way up North near the USSR, the Chinese took Mangan. US forces are en route to hopefully break up the stalemate.

USSR:

I set every ground unit that doesn't have engineers to rest / train, and build up with the engineers. While I accept replacements, I don't upgrade. After the initial TOE is used up in battle, then we'll upgrade (base forces are an exception). The aircraft are training: fighters at strafe at 100 ft. for defense, the rest training in their specialties (4 engine bombing, 2 engine Naval Search / Attack). I review Russia once a month, then of course if a base completes an expansion.

Next, India.


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RangerJoe
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RE: Flicker's Fabulous Strategy

Post by RangerJoe »

If I recall correctly, it is not the industry that counts for points but rather the airfield and port.

I will say this, I hope that you find a competent Japanese player for a PBEM.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Flicker
Posts: 229
Joined: Thu Nov 24, 2011 12:19 am
Location: Rocket City USA

RE: Flicker's Fabulous Strategy

Post by Flicker »

Ranger Joe, sick burn dude...

Yeah, PBEM is not happening; I don't play regularly enough to do justice to an opponent. Plus, the PBEM games that I have played (Tiller or AGEOD, even Command and Conquer on a network), I usually get my butt kicked, although I have had some memorable victories. Note that I usually have great organization and logistics lol.

India:

Just as in China, India has ample garrisons for cities requiring them. Restricted units due to withdraw are collected at Cox's Bazaar (not really needed for defense anymore), while unrestricted due to withdraw units are engaged SE of Pegu (forlorn hope). Restricted units due to be bought out are assembled at Chittagong - my house rules are that units must pay PP to cross borders. Divisions are at Calcutta, Madras, and Bombay; along with ASW and local minesweeping. The re-spawned Kowloon brigade is at Karachi. Engineer battalions are improving the rail network, especially from Calcutta to Ledo. Cochin is the major supply / transport port for India from Cape Town, while Karachi is the major fuel / transport port from Abadan. Colombo is the 'capital' of the Indian Theater: combat ships are home-ported there, it is a trans-shipment point for transports (faster transports from Cape Town transfer to 'combat' transports at Colombo), plus a waypoint for fuel headed to Perth from Abadan. Colombo is fairly heavily garrisoned to guard against invasion (not likely anymore).

The Arabian Sea is a 'safe' zone, while the Bay of Bengal is a 'combat' zone (I classify areas so that 'local commanders' can plan out their task force composition, for example, in the Arabian Sea, old WWI patrol boats are acceptable escorts, while in a combat zone cruisers with adequate DD escorts must be provided.

Since the Med is not yet open, Cape Town is a major transport port.

Well, that about covers this game for now. I wanted to share this now because my game is in a transition phase: from the initial Japanese onslaught and stabilizing Allied lines and sorting out logistics plus a little nibbling (like Tarawa and the South Pacific) to the Allied offensive (Malaya, Guadalcanal, New Guinea, China).

Thanks for reading, and a special thank you to those who commented.


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