Unusual Capital Relocation

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kennonlightfoot
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Unusual Capital Relocation

Post by kennonlightfoot »

After all the major cities in Germany were taken, I got this unusual capital relocation rather than the surrender of Germany.

It relocated to hex 149,61 which is an empty clear hex. It looks like it was chosen because it was near the middle of the remaining German army. There was a minor town still available at 150,63 (Enden).



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RE: Unusual Capital Relocation

Post by kennonlightfoot »

Interestingly, I checked further and to the south Frankfurt was still occupied by a German unit. Don't know why it didn't use it.

The next turn hex 149,61 and Frankfurt were taken by the Russians. Only Hex 150,62 (Enden) was still left except for the garrisons in the West Wall line opposite the Maginot line and a few Germans still near 150,62.

But this did trigger Germany's surrender, but not End of Game. Game is continuing but there are no Axis countries left. This was a peculiar game because it was the end game to my test against the AI. There never were any other Axis countries but Germany. Italy didn't join the war.

Done with version 8U7.
Kennon
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RE: Unusual Capital Relocation

Post by Ancient One »

I have a similar issue in the latest beta. After losing Paris, France moved it's capitol to 135,21 (the beach north of Oran).
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RE: Unusual Capital Relocation

Post by MorningDew »

Is there an issue here? If so, should we hold off on new PBEM games using the beta until fixed?
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AlvaroSousa
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RE: Unusual Capital Relocation

Post by AlvaroSousa »

I'll take a look thanks. This probably has to do with the limited supply sources change.
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RE: Unusual Capital Relocation

Post by kennonlightfoot »

ORIGINAL: AndrewKurtz

Is there an issue here? If so, should we hold off on new PBEM games using the beta until fixed?
I doubt it will be a problem. I created a very unusual situation while testing playing the AI. Germany had no allies and was being overrun in 1942. Which makes for a lot of oddities to trip the game logic up on.
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RE: Unusual Capital Relocation

Post by ComadrejaKorp »

It seems that the problem is generalized to all countries, I got the same error if Poland transfers capital.
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RE: Unusual Capital Relocation

Post by MorningDew »

Has occurred to me in the first three turns of a new PBEM game. Warsaw fell, and the Polish capitol has been moved to a clear, non-city hex twice, both in turn 2 and 3 it was moved to a clear hex. I believe this is also impacting supply as there appears to be no supply source in Poland.

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RE: Unusual Capital Relocation

Post by MorningDew »

Resulting supply situation - Poland has no supply sources even thought it has three cities still in its possession.

Turns out this was my opponents strategy - just take Warsaw and let Poland die slowly from no supply. Allowed an immediate shift to the west to start attacking the low countries and France faster. Not sure that was the objective of the change to the supply rules.

Is this WAD?

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AlvaroSousa
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RE: Unusual Capital Relocation

Post by AlvaroSousa »

Yall wanted limited supply sources. This is what happens :)

You should be defending Warsaw anyways.

His strategy actually loses out in troops and time. Players can take out poland in 2 turns.
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RE: Unusual Capital Relocation

Post by MorningDew »

I did defend Warsaw - this is the Polish army - not much defending possible. He ignored every other urban hex and just took Warsaw on turn 2 and then sat and waited for units to run out of supply and surrender.

I am OK with limited supply sources. However

1. I would have expected that the capitol would always be a supply source. Maybe a bad assumption, but seems logical.
2. I would think the capitol would be relocated to a city, not a plains hex.

Another downside - Poland's Infantry Army which arrives 10/27 cannot deploy (assuming because there are no supply hexes - should at least be able to deploy in the capitol).

My opinion - as is (moving Capitol to a clear hex and not having the Capitol a supply source) is a poor game mechanic if WAD. If the choices are this and the old model, I vote for the previous model. But I think this is close to a really good method - so I wouldn't backtrack completely yet. Relocate the capitol to an urban hex and make it a supply source.

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AlvaroSousa
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RE: Unusual Capital Relocation

Post by AlvaroSousa »

The supply mechanic was so drastically changed that something was missed. Of course the capital shouldn't be moved to a clear hex.

Really the capital is there only to get lend lease. It has no impact on surrender.
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RE: Unusual Capital Relocation

Post by MorningDew »

I figured that, but sounds like second part, having the capital always a last option supply source, isn't something you are considering.

No one else has chimed in, so I might be the only person who finds it odd that a country with an undefeated capital has zero supply sources. May also only impact isolated situations like Poland.

But my experience is that the opponent shifted heavily west, and took Netherlands while still good weather. So victory point wise, they are better off. And they still get Poland (almost for free) and are ahead of schedule for their Western offensive timetable..

Had this happened in real life, the Polish armies wouldn't have just vanished with no combat. Feels wrong to me, but again, no one else has voiced a similar opinion, so might just be me.

Edit: one thought - if supply is from a capital that isn't a traditional supply source, only provide basic supply.
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RE: Unusual Capital Relocation

Post by ComadrejaKorp »

The modifications you propose seem to make the game better and more realistic, but we have not yet tested this new supply system enough, let's see what new situations this change produces, in Poland the change seems worse, let's see how it is in the others countries.
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RE: Unusual Capital Relocation

Post by AlvaroSousa »

The supply system was in the beta. It sill be in the next patch.

It is just that you have a fixed number of supply sources now.
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RE: Unusual Capital Relocation

Post by MorningDew »

ORIGINAL: AlvaroSousa

The supply system was in the beta. It sill be in the next patch.

It is just that you have a fixed number of supply sources now.

Didn't we always have a fixed number of supply sources, just more?
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