[1.05] One hex of sealed road cost 47 AP to move logistics along

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Kaspar
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Joined: Sun Jun 21, 2020 9:42 am

[1.05] One hex of sealed road cost 47 AP to move logistics along

Post by Kaspar »

See attached snip.

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DTurtle
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RE: [1.05] One hex of sealed road cost 47 AP to move logistics along

Post by DTurtle »

Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.
zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.05] One hex of sealed road cost 47 AP to move logistics along

Post by zgrssd »

ORIGINAL: DTurtle

Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.
Actually the current Pull Points System does consider blocked off Branches as non-existend for this modifier.

However, the older version of the Logistics Systam was intentionally kept for old Savegames.
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