115 x A6M2
40 X B5N2
10 X C5M2
40 x D3A1
80 x Jakes
9 x Glen (figuring out what to do with this factory currently turned off)
22 x G3M2
50 x G4M1
6 x H6k4 ( not sure what im gonna convert this to
24 x H8K1
25 x Ki-21
17 x Ki-30
115 x K-43 Ic
15 x Ki-46
34 x K-48 (production has been turned off currently in use as ASW)
30 x k-51 sonia (production turned off, might keep this till K-51b in 43)
15 x K-57 Topsy
15 x L3Y2 Tina
I'll post my R&D in a bit
My two Yen here:
--Produce the GLEN until the engine pool runs out, you need them for subs
--You don't really need to produce the Tina, but probably too late; H6K Float Transport a better option
--Don't upgrade Topsy 1 to Topsy II until the engine pool for Topsy I runs out
Otherwise looks fine, R&D more important
the Japanese start with two wings of 27 Tina's in this mod so I need to produce them just to replace loses from transporting the Naval Air landing brigade (around 141 Av of paratrooper goodness)
I'll take your advice regarding glen tho.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
Kido Butai catches ships fleeing Calcutta, which is around a dozen 2 point AKs and such. Recon spots ships fleeing north from Ceylon, and the British surface TF is nowhere to be seen. It possibly was retreating north from Trincolmalee as I have plenty of surface search from Port blair and I cant see anything coming. Second echelon troops have unloaded at Chittagon and around 90 fighters with more on the way. Once the airport is built up to 2 I'll start sweeping Calcutta. Junyo and yamato are about to reach Singapore, so ill have to figure out what to do with both of them. The sister ship Hiyo should arrive in Around a month to form the 4th Carrier Division, but until them Ill probably just stick Junyo with Hiryu and Soryu. Otherwise just normal Milk runs in china and some fighter sweeps trading K-43s for p-40s and p-39s.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
150 x A6M5
30 x A6M2-N
30 A6m3b (Land based interceptor zero specific to this mod, just wanna try it out as it has armour and better armament)
30 x G4M2 (I regret putting anything on the Betty, as I really dont need this)
60 x B6N1
60 x B7A1
30 x C6N1
15 x D4Y1-C
30 x C6N1-s (ive heard that the myrt night fighter is one of the better IJN night fighters)
120 x DY41 (90 facts will move to speed up later variants ending in D4Y5 which is not a suicide version in this mod)
30 x J1n1
30 x J1N1-s
60 x J7W1
210 x N1K1 (im not seriously trying to get George early but the next upgrade for the george in 8/44 is a Navalized version of the George which is gonna be my replacement for A7M2.)
90 x P1Y1 (prob only needed 30-60 on this fact but what ever)
EDIT: I should note that upgrade paths are different in RA, A6M2 directly upgrades to A6M5 which arrives in 10/42. also george arrives early in 5/43 so plently of time to speed up the arrival date of N1K2.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
60 x Ki-102b
30 x K-43IIa
150 x K-44II
60 x K-45Ala
30 x K-45Abla
30 x K-45 night fighter
30 x K-48llb
60 x K-49IIa (this is probably questionable tbh if i could it again i wouldnt invest anything and just convert a factory when it came online.
90 x K-67(T) (for those IJA torpedo bombers)
30 x K-83
120 x K-84 (will prob add another 60 factories to this later)
30 x K-94II
10 x Tabby transport (mainly just for production when they come online)
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
Heres a picture of current tacker industry outlook. My supply has been steadily rising the past month, so im not too concerned. Ive let The Hokaido resources pile up too much so ive rerouted several cargo ships to CS from Hakodate to ominato.
Attachments
WiTPtacke..rch11th.jpg (179.55 KiB) Viewed 442 times
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
just routine sweeps in China and some moping up of existing pockets. Still pursuing the 7th Aussie Division at chittagon while unloading supply. gotta start moving my cargo ships back to pick up troops for ceylon and southern India.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
Skip the early Tonys with the bad engines, go to the Ki-100s with the better engines and an SR of 1. Nice cannons against 4Es.
Put the Junyo in with the CVLS/CVEs as it is slower.
Ok I'll give the ki100 another look. In terms of the junyo I do not have a conventional mini kido butai as one usually would in vanilla, all of my CVLs are integrated with my fleet carriers into carrier TF of 2 CV 1 CVL. The two CVEs I start with are together but otherwise I have no combined CVL fleet.
I'll give an over view of the revised japanese OOB in my next post
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
Ok I'll explain some of the Japanese OOB changes in RA for those who dont know, since its relevant to the future of my campaigns.
Land OOB
IJA OOB is essentially unchanged from vanilla with some small adjustments made to troops in china. The main changes are in regards to IJN ground, Naval and air units of which Land will be discussed first. The Japanese get around 12-15 (I would need to check the exact number) of coastal defense Batteries which are largely similar to the one posted above with some minor variations.These units are essentially upgrades SNLF guard units with beefed up fire power and some engineers. Second major change is the addition of Naval assualt Divisions which are essentially 3 SNLF units combined with added engineers, arty and light tanks. These units make taking places like Ambon and Tarkan much easier and usually only require a single Assault Division to be taken. third major change is the addition of Naval Pioneer Regiments which have around 30 engineers and 4 tractors along with 10 AV for base defense.These added engineer regiments make building bases in the SW pacific and elsewhere much easier.
Naval OOB changes
This is where the meat of the changes are so ill start from destroyers and move up the food chain.
Destroyers
4 Akizuki class DDs start with the Kido Butai on day one, 8 additional Akizuki class ships are scheduled, and 10 Yugomo class DDs are swapped for Akizuki Class in the build queue.
The later tachibana and Matsu Class get an upgrade gaining 2x2 10cm DP guns, better light AA and improved Torpedo armament.
all DDs start with depth charges (fubuuki and better start with type 95 mod-2).
25 old Mutsuki and Miomi class DDs are converted to long range escorts (5k endurance, type 95 mod2)at the expense of speed and primary armament. I'm using these ships to escort my tankers and they have done a fantastic job.
Cruisers
The Agano class light cruiser sees a major upgrade gaining three 155mm guns for a total of nine, gaining twelve 10cm AA guns, its 4x2 torpedo launchers are made center line, and gaining radar right out of the docks. I believe it also gained some durability.
furthermore deployment is significantly sped up with the first 2 already serving with the Kido butai as of this date.
the Oyoodo is simply an Agano in this scenario making the total Light cruisers of this class six.
In terms of Heavy cruisers japan gets four more Tone Class with the first two in late 42 and the second pair in mid 44. the durability of the Tone is slightly buffed as well.
2 Kawachi Class command cruisers are added to the OOB arriving in early 43. They are similar to the Kongo Class with nine 14" guns and identical armour to the Kongos, 33 knot speed, with the addition of radar and better AA.
Carriers
The construction of six Shokaku Kai (basically improved Shokaku class) are authorized with Taiho and Shinano cut. Deployment of the carriers is much faster than the historical Unryu class with the first one coming online in August of 42 and the last one arriving in mid 44. the Shokau kai have 75 deckspace, and better AA as their main advantages, along with radar.
In terms of light carriers the japanese standardize on the Aso class CVL with 36 deck space, 36 torpedoes and 29 knot speed. I get around 4 of these throughout the game along with a unique CVL the Ryhou (26 knot speed 36 deck space perfect companion with Junyo and Hiyo) and CVL Nishin (a converted floatplane cruiser) that arrives 20 ish days after Pearl Harbour with radar.
in Addition CVL Shoho is already finished by the start of the scenario and participates in the Pearl Harbour attacks.
several APs are convertable to CVEs which are 23 knot 26 deckspace carriers.
Also all starting carriers are filled to full capacity by their air wings.
The deckspace of a few carriers are modified with Hiryu losing 2 deckspace (71-69), Akagi gaining 3 deckspace (72-75), and ryujo losing 9 deckspace.
Air OOB changes
Addition of the 9th air army at game start with 2 groups of A5M, G3M,H6k1, Alf. The float planes are in groups of 12 and the land based planes in groups of 36. in addition all frontline Navy units start equipped with modern planes (eg zeros, B5N2, ect)
Another group of L3Y2 Navy transports was also added and starts at Pelieu along with Paratroopers.
The largest single change is to pilot training, IJN replacement pilots start at 50 EXP average compared to 30..... training of pilots will thus be pretty quick by vanilla standards. This is at the cost of reduced EXP in existing and future reinforcement units.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
Ok in terms of Naval acceleration, right now I have halted the Musashi which I might end up building later, and used the resulting change to accelerate Two carriers. My choice of carriers was the Hiyo and the Taikaku, as this should ensure that Hiyo arrives around April 9th (its date of commission is already sped up in this mod) and the taikaku which is the second Shokaku Kai will arrive around the same time the Kaimon does. Thus I should Have 2 Shokaku kai class carriers arriving in mid August. With a total of 10 fleet carriers by August I expect to have carrier superiority into 44 assuming I don't make any big mistakes. The hornet arrived yesterday So from now on I will operate my Carrier divisions together to ensure that I will always have a numbers advantage and not be defeated in detail. I had a very lucky carrier encounter early in the campaign around the Aleutians where my 2 Shokaku class carriers launched an attack on the Saratoga outside American range and landed 4 bomb hits which caused a Fuel main explosion. The resulting fireball consumed the Saratoga and she was lost with most of her air craft. However I was forced to retire and not hunt her companion ship the yorktown due to being low on fuel and Ammo.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
You mention the naval changes for your forces but do the opposing forces stand pat or does he get some enhancements to counter your additions?
Yes the allies get enhanced reinforcements of both air craft and ships to counter balance some of the Japanese buffs , however they do not gain any additional fleet carriers, nor do the essex carriers arrive any earlier. Ill do another post detailing allied changes.
We are all worms, but I believe that I am a glow worm.
-Winston Churchill
poor attack in china against some encircled troops, looks like I might have broken the encirlement somehwere by accident while cycling troops out since they dont appear to be low on supplies.
Ground combat at 85,43 (near Loyang)
Japanese Deliberate attack
Attacking force 50250 troops, 410 guns, 76 vehicles, Assault Value = 1563
Defending force 26784 troops, 118 guns, 0 vehicles, Assault Value = 725
Assaulting units:
13th Division
9th Armored Car Co
40th Division
37th Division
69th Division
11th Field Artillery Regiment
Defending units:
93rd Chinese Corps
80th Chinese Corps
2nd Chinese Cavalry Corps Im having a really hard time killing these encirlced chinese troops in the forest rough terrain up north. I am wondering if i should just bypass them and ignore them and go siege Sian instead.
Subs sinks a cargo ship off Coloumbo which is loaded with troops heading towards Columbo, might be reinforcements, good thing I have Kido Butai right off Columbo to intercept.