The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Hellen_slith
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The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by Hellen_slith »

Here is part of the TOC for WWII briefings-the Pacific. Note, in the below, the column "Folder" -- that is the "scenario folder" in which they are found (at least on my machine--your mileage may vary). I'm going to start listing them all into this grid, then post the briefings as I can get to them. Can't wait to do that one by Norm Koger, I have never noticed that scenario before this. I did not know he was credited with that scene. Anyway, here we go with WWII! Enjoy!

PS: if you notice that I miss a Pacific scene, please let me know so that I can be sure to add it to the list. I'll do East Front / West Front scenes in another post. Thanks!

PPS: someday, I will put all of scenes into a comprehensive excell file like this and post it
in mean time I post portions as I do them (sorry, still hard to type--a bum Ulnar nerve in one hand LoL



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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

posted updated ToC for WWII - Pacific Theater
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

One thing I notice about these Pacific Theater scenarios is that very few carry the label of having been created specifically for TOAW4. (Yes I know Fall Grun etc. are not Pacific, will move those)

Some are labeled as developed in TOAW3 (or earlier(?) I am not familiar with the nuances of naval warfare as modeled in TOAW4 (as opposed to earlier versions), so I cannot speak for the playability of the earlier done scenarios, except for the older Guadalcanal scene (which definitely needs revision).

Some scenes state just "version 1"...of which TOAW, I'm not sure; judging by dates, they may have been for an early TOAW4.

So, I will focus briefings here to those scenes which indicate specific design in TOAW4, or to scenes which are well known as having playability (or not) even if they were “ported” into TOAW4 w/o change.

Updating the older scenes would be a project for future, to make sure they work properly in TOAW4.

PS I see now some confusion in my grid b/w Harvey's Operation MI and Bob's Midway....will correct that when I figure out my error with those.
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

Savo Island 1942
https://drive.google.com/file/d/13GjsW7 ... sp=sharing

Fun little 2 or 3 mover at most, good beer & pretzels for a hot afternoon against PO. Easy to play in an hour or so.
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

Cape Esperance 1942
https://drive.google.com/file/d/1Obov08 ... sp=sharing

Another quickie scene, two-mover around Guadalcanal. WiTP it ain't; TOAW better for land warfare.
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

And the "Grand-Daddy" of the Pacific scenes, Pacific at War

https://drive.google.com/file/d/1I51i2z ... sp=sharing

Larry has done several AARs of this scene, some the links to his AARs follow

Play test AAR from TOAWIII days (includes comments from Designer Author Mr. Harvey)
https://www.matrixgames.com/forums/tm.asp?m=3764278

another nicely done AAr by Larry, from a TOAW4 play (against Mr. Harvey) is\
https://www.matrixgames.com/forums/tm.a ... age=1&key=
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

Throwing this AAR out there for Bob's Pearl Harbor while I'm in III forums

https://www.matrixgames.com/forums/tm.asp?m=3770284
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII)

Post by Hellen_slith »

Bump for the new guy :)
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Hellen_slith
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RE: The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by Hellen_slith »

Just trying to lower the noise to signal in here.
You're coming in 1 x 1 ... no, wait, that signal is lost.
Have some Scenario Briefings from the game, which I have modified
so as to make them easier to read. Yes, I stole them.
Oh wait again ... Fair Use doctrine.

There are ways to "imbed" these modified briefings into the game;
some day when I have time I'll show ya how.

Problem? Sue me.
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Khanti
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Re: The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by Khanti »

Hellen_slith wrote: Sat May 16, 2020 5:52 pm Here is part of the TOC for WWII briefings-the Pacific.
(...)
PPS: someday, I will put all of scenes into a comprehensive excell file like this and post it
in mean time I post portions as I do them (sorry, still hard to type--a bum Ulnar nerve in one hand LoL
Thank you for your effort to prevent those scenarios from fading away.
I'm rather sure it's not the "fair use" doctrine, but "non commercial use" but keep it up.

My full statement is:

In general, modding a video game files for personal use or for non-commercial purposes is mostly considered legal (in most parts of the world), as it falls under the category of Fair Use or Non-Commercial Use.
Anyway: copyright is the legal concept that works — art, writing, images, music, and more — belong to the people who create them. According to copyright law, any original content you create and record in a lasting form is your own intellectual property. This means other people can't legally copy your work and PRETEND it's their own. They can't make money from the things you create either.

From this short point of view it's pretty clear that is completely legal to use other's people work under few conditions:
1. Attribution: You must credit the creator in order to use, copy or share the content. You must also indicate what changes were made by you.
2. Fair Use (statutory provision allowing the limited use of copyrighted materials without permission or license fees in certain circumstances): but it's mostly not a case in modified scenarios, as you use others work as a whole and fair use is originally limited to use parts of work.
3. Non-Commercial: You can't make a profit from the content. This is key attribute. It's obvious to games community that
published modifications are free and no one pays their creators. No one can be forced also to pay authors of Derivative Works (modified modifications).

So as long, as people strict to this rules, is obviously legal and moral to publish others people work, unless the original author explicitly forbids it. Why it is also moral? See point 1: You must credit the creator and not pretend that all this is your work. Some people seem to not understand the concept of copyright and claim that modifications cannot be published without the author's consent. But if the author has not indicated that he does not wish to have his work used and the modified content published, the above applies.
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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IslandInland
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Re: The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by IslandInland »

Khanti wrote: Wed Jan 10, 2024 6:52 pm
Hellen_slith wrote: Sat May 16, 2020 5:52 pm Here is part of the TOC for WWII briefings-the Pacific.
(...)
PPS: someday, I will put all of scenes into a comprehensive excell file like this and post it
in mean time I post portions as I do them (sorry, still hard to type--a bum Ulnar nerve in one hand LoL
Thank you for your effort to prevent those scenarios from fading away.
I'm rather sure it's not the "fair use" doctrine, but "non commercial use" but keep it up.

My full statement is:

In general, modding a video game files for personal use or for non-commercial purposes is mostly considered legal (in most parts of the world), as it falls under the category of Fair Use or Non-Commercial Use.
Anyway: copyright is the legal concept that works — art, writing, images, music, and more — belong to the people who create them. According to copyright law, any original content you create and record in a lasting form is your own intellectual property. This means other people can't legally copy your work and PRETEND it's their own. They can't make money from the things you create either.

From this short point of view it's pretty clear that is completely legal to use other's people work under few conditions:
1. Attribution: You must credit the creator in order to use, copy or share the content. You must also indicate what changes were made by you.
2. Fair Use (statutory provision allowing the limited use of copyrighted materials without permission or license fees in certain circumstances): but it's mostly not a case in modified scenarios, as you use others work as a whole and fair use is originally limited to use parts of work.
3. Non-Commercial: You can't make a profit from the content. This is key attribute. It's obvious to games community that
published modifications are free and no one pays their creators. No one can be forced also to pay authors of Derivative Works (modified modifications).

So as long, as people strict to this rules, is obviously legal and moral to publish others people work, unless the original author explicitly forbids it. Why it is also moral? See point 1: You must credit the creator and not pretend that all this is your work. Some people seem to not understand the concept of copyright and claim that modifications cannot be published without the author's consent. But if the author has not indicated that he does not wish to have his work used and the modified content published, the above applies.
You seem to really like posting this. :lol:
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Khanti
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Re: The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by Khanti »

I took the time to write this, so I wanted it to be noticed.
:D
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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Re: The TOAW Encyclopedia Project: Vol. III (WWII) Pacific

Post by larryfulkerson »

I really appreciate your hard work on these. You're worth your weight in gold.
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Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
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