Ooops, I did it again (Lowpe (J) vs ?(A)

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mind_messing
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by mind_messing »

ORIGINAL: jdsrae

I’m building a few Judy-1 to replace the Vals, but in hindsight I would have been better off going straight for the Judy-4.

No, I'd definetly disagree there.

You need the Judy ASAP as the Val is a fairly woeful aircraft in 1941, let alone in 1942.

While the best move in theory is to wait for the best Judy model (the 4) to arrive, from a practical standpoint I think you need a moderate production run of the Judy 1 just to phase out the Vals on the CV's.
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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

ORIGINAL: mind_messing

ORIGINAL: Lowpe

ORIGINAL: mind_messing


I will be interested to see how this plays out for you.

What's your logic on the Rex? Not sure I see the value in it given its only a marginal improvement over the Rufe (and a 7/43 arrival date seems fairly early enough for me that I'd never want to invest the factory in bringing it forward...).

So will I.[:)] Part of the rational is to do something different. [;)]

Rex...I have always done well with Rufes and Rex flying low CAP in CV fights. For whatever reason, they seem to always hit the bombers, I guess because the fighters are all dogfighting above them. Since this is a r&d program looking to have some key CV clashes I wanted to maximize the KB strength if only marginally. I also like to play lots of games with the float fighters.

I take it then, you won't be converting the CS hulls to CVL?

Iiiiiinteresting....

Definitely stay CS.

I think there are 9 Rufe squadrons in 1942 in this mod.

Probably convert one of the BB to a CS BB too. I like the flak suite on them...depends on game though so far away.
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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

ORIGINAL: jdsrae

9 on Judy jumped out at me as something I’ll look at next time.

Last weekend I spent a bit of time weighing up the pros and cons of the Judy models as the Judy-1 just started production for me 1/43.
I’m building a few Judy-1 to replace the Vals, but in hindsight I would have been better off going straight for the Judy-4.
I’ve only got 4x30 on Judy-4 now so it should arrive in 7/43 for me with engine bonus.
9x 30 without getting the Judy-1 first would get it when, late 42 or early 43?

So much depends upon game situations, but I am building my r&d to try and give me a big advantage in a CV clash pre Hellcat. Of course I have to engineer a CV fight, which might not be easy.

And another window when the Sam arrives.

They are very small windows, and absolutely might not work.

The A6M8 and Judy 4 use the same engine which is convenient since I had to blow so many factories making it. I wonder if it is even possible in a scenario 1 game?

M-M is not wrong. I might be wrong. It all depends how skillfully I can play it out.

In a normal game, I would probably only use the Judy 4 as a kamikaze...
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scout1
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by scout1 »

ORIGINAL: Lowpe
ORIGINAL: jdsrae

9 on Judy jumped out at me as something I’ll look at next time.

Last weekend I spent a bit of time weighing up the pros and cons of the Judy models as the Judy-1 just started production for me 1/43.
I’m building a few Judy-1 to replace the Vals, but in hindsight I would have been better off going straight for the Judy-4.
I’ve only got 4x30 on Judy-4 now so it should arrive in 7/43 for me with engine bonus.
9x 30 without getting the Judy-1 first would get it when, late 42 or early 43?

So much depends upon game situations, but I am building my r&d to try and give me a big advantage in a CV clash pre Hellcat. Of course I have to engineer a CV fight, which might not be easy.

And another window when the Sam arrives.

They are very small windows, and absolutely might not work.

The A6M8 and Judy 4 use the same engine which is convenient since I had to blow so many factories making it. I wonder if it is even possible in a scenario 1 game?

M-M is not wrong. I might be wrong. It all depends how skillfully I can play it out.

In a normal game, I would probably only use the Judy 4 as a kamikaze...

I'd recommend putting ALL of your research into nuclear physics ..... and isotope separation activities ..... far more payback ...... [:D]
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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

Boosted vehicle production will likely go to 240, maybe 250. Converted an armaments in Keijo to vehicles.

Straightened out engines. Scenario 2 is quite generous here.[:)]

Did HI, LI, Manpower, Vehicles, Armaments, Refineries, Oil.

Boosted Maizuru to a size 50 repair yard. Tokyo starts at 100 in this scenario.

Will probably convert some Merchant yards to Naval yards.

Thinking about a modest LI increase...in Korea/eastern China.

Next up base expansions and then ship builds.
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jdsrae
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by jdsrae »

ORIGINAL: Lowpe
ORIGINAL: jdsrae

9 on Judy jumped out at me as something I’ll look at next time.

Last weekend I spent a bit of time weighing up the pros and cons of the Judy models as the Judy-1 just started production for me 1/43.
I’m building a few Judy-1 to replace the Vals, but in hindsight I would have been better off going straight for the Judy-4.
I’ve only got 4x30 on Judy-4 now so it should arrive in 7/43 for me with engine bonus.
9x 30 without getting the Judy-1 first would get it when, late 42 or early 43?

So much depends upon game situations, but I am building my r&d to try and give me a big advantage in a CV clash pre Hellcat. Of course I have to engineer a CV fight, which might not be easy.

And another window when the Sam arrives.

They are very small windows, and absolutely might not work.

The A6M8 and Judy 4 use the same engine which is convenient since I had to blow so many factories making it. I wonder if it is even possible in a scenario 1 game?

M-M is not wrong. I might be wrong. It all depends how skillfully I can play it out.

In a normal game, I would probably only use the Judy 4 as a kamikaze...

Well in my parallel universe I just sank 4x US CVs in 12/42 with A6M5, Vals and Kates.
The allies might not stick their neck out again until Q3/43 by which time I’ll have Judy-4s, so the Judy-1s I build probably won’t see much action.

I’ve been thinking about Judy DBs so much I was worried I’d start mumbling “Judy” in my sleep...
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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RangerJoe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by RangerJoe »

ORIGINAL: jdsrae

ORIGINAL: Lowpe
ORIGINAL: jdsrae

9 on Judy jumped out at me as something I’ll look at next time.

Last weekend I spent a bit of time weighing up the pros and cons of the Judy models as the Judy-1 just started production for me 1/43.
I’m building a few Judy-1 to replace the Vals, but in hindsight I would have been better off going straight for the Judy-4.
I’ve only got 4x30 on Judy-4 now so it should arrive in 7/43 for me with engine bonus.
9x 30 without getting the Judy-1 first would get it when, late 42 or early 43?

So much depends upon game situations, but I am building my r&d to try and give me a big advantage in a CV clash pre Hellcat. Of course I have to engineer a CV fight, which might not be easy.

And another window when the Sam arrives.

They are very small windows, and absolutely might not work.

The A6M8 and Judy 4 use the same engine which is convenient since I had to blow so many factories making it. I wonder if it is even possible in a scenario 1 game?

M-M is not wrong. I might be wrong. It all depends how skillfully I can play it out.

In a normal game, I would probably only use the Judy 4 as a kamikaze...

Well in my parallel universe I just sank 4x US CVs in 12/42 with A6M5, Vals and Kate’s.
The allies might not stick their neck out again until Q3/43 by which time I’ll have Judy-4s, so the Judy-1s I build probably won’t see much action.

I’ve been thinking about Judy DBs so much I was worried I’d start mumbling “Judy” in my sleep...

If you are married, as long as that is your wife's name! [X(]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

I have my game strategy at last..it should be interesting and is different than most, but definitely not unique.

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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

Will finish the first turn sometime next week. Have house guests this weekend so time is very limited. Lots more orders with HR than a normal game.

Starting China now...

No HR makes China very vulnerable. We will assemble a Tank push with a strong infantry art follow up looking to get to the Chungking plains as fast as possible cutting off the fuel supply form the north.

Ichang will be reinforced, those are good Chinese units around it. No need to make their escape easy.

I am thinking PP will be spent early and freely to get the twin engine bombers into China initially.

Speed will be critical here I think. Take the road/rail crossroads of Anyang, and then troops can be diverted on trains from Anyang to Keifeng and surge west then north.

No HR makes an Indian focused game very favorable.




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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

Might not need to buy out the bombers on 2nd thought, just need to take Loyang or better Chengchow with the proper ground forces so it has the correct command structure and then simply rail or fly the planes over. Create an air bridge all the way across China. Or spend the PP to convert the base right away if the command goes the wrong way on conquer.

Feels a bit slimy to be honest.



Evoken
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Evoken »

ORIGINAL: Lowpe

Might not need to buy out the bombers on 2nd thought, just need to take Loyang or better Chengchow with the proper ground forces so it has the correct command structure and then simply rail or fly the planes over. Create an air bridge all the way across China. Or spend the PP to convert the base right away if the command goes the wrong way on conquer.

Feels a bit slimy to be honest.



I changed 2nd Air HQ to unresticted command in my game , it freed up all the manchurian airforce except a few perma restricted ones
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offenseman
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by offenseman »

ORIGINAL: Lowpe

Might not need to buy out the bombers on 2nd thought, just need to take Loyang or better Chengchow with the proper ground forces so it has the correct command structure and then simply rail or fly the planes over. Create an air bridge all the way across China. Or spend the PP to convert the base right away if the command goes the wrong way on conquer.

Feels a bit slimy to be honest.




Yeah I think it would for me as well. But hey, no HRs, no slime!
Sometimes things said in Nitwit sound very different in English.
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RangerJoe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by RangerJoe »

Build up Jehol as an airbase for the North, Sallies can easily reach Yunan. That way, you won't have to leave Manchuria with any units.

Two armour regiments, one of them a weak one, should be able to go take Wasu and the bases in between, then on to Kashgar.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

Contemplating buying out the 2nd Air HQ...something so cheesy it makes me smile.

As I look at it's political point cost, I realize Japan starts with 500 PP[X(]
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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

ORIGINAL: RangerJoe

Build up Jehol as an airbase for the North, Sallies can easily reach Yunan. That way, you won't have to leave Manchuria with any units.

Two armour regiments, one of them a weak one, should be able to go take Wasu and the bases in between, then on to Kashgar.

Normally do build up Jehol. But not in this game.

Can't afford to send armor up north like that. I need to pocket but not destroy Chinese units before they all escape to Burma/India.

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RangerJoe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by RangerJoe »

Build up Chiang Mai's airfield. Bomb Paoshan and paradrop infantry there.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

ORIGINAL: RangerJoe

Build up Chiang Mai's airfield. Bomb Paoshan and paradrop infantry there.

I wonder if that is possible...probably can't do it fast enough.
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RangerJoe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by RangerJoe »

The computer does not garrison Paoshan. [:D]

But Chang Mai will also help for Burma as well. So it might end up surprising the enemy. And if you do take Paoshan, fly in air support for CAP fighters as well as for LRCAP over his "Hump" supply flights. If he starts bring up ground units, then even Idas can slow them down.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Lowpe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by Lowpe »

After thinking about it, I did it.

Bought out the 2nd Air HQa. China will be the beneficiary.

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RangerJoe
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RE: Ooops, I did it again (Lowpe (J) vs ?(A)

Post by RangerJoe »

ORIGINAL: Lowpe

After thinking about it, I did it.

Bought out the 2nd Air HQa. China will be the beneficiary.


Did you transfer all or almost all of the air support units to the 2nd Air HQa first? That frees them up for a lot fewer points. If not, you get the 4th Air HQa coming soon.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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