[1.05b1] AI selects random farm locations

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Malevolence
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[1.05b1] AI selects random farm locations

Post by Malevolence »

Per the image, the AI randomly spawns farm locations instead of on existing roads or even on existing farmland. Given the many other bugs, this compounds issues.

Given the opportunity, the AI should increase the asset level or build new on existing infrastructure before any other locations.

As of now, AI asset building lacks a reasonably organic method (e.g. path of least resistance).

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Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.
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Twotribes
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RE: [1.05b1] AI selects random farm locations

Post by Twotribes »

Actually the farm land is best left to what ever farm created it, basically for 3 hexes around a farm in the right type of planet the farm gains food from those.But only one farm can use it.
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RE: [1.05b1] AI selects random farm locations

Post by Malevolence »

ORIGINAL: Twotribes

Actually the farm land is best left to what ever farm created it, basically for 3 hexes around a farm in the right type of planet the farm gains food from those.But only one farm can use it.

With respect to that point only, then farms should be restricted to at least four hexes apart. There appears to be no such restriction. You can build farms in adjacent hexes without any indication of an error.
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RE: [1.05b1] AI selects random farm locations

Post by Twotribes »

Well as I understand it basically a farm produces what it says it will but in the right conditions can add land near by. There is no harm in building them next to each other they just wont get the extra production and also the extra production only works on certain types of conditions.
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RE: [1.05b1] AI selects random farm locations

Post by Malevolence »

ORIGINAL: Twotribes

Well as I understand it basically a farm produces what it says it will but in the right conditions can add land near by. There is no harm in building them next to each other they just wont get the extra production and also the extra production only works on certain types of conditions.

Where do you see this bonus from adjacent agricultural terrain?
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RE: [1.05b1] AI selects random farm locations

Post by Twotribes »

Humm I forget now but I read it so it must either be in the manual or on this site.
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RE: [1.05b1] AI selects random farm locations

Post by Twotribes »

rule 5.5.2.2 tells you about it. At least in first manual never up loaded new one.
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RE: [1.05b1] AI selects random farm locations

Post by Twotribes »

5% bonus per hex with 25% chance each turn that an available hex will convert.
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RE: [1.05b1] AI selects random farm locations

Post by Malevolence »

Yes I found it. Given the specified hex size, that seems odd. It's also not mentioned in the game.

The fact remains, the AI should choose better targets for assets given all the other issues.
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