[1.05b1] Blocked road junctions calculation error

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Malevolence
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[1.05b1] Blocked road junctions calculation error

Post by Malevolence »

Per the image, the blocked road junctions are being counted as path breaks. This is reducing the truck points along the route significantly.

Image

Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.
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Malevolence
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RE: [1.05b1] Blocked road junctions calculation error

Post by Malevolence »

Image shows the path and truck points when destroying some of the infrastructure (i.e. roads) along the route.

Image
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Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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Vic
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RE: [1.05b1] Blocked road junctions calculation error

Post by Vic »

I'll check this asap. In the meantime if you have a savegame it would speed things up. Please do send it to vic@vrdesigns.net with a link to this thread.

Seems like branching rules are not doing what they should in this case.
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Vic
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RE: [1.05b1] Blocked road junctions calculation error

Post by Vic »

Hi,

Correct that. I found the issue. No need for a savegame.

Will be fixed in upcoming beta 2.

best,
Vic
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HansLemurson
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Joined: Tue Jul 28, 2020 3:38 pm

RE: [1.05b1] Blocked road junctions calculation error

Post by HansLemurson »

I thought it was that way on purpose and never thought to report it.
I clearly need to complain more. [:'(]
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