Game options accepted:

Turn 1
Pockets appear to be tight. Our foe is clearly practiced at turn 1.
We make an effort to break the pocket near Tarnopol, but fail.
Elsewhere STAVKA orders a general fall back.
I do go ahead and position units to hold the line at JanisJarvi. In my experience this can be a good place to farm wins for early Guards units.
I also make a concerted effort to preserve all cavalry and airborne units. Both are precious. The cavalry for their mobility and ability to break loose pockets, as well as preserving all possible units for the creation of cavalry corps during the Winter Offensive. Airborne units are not automatically rebuilt (unless this is a change in the beta I'm unaware of), so I also try to husband them for future operations by not using them in dangerous positions.
This is my first time playing with the rail limits, but I decide I'll focus on protecting Leningrad first, and then Moscow. With no clue how the logistics play out (on the Soviet or Axis side), but mindful of the rapid and repeated blitzes made in beta AARs I decide there is little point is hugging up while the pockets are solid.
I pull back defend Pskov, leaving only a token of security regiments to monitor the panzers who are already across the river at Riga.
AGC's solid cauldron leaves Western Front no choice but to run east of Minsk and setup a cordon behind the Bezerin river. Minsk is defended.
Against AGS the attempt to break the pocket fails and Southwest Front tries to establish a line on the river between Rovno and Zhitomir.
Soviet front lines at the end of turn 1:






















