done with it!
Moderators: Joel Billings, Tankerace, siRkid
done with it!
well, uv has been interesting and entertaining most of the time. the "last straw" was finding 14th Aus. troops suddenly loaded on board my cruisers in nomea. way too many wierd and unacceptable (for me) things in this otherwise promising effort. hope everybody continues to enjoy it...i'm done with it! (UV reminds me of "Hearts of Iron", in terms of game QA/QC...may revisit UV again, just like i've kept up somewhat with HOI. but, sheesh, if UV was an airplane, would you fly on it?)
HoI was a crude thing that lacked a lot of things.....would be a gross insult to compare it with UV. (Liked the research model though)
Seems like more 'funny' things happens in your UV games than ever has in mine!
If you go at it with a critical attitude and really let small bugs get to you, then it'll be pretty hard to enjoy any game these days. Most are very complex and it takes time to eliminate every little tedious bug!
UV really got a lot of good times in store for you if you just give it a chance, be a little more tolerant and try to paddle downstream instead of upstream
Black Adder & Toleranse....
"I was then taken and hung by the larger of my two testicles from the Wall of the Bastille. It was at this stage I decided I'd had enough"
Edmund Blackadder in Blackadder III
Seems like more 'funny' things happens in your UV games than ever has in mine!
If you go at it with a critical attitude and really let small bugs get to you, then it'll be pretty hard to enjoy any game these days. Most are very complex and it takes time to eliminate every little tedious bug!
UV really got a lot of good times in store for you if you just give it a chance, be a little more tolerant and try to paddle downstream instead of upstream
Black Adder & Toleranse....
"I was then taken and hung by the larger of my two testicles from the Wall of the Bastille. It was at this stage I decided I'd had enough"
Edmund Blackadder in Blackadder III

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
14 Aus
Hi, Were they really loaded? or just listed as loaded? There is a bug that shows units loaded when in fact nothing is loaded. (If you disband the TF and reform there are no units actually loaded)
I'm not retreating, I'm attacking in a different direction!
...hoi/uv comparisons...
...hmmm...maybe...hoi really had some terrible fresh-from-the-box "features"...like the idiotic pointer/slider issues hoi had. they fixed that eventually...unlike the issues that are (in how long?) still flakey in uv. my point of of comparison may be lost...both are promising games that game me many hours of enjoyment...certainly got my money's worth out of both of them...unlike moo3 (to bring in yet another off-topic game). i think i'm more in the majority on this game than those that are part of the loyal following that this game has obviously earned. a little confused on the "upstream/downstream" comment...not asking for a clarification, but the analogy would be far more accurate if one was in the canoe and then suddenly found oneself in outer space. i sincerely hope that others continue to enjoy this product...after all, it is only with a loyal following that it may get to the point where the truly bizzare may be fixed in patch v7.942.
thanks...and curse you mogami...
as i have observed with your posts, mogami, they are always helpful and appropriate. curse you though...now i've "just gotta" load the game again, patch it (kept the patches on disk though) and remember this tidbit about what you see as loaded isn't really what is loaded. glad i got your post before running out to the computer store(s) to get some other game which would probably be much more functional but become shelfware rather quickly!
bug
Hi, There is also a bug with fast transport TF's where they try to load units (and in some cases really do) I've heard of FT coming back to port with enemy units loaded. (but I've not had it occur yet) I might be king of the fast transport evac mission. I spend most of the opening months sending evac TF's out.
I'm not retreating, I'm attacking in a different direction!
I've been having a lot of problems trying to evacuate units from PM to Townville. I ended up with a FT TF that showed they had the entire Baseforce loaded. I finally sent that FT back to PH in hopes it would fix itself. I also have one of the AA units with something like 90mm AA (3) 1 and the last FT TF picked up the 1 and left the 3 broken guns there. BTW, even disbanding the TF didn't help. The ships in port still showed they were loaded with the entire BF.
[QUOTE=Nomad]I've been having a lot of problems trying to evacuate units from PM to Townville. I ended up with a FT TF that showed they had the entire Baseforce loaded. I finally sent that FT back to PH in hopes it would fix itself. I also have one of the AA units with something like 90mm AA (3) 1 and the last FT TF picked up the 1 and left the 3 broken guns there. BTW, even disbanding the TF didn't help. The ships in port still showed they were loaded with the entire BF.[/QUOTE Someone please correct me if I'm wrong, but FTs won't pick up equipment or vehicles.
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
You're not the only one who is critical Akulas, I've posted my fair share of bug reports and is still hoping for a lot of them to be fixed. Never seen my Allied cruisers load up infantry though.akulas wrote:....after all, it is only with a loyal following that it may get to the point where the truly bizzare may be fixed in patch v7.942.
Since all work is going in with WitP these days, nothing much is going to happen for a while. Each little thing that annoys me do stretch the string a little, but compared to the flaws found in many of the games and simulations I've played since the mid 80's, the stretching isn't very severe - yet.
When I discovered that I could conquere the entire world in HoI in my first attempt without difficulties, the entire thing went into the bin.) No challenge and no realism whatsoever...
Well, hope you find some motivation to keep it going!

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
Drex wrote:They will pick them up Drex. I have moved 6 of the 90mm AA guns with FT. There is one left( one self destructed ). I am trying to get it out.Nomad wrote:I've been having a lot of problems trying to evacuate units from PM to Townville. I ended up with a FT TF that showed they had the entire Baseforce loaded. I finally sent that FT back to PH in hopes it would fix itself. I also have one of the AA units with something like 90mm AA (3) 1 and the last FT TF picked up the 1 and left the 3 broken guns there. BTW, even disbanding the TF didn't help. The ships in port still showed they were loaded with the entire BF.[/QUOTE Someone please correct me if I'm wrong, but FTs won't pick up equipment or vehicles.
I've been playing this game for the better part of a year now. I currently have 4 PBEM games in progress and I enjoy the game immensely. The game is, to be sure, not without its problems (bugs). I for one have at one time or another experienced almost every bug mentioned in this forum and yet I still continue to play and enjoy the game.
I've been playing games on the computor since the early 80's and have discovered (bought) quite a few games that have had their share of problems. UV is certainly no exception. What makes the difference in my mind is the level of support that both the developer and the gaming public show in a piece of software (i.e. fix) that quite often makes or breaks it. UV does enjoy, IMHO, that support. I would recommend to anyone to hang with this game, its a good game that is only going get better.
My 3 cents worth.........................Ken
I've been playing games on the computor since the early 80's and have discovered (bought) quite a few games that have had their share of problems. UV is certainly no exception. What makes the difference in my mind is the level of support that both the developer and the gaming public show in a piece of software (i.e. fix) that quite often makes or breaks it. UV does enjoy, IMHO, that support. I would recommend to anyone to hang with this game, its a good game that is only going get better.
My 3 cents worth.........................Ken
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
I have enjoyed the game from the start apart from the disatrous 2.2 patch, and my one point (well for PBEM) is that if you are afflicted with something that goes wrong, then surely your opponent will have something happen to them also. I have been afflicted with just about every bug so far, but you just deal with it and get on with it. The game provides enjoyment, and while still not the perfect game, comes far closer than many others
DM
DM
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
It's definately fun and exciting game. Don't write it off...
I have one PBEM game where I play USN, and have the usual Aircobra squadron packed with too many pilots. I know it's a bug, it's a known bug, so I just play with this knowledge to create even more fun. I have created a TF with Long Island carrier (another known possible bug) to see if he can make the pilots disappear. I've loaded my Aircobras and sent them sailing towards Brisbane. At the end of the jurney all my pilots were still there, but now there was one damaged plane, so I was able to use one of Mogami's workarounds, to send the excess pilots to the pool.
What I'm trying to say is, even bugs can be fun, in the periods of low activity.
Stick with it, change tactics accordingly, be carefull to examine all TFs every turn, and play PBEM, the greatest fun arround...
I have one PBEM game where I play USN, and have the usual Aircobra squadron packed with too many pilots. I know it's a bug, it's a known bug, so I just play with this knowledge to create even more fun. I have created a TF with Long Island carrier (another known possible bug) to see if he can make the pilots disappear. I've loaded my Aircobras and sent them sailing towards Brisbane. At the end of the jurney all my pilots were still there, but now there was one damaged plane, so I was able to use one of Mogami's workarounds, to send the excess pilots to the pool.
What I'm trying to say is, even bugs can be fun, in the periods of low activity.
Stick with it, change tactics accordingly, be carefull to examine all TFs every turn, and play PBEM, the greatest fun arround...
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
-
Admiral_Arctic
- Posts: 154
- Joined: Thu Aug 15, 2002 3:22 pm
- Location: Nonamia
I've started ten games (scen#17) of UV and in seven of them my opponents
have bailed on me:
2x I thrashed them and they surrendered
1x when a new patch was released he wanted a restart but I didn't so we didn't continue.
2x the other persons bailed because of "ahistorical" combat results
2x the other persons bailed because of bugs
1x I won on the 31st Dec 1943
-----------------------------------------------------------------
2x still in play
A rocky road.
have bailed on me:
2x I thrashed them and they surrendered
1x when a new patch was released he wanted a restart but I didn't so we didn't continue.
2x the other persons bailed because of "ahistorical" combat results
2x the other persons bailed because of bugs
1x I won on the 31st Dec 1943
-----------------------------------------------------------------
2x still in play
A rocky road.
I'm a hazard to myself.
Want. Take. Have.
Want. Take. Have.
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
Ah yes the dreaded bailers. I have had quite a few bail on me, usually after a setback on their behalf. Mind you I have a good bunch now challenging me, and I dont play 17 which is too easy for the Allies. In fact the only game that I have lost (well not quite but not to far off) is a game I am playing as the Japs in 17.
DM
DM
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
Hope you don't count me in the "Bailers" list.DoomedMantis wrote:Ah yes the dreaded bailers. I have had quite a few bail on me, usually after a setback on their behalf. Mind you I have a good bunch now challenging me, and I dont play 17 which is too easy for the Allies. In fact the only game that I have lost (well not quite but not to far off) is a game I am playing as the Japs in 17.
DM
Would love to play you again, but not until I have finished this WiTP testing.
(Pssst......to all the other readers out there....watch out for DoomedMantis playing as IJN......he plays like a demon and will soon have you on the ropes!)

Never argue with an idiot, he will only drag you down to his level and beat you with experience.
This is something I've continued to see posted on this forum: Continuing, nagging "issues" that cause really wild 'n crazy things to happen in the game. It's been very long after release (I bought it immediately) and still things -- acknowledged bugs in code -- still exist. And, no more work to fix them because...
... THEY'RE DOING AN EVEN BIGGER, MORE COMPLEX GAME USING THE SAME SYSTEM!!
Now, with the "issues" in UV, why in the world would I buy an even bigger game of the same system when the "intro game" has not been demonstrated to be "fixable"? I no longer have faith. Use easier, more straightforward code, something.
And not just this, but "Korsun Pocket" sits idle due to bugs reported there and the fact that the tiny graphic presentation of the tactical map and units annoys me just to look at it. My favorite game system -- TAO -- ruined due to a poor (to me) graphic presentation. I bought two copies: One for me, one for my brother, and neither of us play it.
I now have one other game preordered: EYSA. If that doesn't satisfy, I am going to have to give up completely on the PC wargame industry (I very nearly have already; Matrix has been just about my last hope and I don't believe in keeping companies that don't deliver on "life support").
Obviously, there is merit in all these titles. Yet if there is that "fatal flaw", then those merits don't really matter. In UV, I have experienced many/most of the bugs talked about, but figured early on that setting it down and coming back later I'd see it all fixed up. But it hasn't. To some, just fiddling around may be "fun". It is no longer so for me.
I've signed on to three "flagship" products Matrix has developed, sight unseen. While each has solid aspects, I am disappointed in two of the three. UV was patched quickly, but never completely apparently. KP will not see a patch till November, and then it will not likely fix the graphics issues (I'll give it a chance; but the early signs are negatory).
Sorry, this thread just caught my eye and it hit a similar chord with me. Working on a sequel is no excuse not to get an existing product up to snuff (partic. when you're hoping UV will promote sales of WitP). I don't need bigger headaches...
... THEY'RE DOING AN EVEN BIGGER, MORE COMPLEX GAME USING THE SAME SYSTEM!!
Now, with the "issues" in UV, why in the world would I buy an even bigger game of the same system when the "intro game" has not been demonstrated to be "fixable"? I no longer have faith. Use easier, more straightforward code, something.
And not just this, but "Korsun Pocket" sits idle due to bugs reported there and the fact that the tiny graphic presentation of the tactical map and units annoys me just to look at it. My favorite game system -- TAO -- ruined due to a poor (to me) graphic presentation. I bought two copies: One for me, one for my brother, and neither of us play it.
I now have one other game preordered: EYSA. If that doesn't satisfy, I am going to have to give up completely on the PC wargame industry (I very nearly have already; Matrix has been just about my last hope and I don't believe in keeping companies that don't deliver on "life support").
Obviously, there is merit in all these titles. Yet if there is that "fatal flaw", then those merits don't really matter. In UV, I have experienced many/most of the bugs talked about, but figured early on that setting it down and coming back later I'd see it all fixed up. But it hasn't. To some, just fiddling around may be "fun". It is no longer so for me.
I've signed on to three "flagship" products Matrix has developed, sight unseen. While each has solid aspects, I am disappointed in two of the three. UV was patched quickly, but never completely apparently. KP will not see a patch till November, and then it will not likely fix the graphics issues (I'll give it a chance; but the early signs are negatory).
Sorry, this thread just caught my eye and it hit a similar chord with me. Working on a sequel is no excuse not to get an existing product up to snuff (partic. when you're hoping UV will promote sales of WitP). I don't need bigger headaches...
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
Raverdave wrote:Hope you don't count me in the "Bailers" list.Our little ****-up taught me a lesson in the need to save Emails :rolleyes:
Would love to play you again, but not until I have finished this WiTP testing.
(Pssst......to all the other readers out there....watch out for DoomedMantis playing as IJN......he plays like a demon and will soon have you on the ropes!)
No your not on the bailers list, my hard drive crashing and you not saving emails did that game in, although I have my suspicions as you were on the ropes again
Actually most of my current games I am playing as the Allies, and have picked up a few pretty good ideas from my erstwhile opponents, some of whom have sent me some deadly blows, but I'm coming back
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare


