[FIXED][B1009.27.4] Problem with ASBM trajectory

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Theokarl1980
Posts: 34
Joined: Mon Jun 01, 2020 10:52 am

[FIXED][B1009.27.4] Problem with ASBM trajectory

Post by Theokarl1980 »

Hi. I defined a scenario with a ASBM missile (Khalij Fars) vs a ship (not important what is it).When i fire on ship ,missiles move toward target,but at a near distance of target(about 7.5 miles), all missiles explode one by one as shown on pix in attachment.Can anyone help me?

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michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Problem with missile

Post by michaelm75au »

It would be useful to get a save before they explode.
Michael
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Problem with missile

Post by Rory Noonan »

Logged for investigation.

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Theokarl1980
Posts: 34
Joined: Mon Jun 01, 2020 10:52 am

RE: Problem with missile

Post by Theokarl1980 »

Any idea?
thewood1
Posts: 10194
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Problem with missile

Post by thewood1 »

No game version in the OP. I have a scenario I'm building in the latest beta and those same missiles attacked as they should. Although all were shot down.
Theokarl1980
Posts: 34
Joined: Mon Jun 01, 2020 10:52 am

RE: Problem with missile

Post by Theokarl1980 »

Thanks for reply
It's Comnand v1.15-Build 1009.27.4
thewood1
Posts: 10194
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Problem with missile

Post by thewood1 »

So this is CMNAO, not CMO?
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Problem with missile

Post by Dimitris »

Fixed for the next update releases of CMANO and CMO (the fundamental issue existed also in CMO but was compensated by certain sanity checks).

A suitable save would have helped us get to the root cause much faster.
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